Comment: | 0 |
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Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA3-256: |
efcf439ae2ff0399afe64ac3756f701c |
User & Date: | 顽雨沉风 on 2024-07-21 04:16:46 |
Other Links: | manifest | tags |
2024-07-21
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04:20 | 0 check-in: 271d808c46 user: 顽雨沉风 tags: trunk | |
04:16 | 0 check-in: efcf439ae2 user: 顽雨沉风 tags: trunk | |
04:13 | 0 check-in: 6c0769ade0 user: 顽雨沉风 tags: trunk | |
Deleted single/简化版_0500_33.lua version [71114904c1].
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Added single/简化版_31_100_01.lua version [d667002ee5].
> > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 | --[[message #LV-018 ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 8000, 0, 0) Debug.SetPlayerInfo(1, 3000, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 Debug.AddCard(64631466, 0, 0, k1, 2, POS_FACEUP_ATTACK) Debug.AddCard(89631139, 1, 1, k1, 1, POS_FACEUP_ATTACK) Debug.AddCard(89631139, 1, 1, k1, 2, POS_FACEUP_ATTACK) Debug.AddCard(89631139, 1, 1, k1, 3, POS_FACEUP_ATTACK) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(14087893, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(34853266, 0, 0, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd("纳祭之魔") aux.BeginPuzzle(1) |
Added single/简化版_31_100_02.lua version [2467035dc4].
> > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 | --[[message #LV-024 ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 3000, 0, 0) Debug.SetPlayerInfo(1, 2000, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 Debug.AddCard(58831685, 0, 0, k1, 1, POS_FACEUP_ATTACK) Debug.AddCard(13429800, 0, 0, k1, 2, POS_FACEUP_ATTACK) Debug.AddCard(15025844, 0, 0, k1, 3, POS_FACEUP_ATTACK) Debug.AddCard(89631139, 1, 1, k1, 1, POS_FACEUP_ATTACK) Debug.AddCard(58831685, 1, 1, k1, 2, POS_FACEUP_ATTACK) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 Debug.AddCard(22046459, 0, 0, k1, 2, POS_FACEDOWN) Debug.AddCard(22046459, 0, 0, k1, 3, POS_FACEDOWN) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.ReloadFieldEnd("巨大化") aux.BeginPuzzle() |
Added single/简化版_31_100_03.lua version [c05df0d043].
> > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 | --[[message #[WCS2006]04_cannon ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 2000, 0, 0) Debug.SetPlayerInfo(1, 2500, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 Debug.AddCard(29654737, 0, 0, k1, 2, POS_FACEUP_ATTACK) Debug.AddCard(11384280, 0, 0, k1, 3, POS_FACEUP_ATTACK) Debug.AddCard(86281779, 1, 1, k1, 2, POS_FACEUP_ATTACK) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 Debug.AddCard(40703222, 0, 0, k1, 2, POS_FACEDOWN) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(40640057, 1, 1, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd("加农炮兵") aux.BeginPuzzle() |
Added single/简化版_31_100_04.lua version [19e9753397].
> > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 | --[[message #[WCS2006]08_burn ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 500, 0, 0) Debug.SetPlayerInfo(1, 2100, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 Debug.AddCard(77568553, 0, 0, k1, 1, POS_FACEUP_ATTACK) Debug.AddCard(34690519, 0, 0, k1, 2, POS_FACEUP_ATTACK) Debug.AddCard(04335645, 1, 1, k1, 2, POS_FACEUP_ATTACK) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 Debug.AddCard(33248692, 0, 0, k1, 2, POS_FACEDOWN) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(49398568, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(5183693, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(46918794, 0, 0, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd("连续魔法") aux.BeginPuzzle(1) |
Added single/简化版_31_100_05.lua version [10191c7131].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 | --[[message #[WCS2008]01 ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 800, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 Debug.AddCard(76573247, 0, 0, k1, 2, POS_FACEUP_ATTACK) Debug.AddCard(76573247, 0, 0, k1, 4, POS_FACEUP_ATTACK) Debug.AddCard(89631141, 1, 1, k1, 0, POS_FACEUP_DEFENSE) Debug.AddCard(89631141, 1, 1, k1, 1, POS_FACEUP_DEFENSE) Debug.AddCard(89631141, 1, 1, k1, 2, POS_FACEUP_DEFENSE) Debug.AddCard(89631141, 1, 1, k1, 3, POS_FACEUP_DEFENSE) Debug.AddCard(89631141, 1, 1, k1, 4, POS_FACEUP_DEFENSE) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 Debug.AddCard(99788587, 0, 0, k1, 0, POS_FACEDOWN_ATTACK) Debug.AddCard(63394872, 0, 0, k1, 2, POS_FACEDOWN_ATTACK) Debug.AddCard(89631141, 1, 1, k1, 4, POS_FACEDOWN_ATTACK) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(37480144, 0, 0, k1, 0, POS_FACEUP_ATTACK) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.ReloadFieldEnd("物体消失") aux.BeginPuzzle(1) |
Added single/简化版_31_100_06.lua version [58c4876d8b].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 | --[[message This one's just a meme. Did you know that Lullaby of Obedience ignores summoning conditions? #AlphaKretin_05_Lullaby ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3) Debug.SetPlayerInfo(0, 2100, 0, 0) Debug.SetPlayerInfo(1, 100, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 Debug.AddCard(97077563, 0, 0, k1, 1, POS_FACEDOWN) Debug.AddCard(77561728, 0, 0, k1, 2, POS_FACEDOWN) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(10000040, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(7902349, 1, 1, k1, 0, POS_FACEDOWN) Debug.AddCard(8124921, 1, 1, k1, 0, POS_FACEDOWN) Debug.AddCard(44519536, 1, 1, k1, 0, POS_FACEDOWN) Debug.AddCard(70903634, 1, 1, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(24221739, 0, 0, k1, 0, POS_FACEUP) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(39238953, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(5556668, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(71564252, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(7902349, 1, 1, k1, 0, POS_FACEDOWN) Debug.AddCard(8124921, 1, 1, k1, 0, POS_FACEDOWN) Debug.AddCard(44519536, 1, 1, k1, 0, POS_FACEDOWN) Debug.AddCard(70903634, 1, 1, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd("光之创造神 哈拉克提") aux.BeginPuzzle(1) |
Added single/简化版_31_100_07.lua version [7bf5c79d01].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 | --[[message #LV-136 ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 5000, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 Debug.AddCard(49036338, 1, 1, k1, 2, POS_FACEUP_ATTACK) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 Debug.AddCard(69196160, 0, 0, k1, 1, POS_FACEDOWN) Debug.AddCard(27551, 0, 0, k1, 2, POS_FACEDOWN) Debug.AddCard(69196160, 0, 0, k1, 3, POS_FACEDOWN) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(65277087, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(36331074, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(336369, 0, 0, k1, 1, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(1929294, 0, 0, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd("薰风的疾风 莉兹") aux.BeginPuzzle(1) |
Deleted single/简化版_31_100_1.lua version [d667002ee5].
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Added single/简化版_31_100_10.lua version [1837a1ecc8].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 | --[[message #MH-31 ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 8000, 0, 0) Debug.SetPlayerInfo(1, 800, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 Debug.AddCard(69579761, 0, 0, k1, 0, POS_FACEDOWN_DEFENSE) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(50088247, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(8783685, 1, 1, k1, 0, POS_FACEDOWN) Debug.AddCard(8783685, 1, 1, k1, 0, POS_FACEDOWN) Debug.AddCard(27527047, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(38528901, 0, 0, k1, 0, POS_FACEUP_ATTACK) Debug.AddCard(37806313, 0, 0, k1, 0, POS_FACEUP_ATTACK) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(50088247, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(50088247, 0, 0, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd("死亡树熊") aux.BeginPuzzle(1) |
Deleted single/简化版_31_100_2.lua version [2467035dc4].
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Deleted single/简化版_31_100_3.lua version [c05df0d043].
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Deleted single/简化版_31_100_4.lua version [19e9753397].
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Deleted single/简化版_31_100_5.lua version [10191c7131].
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Deleted single/简化版_31_100_6.lua version [58c4876d8b].
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Deleted single/简化版_31_100_7.lua version [7bf5c79d01].
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Modified single/简化版_33_100_4.lua from [4b771f2642] to [2543e6a9ff].
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21 22 23 24 25 26 27 28 29 30 | Debug.AddCard(97023549, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(84686841, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(34100324, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(48766543, 0, 0, k1, 0, POS_FACEUP) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(48094997, 0, 0, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd("电控魔术师") aux.BeginPuzzle(1) | > | 21 22 23 24 25 26 27 28 29 30 31 | Debug.AddCard(97023549, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(84686841, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(34100324, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(48766543, 0, 0, k1, 0, POS_FACEUP) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(48094997, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(48094997, 1, 1, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd("电控魔术师") aux.BeginPuzzle(1) |