游戏王残局简化版

Check-in [da68ba510b]
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Check-in [da68ba510b]

Overview
Comment:0
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: da68ba510ba33e8c76800367ae796a2721f473e4416de5891fce69abba5ebd28
User & Date: 顽雨沉风 on 2024-08-06 07:52:32
Other Links: manifest | tags
Context
2024-08-06
07:58
0 check-in: 1f712aefec user: 顽雨沉风 tags: trunk
07:52
0 check-in: da68ba510b user: 顽雨沉风 tags: trunk
07:51
0 check-in: ed3d1e8c70 user: 顽雨沉风 tags: trunk
Changes

Modified single/简化版_30_055_1.lua from [cc82cd426a] to [657c1c81d3].

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--[[message
#群鲨攻势 #31.Cluster of Shark Offensive
#四妹
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 1100, 0, 0)
Debug.SetPlayerInfo(1, 92100, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(44155002, 1, 1, k1, 0, POS_FACEUP_ATTACK, true)
local m1 = Debug.AddCard(79194594, 1, 1, k1, 1, POS_FACEUP_ATTACK, true)
Debug.AddCard(66818682, 1, 1, k1, 2, POS_FACEUP_ATTACK, true)
Debug.AddCard(93353691, 1, 1, k1, 3, POS_FACEUP_ATTACK, true)
Debug.AddCard(44155002, 1, 1, k1, 4, POS_FACEUP_ATTACK, true)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(27174286, 0, 0, k1, 1, POS_FACEDOWN)
Debug.AddCard(26708437, 0, 0, k1, 2, POS_FACEDOWN)
Debug.AddCard(07092142, 0, 0, k1, 3, POS_FACEDOWN)
Debug.AddCard(80887714, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(20721759, 1, 1, k1, 1, POS_FACEDOWN)
Debug.AddCard(96008713, 1, 1, k1, 3, POS_FACEDOWN)
Debug.AddCard(47873397, 1, 1, k1, 2, POS_FACEUP)

Debug.AddCard(75105429, 1, 1, k1, 4, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(99004583, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(25067275, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(67675300, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(56747793, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(40916023, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(03972721, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(15893860, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(72355441, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(96947648, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(26400609, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(12275533, 1, 1, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(21044178, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(21044178, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(94380860, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(65676461, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(65676461, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(49221191, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(52687916, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(80516007, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(62023839, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(51282878, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(30042158, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(39823987, 1, 1, k1, 0, POS_FACEDOWN, true)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
Debug.AddCard(60967717, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(09952083, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(43138260, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(64319467, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(01845204, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(90303176, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(72355441, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(82593786, 1, 1, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Debug.PreSummon(m1, SUMMON_TYPE_FUSION)











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--[[message
#群鲨攻势 #31.Cluster of Shark Offensive
#四妹
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 1100, 0, 0)
Debug.SetPlayerInfo(1, 92100, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(44155002, 1, 1, k1, 0, k2, true)
local m1 = Debug.AddCard(79194594, 1, 1, k1, 1, k2, true)
Debug.AddCard(66818682, 1, 1, k1, 2, k2, true)
Debug.AddCard(93353691, 1, 1, k1, 3, k2, true)
Debug.AddCard(44155002, 1, 1, k1, 4, k2, true)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(27174286, 0, 0, k1, 1, k2)
Debug.AddCard(26708437, 0, 0, k1, 2, k2)
Debug.AddCard(07092142, 0, 0, k1, 3, k2)
Debug.AddCard(80887714, 1, 1, k1, 0, k2)
Debug.AddCard(20721759, 1, 1, k1, 1, k2)

Debug.AddCard(47873397, 1, 1, k1, 2, POS_FACEUP)
Debug.AddCard(96008713, 1, 1, k1, 3, k2)
Debug.AddCard(75105429, 1, 1, k1, 4, k2)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(99004583, 0, 0, k1, 0, k2)
Debug.AddCard(25067275, 0, 0, k1, 0, k2)
Debug.AddCard(67675300, 0, 0, k1, 0, k2)
Debug.AddCard(56747793, 0, 0, k1, 0, k2)
Debug.AddCard(40916023, 0, 0, k1, 0, k2)
Debug.AddCard(03972721, 0, 0, k1, 0, k2)
Debug.AddCard(15893860, 0, 0, k1, 0, k2)
Debug.AddCard(72355441, 0, 0, k1, 0, k2)
Debug.AddCard(96947648, 0, 0, k1, 0, k2)
Debug.AddCard(26400609, 0, 0, k1, 0, k2)
Debug.AddCard(12275533, 1, 1, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(21044178, 0, 0, k1, 0, k2)
Debug.AddCard(21044178, 0, 0, k1, 0, k2)
Debug.AddCard(94380860, 0, 0, k1, 0, k2)
Debug.AddCard(65676461, 0, 0, k1, 0, k2)
Debug.AddCard(65676461, 0, 0, k1, 0, k2)
Debug.AddCard(49221191, 0, 0, k1, 0, k2)
Debug.AddCard(52687916, 0, 0, k1, 0, k2)
Debug.AddCard(80516007, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(62023839, 0, 0, k1, 0, k2)
Debug.AddCard(51282878, 0, 0, k1, 0, k2)
Debug.AddCard(30042158, 1, 1, k1, 0, k2)
Debug.AddCard(39823987, 1, 1, k1, 0, k2, true)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
Debug.AddCard(60967717, 1, 1, k1, 0, k2)
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(09952083, 0, 0, k1, 0, k2)
Debug.AddCard(43138260, 0, 0, k1, 0, k2)
Debug.AddCard(64319467, 0, 0, k1, 0, k2)
Debug.AddCard(01845204, 0, 0, k1, 0, k2)
Debug.AddCard(90303176, 0, 0, k1, 0, k2)
Debug.AddCard(72355441, 0, 0, k1, 0, k2)
Debug.AddCard(82593786, 1, 1, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Debug.PreSummon(m1, SUMMON_TYPE_FUSION)