Overview
Comment: | 0 |
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Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA3-256: |
dbd72ac209169745a7dfd37a0ce8a3bf |
User & Date: | 顽雨沉风 on 2024-07-01 01:09:36 |
Other Links: | manifest | tags |
Context
2024-07-01
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01:18 | 0 check-in: 8c67d7840b user: 顽雨沉风 tags: trunk | |
01:09 | 0 check-in: dbd72ac209 user: 顽雨沉风 tags: trunk | |
2024-06-29
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14:06 | 0 check-in: 1551a5cbec user: 顽雨沉风 tags: trunk | |
Changes
Modified single/X-LV-27.lua from [8c6bb94656] to [a1704ffb39].
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18 19 20 21 22 23 24 | local m02 = Debug.AddCard(403847, 0, 0, LOCATION_SZONE, 2, POS_FACEUP) local m03 = Debug.AddCard(8529136, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) local c1 = Debug.AddCard(67616300, 0, 0, LOCATION_SZONE, 5, POS_FACEUP) Debug.AddCard(60800381, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) Debug.AddCard(53855409, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) Debug.ReloadFieldEnd() aux.BeginPuzzle() | < < < < | 18 19 20 21 22 23 24 | local m02 = Debug.AddCard(403847, 0, 0, LOCATION_SZONE, 2, POS_FACEUP) local m03 = Debug.AddCard(8529136, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) local c1 = Debug.AddCard(67616300, 0, 0, LOCATION_SZONE, 5, POS_FACEUP) Debug.AddCard(60800381, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) Debug.AddCard(53855409, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) Debug.ReloadFieldEnd() aux.BeginPuzzle() |
Modified single/X-LV-30.lua from [b281bf76e1] to [3bec488276].
1 2 3 4 5 6 7 8 9 | --[[message 维护:2024-02-13 简语:最后一个且尤为特殊的新手教学,「莫勉强」 ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) Debug.SetPlayerInfo(0, 8000, 0, 0) Debug.SetPlayerInfo(1, 4000, 0, 0) Debug.AddCard(38395123, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) | > > > > > > > > > > > < | | < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 | --[[message 维护:2024-02-13 简语:最后一个且尤为特殊的新手教学,「莫勉强」 当初,棉花从不知哪个网络小角落找到了一个新局,但他和我都打不出这个解。 这时,有个人也想试试这局,他叫彦。 由于棉花做的局总是差 100 血,我们惯性地以为这个残局和棉花做的局是同样的,都是残局作者故意设计的差血难题。 但彦却提出了一个令我们诧异的结论——这局无解。 我对彦的结论将信将疑,以为仅仅是他半途而废而已,但在我穷举了这个残局的所有操作后,我终于确定了这个残局的确无解——彦是对的。 面对这种情况,我就想在新手教学残局 X-LV 系列的最后一局(X-LV 系列原定的最后一局是 X-LV-30)来重现这种状况,用来记念这件事。 ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) Debug.SetPlayerInfo(0, 8000, 0, 0) Debug.SetPlayerInfo(1, 4000, 0, 0) Debug.AddCard(38395123, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(90500169, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) Debug.AddCard(46384672, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) Debug.AddCard(49888191, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) Debug.AddCard(75884822, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) local c0 = Debug.AddCard(90011152, 0, 0, LOCATION_SZONE, 5, POS_FACEUP) Debug.AddCard(79335209, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) Debug.AddCard(42941100, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) Debug.AddCard(12482652, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) Debug.AddCard(980973, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) Debug.ReloadFieldEnd() aux.BeginPuzzle() |
Modified single/简化版_443_05.lua from [6680c22925] to [2944e55e0e].
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Modified single/简化版_453_02.lua from [0c6ce1d8e2] to [ad2cba95a9].
1 2 3 4 5 6 7 | --[[message 维护:2024-06-29 简语:MH-20230407村规三流天+流星龙 ]] --created by puzzle editor Debug.SetAIName("QQ群181175613") | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 | --[[message 维护:2024-06-29 简语:MH-20230407村规三流天+流星龙 ]] --created by puzzle editor Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 5) Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 8300, 0, 0) --自己的怪兽区 --~ Debug.AddCard(40217358,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --蓝尘妖 --~ Debug.AddCard(61019812,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) --红尘妖 --对方的怪兽区 Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) --青眼白龙 Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) --青眼白龙 Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --青眼白龙 Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --青眼白龙 Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --青眼白龙 --自己的魔陷区 --对方的魔陷区 --自己的手卡 Debug.AddCard(37799519, 0, 0, LOCATION_HAND, 4, POS_FACEDOWN) --星尘同调士 Debug.AddCard(53855409, 0, 0, LOCATION_HAND, 3, POS_FACEDOWN) --二重身战士 Debug.AddCard(80457744, 0, 0, LOCATION_HAND, 2, POS_FACEDOWN) --推进战士 Debug.AddCard(96363153, 0, 0, LOCATION_HAND, 1, POS_FACEDOWN) --调律 Debug.AddCard(23442438, 0, 0, LOCATION_HAND, 5, POS_FACEDOWN) --同调追逐 --对方的手卡 --自己的墓地 --对方的墓地 --自己除外的卡 --对方除外的卡 --自己的卡组 Debug.AddCard(63977008, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --废品同调士 Debug.AddCard(63977008, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --废品同调士 Debug.AddCard(56460688, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --异次元隔离机 Debug.AddCard(56460688, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --异次元隔离机 Debug.AddCard(9622164, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --异次元复活 Debug.AddCard(5318639, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --旋风 Debug.AddCard(5318639, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --旋风 Debug.AddCard(83764718, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --死者苏生 Debug.AddCard(43422537, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --二重召唤 Debug.AddCard(53855409, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --二重身战士 Debug.AddCard(73680966, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --终结之始 Debug.AddCard(32441317, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --同调解除 Debug.AddCard(32441317, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --同调解除 Debug.AddCard(32441317, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --同调解除 Debug.AddCard(9742784, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --喷气同调士 --对方的卡组 --自己的额外 Debug.AddCard(24696097, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --流星龙 Debug.AddCard(35952884, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --流天类星龙 Debug.AddCard(35952884, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --流天类星龙 Debug.AddCard(53389254, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --强袭黑羽-五月雨之骚速刀鸟 Debug.AddCard(53389254, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --强袭黑羽-五月雨之骚速刀鸟 Debug.AddCard(90953320, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --科技属 超图书馆员 Debug.AddCard(50091196, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --方程式同调士 Debug.AddCard(35952884, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --流天类星龙 Debug.ReloadFieldEnd() aux.BeginPuzzle(nil, 2) |
Modified single/简化版_532_03.lua from [b162b5a03c] to [1da2b5df6c].
1 2 3 4 5 6 7 | --[[message 维护:2024-06-29 简语:ZXT13800-20240625 ]] --created by ygopro puzzle maker (web) Debug.SetAIName("QQ群181175613") | | | | | | | | | | | | | | | | | | | | | | | | | | | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 | --[[message 维护:2024-06-29 简语:ZXT13800-20240625 ]] --created by ygopro puzzle maker (web) Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 500, 0, 0) Debug.SetPlayerInfo(1, 13800, 0, 0) Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN) Debug.AddCard(54578613, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) Debug.AddCard(27134689, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) Debug.AddCard(876330, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) Debug.AddCard(876330, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) Debug.AddCard(12800777, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) Debug.AddCard(89399912, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) Debug.AddCard(62265044, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) Debug.AddCard(18964575, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) Debug.AddCard(14785765, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(28183605, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(88264978, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(876330, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(63487632, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK, true) Debug.AddCard(59755122, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK, true) Debug.AddCard(21249921, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) Debug.AddCard(34116027, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) Debug.AddCard(39402797, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) Debug.AddCard(52687916, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) Debug.AddCard(44508094, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) Debug.AddCard(56910167, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) Debug.AddCard(27337596, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) Debug.ReloadFieldEnd() --~ Debug.ShowHint("在这个回合取得胜利!") aux.BeginPuzzle() --[[ 1.发溪谷丢征龙拿指挥通召装备方阵,跳方阵,跳银槲装备方阵跳方阵,方阵指挥军团调三叉除棉花和稻草。 2.银槲吃银槲跳出来装备方阵跳方阵,风精除征龙跳出来检索银槲,风精方阵调赤枪丢精锐与银槲叠龙王跳暗铁苏生灾魔装备方阵跳方阵。 |
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