游戏王残局简化版

Check-in [c8affac866]
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Check-in [c8affac866]

Overview
Comment:0
Downloads: Tarball | ZIP archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: c8affac86676ef7489f391bae3cffa58be599eeb139dc46e30718d44765a528b
User & Date: 顽雨沉风 on 2024-07-25 07:51:43.578
Other Links: manifest | tags
Context
2024-07-25
09:05
0 check-in: 6e2ed3b4c4 user: 顽雨沉风 tags: trunk
07:51
0 check-in: c8affac866 user: 顽雨沉风 tags: trunk
07:23
0 check-in: e362eac494 user: 顽雨沉风 tags: trunk
Changes
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Debug.AddCard(89631139, 0, 0, k1, 0, k2)
Debug.AddCard(39581190, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("征兵令")
aux.BeginPuzzle()

Debug.ShowHint("胜利目标:让对方生命值归零!\n提示:隐含特殊胜利方式!")







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Debug.AddCard(89631139, 0, 0, k1, 0, k2)
Debug.AddCard(39581190, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Debug.ShowHint("胜利目标:让对方生命值归零!\n提示:隐含特殊胜利方式!")
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local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(81777047, 0, 0, k1, 0, k2)
Debug.AddCard(81777047, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("限制解除")
aux.BeginPuzzle()

Debug.ShowHint("尝试一下效果攻击力的固定")







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local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(81777047, 0, 0, k1, 0, k2)
Debug.AddCard(81777047, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Debug.ShowHint("尝试一下效果攻击力的固定")
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local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(53855409, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(63977008, 0, 0, k1, 0, k2)
Debug.AddCard(53855409, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("共振装置")
aux.BeginPuzzle()







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local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(53855409, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(63977008, 0, 0, k1, 0, k2)
Debug.AddCard(53855409, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(81332143, 0, 0, k1, 0, k2)
Debug.AddCard(14731897, 0, 0, k1, 0, k2)
Debug.AddCard(24299458, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("超重蒸鬼 铁道王-O")
aux.BeginPuzzle()







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local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(81332143, 0, 0, k1, 0, k2)
Debug.AddCard(14731897, 0, 0, k1, 0, k2)
Debug.AddCard(24299458, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(90500169, 0, 0, k1, 0, k2)
Debug.AddCard(79335209, 0, 0, k1, 0, k2)
Debug.AddCard(42941100, 0, 0, k1, 0, k2)
Debug.AddCard(12482652, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("无解")
aux.BeginPuzzle()







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local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(90500169, 0, 0, k1, 0, k2)
Debug.AddCard(79335209, 0, 0, k1, 0, k2)
Debug.AddCard(42941100, 0, 0, k1, 0, k2)
Debug.AddCard(12482652, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Debug.AddCard(7562372, 1, 1, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
d["卡_印卡源"] = Debug.AddCard(5758500, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("天邪鬼的诅咒")
aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 1)







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Debug.AddCard(7562372, 1, 1, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
d["卡_印卡源"] = Debug.AddCard(5758500, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd()
aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 1)
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d["卡_印卡源"] = Debug.AddCard(55948544, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(67441435, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(14558127, 1, 1, k1, 0, k2)

Debug.ReloadFieldEnd("混沌超量 风纪大宫司 祭文")
aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 2, 10)

Debug.PreSetTarget(s2, m2)
Debug.PreEquip(s1, m1)







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d["卡_印卡源"] = Debug.AddCard(55948544, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(67441435, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(14558127, 1, 1, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 2, 10)

Debug.PreSetTarget(s2, m2)
Debug.PreEquip(s1, m1)
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d["卡_印卡源"] = Debug.AddCard(55948544, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(67441435, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(14558127, 1, 1, k1, 0, k2)

Debug.ReloadFieldEnd("异星的最终战士")
aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 2)

Debug.PreEquip(s1, m1)







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d["卡_印卡源"] = Debug.AddCard(55948544, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(67441435, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(14558127, 1, 1, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 2)

Debug.PreEquip(s1, m1)
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Debug.AddCard(1929294, 1, 1, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
d["卡_印卡源"] = Debug.AddCard(55948544, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("命运英雄 血魔-D")
aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 1, 4)







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Debug.AddCard(1929294, 1, 1, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
d["卡_印卡源"] = Debug.AddCard(55948544, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd()
aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 1, 4)
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Debug.AddCard(3814632, 0, 0, k1, 0, k2)
Debug.AddCard(53334641, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(89631139, 1, 1, k1, 0, k2)

Debug.ReloadFieldEnd("元素英雄 绝对零度侠")
aux.BeginPuzzle()







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Debug.AddCard(3814632, 0, 0, k1, 0, k2)
Debug.AddCard(53334641, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(89631139, 1, 1, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Debug.AddCard(41999284, 0, 0, k1, 0, k2)
Debug.AddCard(70369116, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(1929294, 1, 1, k1, 0, k2)

Debug.ReloadFieldEnd("刚炼装勇士·银金公主")
aux.BeginPuzzle(5)







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Debug.AddCard(41999284, 0, 0, k1, 0, k2)
Debug.AddCard(70369116, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(1929294, 1, 1, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(5)
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Debug.AddCard(89631139, 1, 1, k1, 0, POS_FACEUP)
Debug.AddCard(89631139, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(48976825, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(14644902, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("不死世界")
aux.BeginPuzzle(1)







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Debug.AddCard(89631139, 1, 1, k1, 0, POS_FACEUP)
Debug.AddCard(89631139, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(48976825, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(14644902, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
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Debug.AddCard(22110647, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
--~ Debug.AddCard(56910167,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(27174286, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(79575620, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(70342110, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN)
Debug.AddCard(46083380, 1, 1, LOCATION_SZONE, 2, POS_FACEUP)
Debug.AddCard(62279055, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN)
Debug.ReloadFieldEnd("归还")
aux.BeginPuzzle()







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Debug.AddCard(22110647, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
--~ Debug.AddCard(56910167,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(27174286, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(79575620, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(70342110, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN)
Debug.AddCard(46083380, 1, 1, LOCATION_SZONE, 2, POS_FACEUP)
Debug.AddCard(62279055, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Debug.AddCard(34116027, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(76774528, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(39402797, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(44330098, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(98434877, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(25955164, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(62340868, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd("灾魔剑")
aux.BeginPuzzle()







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Debug.AddCard(34116027, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(76774528, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(39402797, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(44330098, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(98434877, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(25955164, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(62340868, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Debug.AddCard(74677422, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK)
local m01 = Debug.AddCard(16229315, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local s01 = Debug.AddCard(77007920, 1, 1, LOCATION_SZONE, 1, POS_FACEUP_ATTACK)
Debug.PreEquip(s01, m01)
Debug.AddCard(81020646, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK)
Debug.AddCard(18964575, 1, 1, LOCATION_HAND, 3, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd("活死人")
aux.BeginPuzzle()







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Debug.AddCard(74677422, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK)
local m01 = Debug.AddCard(16229315, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local s01 = Debug.AddCard(77007920, 1, 1, LOCATION_SZONE, 1, POS_FACEUP_ATTACK)
Debug.PreEquip(s01, m01)
Debug.AddCard(81020646, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK)
Debug.AddCard(18964575, 1, 1, LOCATION_HAND, 3, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Debug.AddCard(70298454, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(68540059, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK)
Debug.AddCard(5318639, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK)
Debug.AddCard(80033124, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK)
c3 = Debug.AddCard(67797569, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(1686814, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(98427577, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK)
Debug.ReloadFieldEnd("红龙")
aux.BeginPuzzle()







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Debug.AddCard(70298454, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(68540059, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK)
Debug.AddCard(5318639, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK)
Debug.AddCard(80033124, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK)
c3 = Debug.AddCard(67797569, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(1686814, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(98427577, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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--对方的卡组
Debug.AddCard(33396948, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --被封印的艾克佐迪亚
--自己的额外
Debug.AddCard(28363749, 0, 0, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK) --异色眼灵摆龙
Debug.AddCard(19474136, 0, 0, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK) --异色眼霸弧灵摆龙
Debug.AddCard(17390179, 0, 0, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK) --龙剑士 卓辉星·灵摆

Debug.ReloadFieldEnd("灵摆停顿")
aux.BeginPuzzle()







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--对方的卡组
Debug.AddCard(33396948, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --被封印的艾克佐迪亚
--自己的额外
Debug.AddCard(28363749, 0, 0, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK) --异色眼灵摆龙
Debug.AddCard(19474136, 0, 0, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK) --异色眼霸弧灵摆龙
Debug.AddCard(17390179, 0, 0, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK) --龙剑士 卓辉星·灵摆

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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31
32
Debug.AddCard(11868825, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK)
Debug.AddCard(40732515, 0, 0, LOCATION_HAND, 6, POS_FACEUP_ATTACK)
Debug.AddCard(8471389, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(66436257, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(53183600, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(53183600, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
--~ Debug.AddCard(53239672, 1, 1, LOCATION_SZONE, 3, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd("卡通世界")
aux.BeginPuzzle()







|

24
25
26
27
28
29
30
31
32
Debug.AddCard(11868825, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK)
Debug.AddCard(40732515, 0, 0, LOCATION_HAND, 6, POS_FACEUP_ATTACK)
Debug.AddCard(8471389, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(66436257, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(53183600, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(53183600, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
--~ Debug.AddCard(53239672, 1, 1, LOCATION_SZONE, 3, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
49
50
51
52
53
54
55
56
57
Debug.AddCard(88619463, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(40737112, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(18271561, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN)
--~ Debug.AddCard(57115864,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(94256039, 1, 1, LOCATION_SZONE, 2, POS_FACEUP)
Debug.AddCard(70342110, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN)
Debug.AddCard(21908319, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN)
Debug.ReloadFieldEnd("始祖恶魔")
aux.BeginPuzzle()







|

49
50
51
52
53
54
55
56
57
Debug.AddCard(88619463, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(40737112, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(18271561, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN)
--~ Debug.AddCard(57115864,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(94256039, 1, 1, LOCATION_SZONE, 2, POS_FACEUP)
Debug.AddCard(70342110, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN)
Debug.AddCard(21908319, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
29
30
31
32
33
34
35
36
37
Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK)
Debug.AddCard(7572887, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(70342110, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK)
Debug.AddCard(10000001, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(70342110, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK)
Debug.AddCard(10000001, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(46083380, 1, 1, LOCATION_SZONE, 3, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd("皇士")
aux.BeginPuzzle()







|

29
30
31
32
33
34
35
36
37
Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK)
Debug.AddCard(7572887, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(70342110, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK)
Debug.AddCard(10000001, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(70342110, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK)
Debug.AddCard(10000001, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(46083380, 1, 1, LOCATION_SZONE, 3, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
30
31
32
33
34
35
36
37
38
Debug.AddCard(61257789, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK, true)
local m1 = Debug.AddCard(40101111, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK, true)
local s1 = Debug.AddCard(6178850, 1, 1, LOCATION_SZONE, 3, POS_FACEUP)
Debug.PreEquip(s1, m1)
Debug.AddCard(56252810, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN)
Debug.AddCard(76407432, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(49010598, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN)
Debug.ReloadFieldEnd("盖尔")
aux.BeginPuzzle()







|

30
31
32
33
34
35
36
37
38
Debug.AddCard(61257789, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK, true)
local m1 = Debug.AddCard(40101111, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK, true)
local s1 = Debug.AddCard(6178850, 1, 1, LOCATION_SZONE, 3, POS_FACEUP)
Debug.PreEquip(s1, m1)
Debug.AddCard(56252810, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN)
Debug.AddCard(76407432, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(49010598, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
34
35
36
37
38
39
40
41
42
Debug.AddCard(38495396, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(2407234, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(69610924, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(95992081, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(96965364, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK)
Debug.AddCard(5288597, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK)
Debug.AddCard(2461031, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd("螳螂")
aux.BeginPuzzle()







|

34
35
36
37
38
39
40
41
42
Debug.AddCard(38495396, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(2407234, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(69610924, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(95992081, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(96965364, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK)
Debug.AddCard(5288597, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK)
Debug.AddCard(2461031, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
32
33
34
35
36
37
38
39
40
Debug.AddCard(3659803, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK)
Debug.AddCard(58199906, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK)
Debug.AddCard(17236839, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK)
Debug.AddCard(48130397, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK)
Debug.AddCard(95286165, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK)
Debug.AddCard(63995093, 0, 0, LOCATION_HAND, 6, POS_FACEUP_ATTACK)
Debug.AddCard(41628550, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd("超融合")
aux.BeginPuzzle()







|

32
33
34
35
36
37
38
39
40
Debug.AddCard(3659803, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK)
Debug.AddCard(58199906, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK)
Debug.AddCard(17236839, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK)
Debug.AddCard(48130397, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK)
Debug.AddCard(95286165, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK)
Debug.AddCard(63995093, 0, 0, LOCATION_HAND, 6, POS_FACEUP_ATTACK)
Debug.AddCard(41628550, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
54
55
56
57
58
59
60
61
62
Debug.AddCard(34710660, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(68075840, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(68075840, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(68075840, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(66518841, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK)
Debug.AddCard(68075840, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(68075840, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd("鲁猪深")
aux.BeginPuzzle()







|

54
55
56
57
58
59
60
61
62
Debug.AddCard(34710660, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(68075840, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(68075840, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(68075840, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(66518841, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK)
Debug.AddCard(68075840, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(68075840, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
52
53
54
55
56
57
58
59
60
Debug.AddCard(16229315, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -- Gale Dogra
Debug.AddCard(27796375, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -- Great Sorcerer of the Nekroz
--~ Debug.AddCard(68819554,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Performage Damage Juggler
--~ Debug.AddCard(89463537,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Nekroz of Unicore
Debug.AddCard(96729612, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -- Preparation of Rites

-- Start the Puzzle
Debug.ReloadFieldEnd("天枪龙")
aux.BeginPuzzle(1)







|

52
53
54
55
56
57
58
59
60
Debug.AddCard(16229315, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -- Gale Dogra
Debug.AddCard(27796375, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -- Great Sorcerer of the Nekroz
--~ Debug.AddCard(68819554,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Performage Damage Juggler
--~ Debug.AddCard(89463537,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Nekroz of Unicore
Debug.AddCard(96729612, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -- Preparation of Rites

-- Start the Puzzle
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
40
41
42
43
44
45
46
47
48
c = Debug.AddCard(97403510, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
c:CompleteProcedure()
c = Debug.AddCard(88177324, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
c:CompleteProcedure()
Debug.AddCard(97077563, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK)
Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK)
Debug.AddCard(97077563, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK)
Debug.ReloadFieldEnd("魔轰")
aux.BeginPuzzle()







|

40
41
42
43
44
45
46
47
48
c = Debug.AddCard(97403510, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
c:CompleteProcedure()
c = Debug.AddCard(88177324, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
c:CompleteProcedure()
Debug.AddCard(97077563, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK)
Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK)
Debug.AddCard(97077563, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
Debug.AddCard(76812113, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --Harpie
Debug.AddCard(9622164, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --DDR
Debug.AddCard(9622164, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --DDR
Debug.AddCard(9622164, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --DDR

--Player's GY

Debug.ReloadFieldEnd("电光千鸟")
--Below makes it a one turn puzzle.
aux.BeginPuzzle()

--LOCATION_DECK
--LOCATION_SZONE
--LOCATION_GRAVE
--LOCATION_HAND







|







46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
Debug.AddCard(76812113, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --Harpie
Debug.AddCard(9622164, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --DDR
Debug.AddCard(9622164, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --DDR
Debug.AddCard(9622164, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --DDR

--Player's GY

Debug.ReloadFieldEnd()
--Below makes it a one turn puzzle.
aux.BeginPuzzle()

--LOCATION_DECK
--LOCATION_SZONE
--LOCATION_GRAVE
--LOCATION_HAND
39
40
41
42
43
44
45
46
47
Debug.AddCard(86804246, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(12482652, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(32012842, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
--~ Debug.AddCard(63356631,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(62271284, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
--~ Debug.AddCard(4178474,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(90011152, 1, 1, LOCATION_SZONE, 5, POS_FACEUP)
Debug.ReloadFieldEnd("虹暗龙")
aux.BeginPuzzle()







|

39
40
41
42
43
44
45
46
47
Debug.AddCard(86804246, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(12482652, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(32012842, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
--~ Debug.AddCard(63356631,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(62271284, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
--~ Debug.AddCard(4178474,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(90011152, 1, 1, LOCATION_SZONE, 5, POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
31
32
33
34
35
36
37
38
39
Debug.AddCard(65169794, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK)
Debug.AddCard(64034255, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK)
Debug.AddCard(83764718, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK)
Debug.AddCard(64034255, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK)
Debug.AddCard(44508094, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(30606547, 1, 1, LOCATION_SZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(40640057, 1, 1, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd("从者")
aux.BeginPuzzle()







|

31
32
33
34
35
36
37
38
39
Debug.AddCard(65169794, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK)
Debug.AddCard(64034255, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK)
Debug.AddCard(83764718, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK)
Debug.AddCard(64034255, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK)
Debug.AddCard(44508094, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(30606547, 1, 1, LOCATION_SZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(40640057, 1, 1, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
43
44
45
46
47
48
49
50
51
Debug.AddCard(51534754, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(4335645, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(47060347, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN)
Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN)
Debug.AddCard(14342283, 1, 1, LOCATION_SZONE, 2, POS_FACEUP)
Debug.AddCard(20522190, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN)
Debug.AddCard(71645242, 1, 1, LOCATION_SZONE, 5, POS_FACEUP)
Debug.ReloadFieldEnd("邪恶防护罩")
aux.BeginPuzzle()







|

43
44
45
46
47
48
49
50
51
Debug.AddCard(51534754, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(4335645, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(47060347, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN)
Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN)
Debug.AddCard(14342283, 1, 1, LOCATION_SZONE, 2, POS_FACEUP)
Debug.AddCard(20522190, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN)
Debug.AddCard(71645242, 1, 1, LOCATION_SZONE, 5, POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
40
41
42
43
44
45
46
47
48
Debug.AddCard(70342110, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK)
Debug.AddCard(10000001, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(62279055, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK)
Debug.AddCard(98427577, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN_ATTACK)
--~ Debug.AddCard(10000011,1,1,LOCATION_HAND,2,POS_FACEUP_ATTACK)
--~ Debug.AddCard(10000040,1,1,LOCATION_HAND,3,POS_FACEUP_ATTACK)
--~ Debug.AddCard(10000021,1,1,LOCATION_HAND,4,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd("皇士")
aux.BeginPuzzle()







|

40
41
42
43
44
45
46
47
48
Debug.AddCard(70342110, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK)
Debug.AddCard(10000001, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(62279055, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK)
Debug.AddCard(98427577, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN_ATTACK)
--~ Debug.AddCard(10000011,1,1,LOCATION_HAND,2,POS_FACEUP_ATTACK)
--~ Debug.AddCard(10000040,1,1,LOCATION_HAND,3,POS_FACEUP_ATTACK)
--~ Debug.AddCard(10000021,1,1,LOCATION_HAND,4,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
35
36
37
38
39
40
41
42
43
Debug.AddCard(65957473, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(68075840, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(40838625, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK)
Debug.AddCard(55410871, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(98139712, 1, 1, LOCATION_SZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(26268488, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(35125879, 1, 1, LOCATION_SZONE, 3, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd("搜索鸟")
aux.BeginPuzzle()







|

35
36
37
38
39
40
41
42
43
Debug.AddCard(65957473, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(68075840, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(40838625, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK)
Debug.AddCard(55410871, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(98139712, 1, 1, LOCATION_SZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(26268488, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(35125879, 1, 1, LOCATION_SZONE, 3, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
35
36
37
38
39
40
41
42
43
Debug.AddCard(1992816, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK, true)
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local g1 = Debug.AddCard(66235877, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
g1:CompleteProcedure()
Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN)
Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN)
Debug.ReloadFieldEnd("死亡恶魔龙")
aux.BeginPuzzle()







|

35
36
37
38
39
40
41
42
43
Debug.AddCard(1992816, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK, true)
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local g1 = Debug.AddCard(66235877, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
g1:CompleteProcedure()
Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN)
Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
38
39
40
41
42
43
44
45
46
Debug.AddCard(52286175, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_DEFENSE)
Debug.AddCard(57844634, 1, 1, LOCATION_MZONE, 1, POS_FACEDOWN_DEFENSE)
Debug.AddCard(87340664, 1, 1, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE)
Debug.AddCard(44789585, 1, 1, LOCATION_MZONE, 3, POS_FACEDOWN_DEFENSE)
Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN)
Debug.AddCard(35686187, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(20522190, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN)
Debug.ReloadFieldEnd("木龙兽")
aux.BeginPuzzle()







|

38
39
40
41
42
43
44
45
46
Debug.AddCard(52286175, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_DEFENSE)
Debug.AddCard(57844634, 1, 1, LOCATION_MZONE, 1, POS_FACEDOWN_DEFENSE)
Debug.AddCard(87340664, 1, 1, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE)
Debug.AddCard(44789585, 1, 1, LOCATION_MZONE, 3, POS_FACEDOWN_DEFENSE)
Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN)
Debug.AddCard(35686187, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(20522190, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
73
74
75
76
77
78
79
80
81
Debug.AddCard(85138716, 1, 1, LOCATION_MZONE, 3, POS_FACEDOWN_DEFENSE)
Debug.AddCard(30113682, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)

--Opponent's S/T
Debug.AddCard(53582587, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN)

Debug.ReloadFieldEnd("抽卡过多")
aux.BeginPuzzle()







|

73
74
75
76
77
78
79
80
81
Debug.AddCard(85138716, 1, 1, LOCATION_MZONE, 3, POS_FACEDOWN_DEFENSE)
Debug.AddCard(30113682, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)

--Opponent's S/T
Debug.AddCard(53582587, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
79
80
81
82
83
84
85
86
87
Debug.AddCard(58932615, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(68505803, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)

Debug.AddCard(58932615, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(68505803, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(68505803, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)

Debug.ReloadFieldEnd("真实龙")
aux.BeginPuzzle()







|

79
80
81
82
83
84
85
86
87
Debug.AddCard(58932615, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(68505803, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)

Debug.AddCard(58932615, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(68505803, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(68505803, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
57
58
59
60
61
62
63
64
65
--~ Debug.AddCard(83555666,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(78706415, 1, 1, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE)
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(5650082, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN)
--~ Debug.AddCard(1224927,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
--~ Debug.AddCard(5650082,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.ReloadFieldEnd("恐狼")
aux.BeginPuzzle()







|

57
58
59
60
61
62
63
64
65
--~ Debug.AddCard(83555666,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(78706415, 1, 1, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE)
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(5650082, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN)
--~ Debug.AddCard(1224927,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
--~ Debug.AddCard(5650082,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
54
55
56
57
58
59
60
61
62
Debug.AddCard(32012842, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE)
--~ Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
Debug.AddCard(3701074, 1, 1, LOCATION_SZONE, 3, POS_FACEUP_ATTACK)
--~ Debug.AddCard(62279055,1,1,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK)
--~ Debug.AddCard(19665973,1,1,LOCATION_HAND,2,POS_FACEUP_ATTACK)
Debug.AddCard(19665973, 1, 1, LOCATION_HAND, 3, POS_FACEUP_ATTACK)
Debug.AddCard(19665973, 1, 1, LOCATION_HAND, 4, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd("流星之弓")
aux.BeginPuzzle()







|

54
55
56
57
58
59
60
61
62
Debug.AddCard(32012842, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE)
--~ Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
Debug.AddCard(3701074, 1, 1, LOCATION_SZONE, 3, POS_FACEUP_ATTACK)
--~ Debug.AddCard(62279055,1,1,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK)
--~ Debug.AddCard(19665973,1,1,LOCATION_HAND,2,POS_FACEUP_ATTACK)
Debug.AddCard(19665973, 1, 1, LOCATION_HAND, 3, POS_FACEUP_ATTACK)
Debug.AddCard(19665973, 1, 1, LOCATION_HAND, 4, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
53
54
55
56
57
58
59
60
61
Debug.AddCard(59822133, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_DEFENSE)
Debug.AddCard(53347303, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(56532353, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(55410871, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(20960340, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(15155568, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN)
Debug.ReloadFieldEnd("狂暴龙")
aux.BeginPuzzle(1)







|

53
54
55
56
57
58
59
60
61
Debug.AddCard(59822133, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_DEFENSE)
Debug.AddCard(53347303, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(56532353, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(55410871, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(20960340, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(15155568, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
47
48
49
50
51
52
53
54
55
Debug.AddCard(13140300, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(64554883, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(13140300, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(64554883, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(13140300, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(65703851, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN)
Debug.AddCard(30585393, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN)
Debug.ReloadFieldEnd("台车")
aux.BeginPuzzle()







|

47
48
49
50
51
52
53
54
55
Debug.AddCard(13140300, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(64554883, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(13140300, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(64554883, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(13140300, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(65703851, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN)
Debug.AddCard(30585393, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
63
64
65
66
67
68
69
70
71
local g1 = Debug.AddCard(6165656, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
g1:CompleteProcedure()
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(00473469, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN)
Debug.AddCard(57115864, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(98139712, 1, 1, LOCATION_SZONE, 4, POS_FACEUP)
Debug.AddCard(56433456, 1, 1, LOCATION_SZONE, 5, POS_FACEUP)
Debug.ReloadFieldEnd("灾厄狮子")
aux.BeginPuzzle()







|

63
64
65
66
67
68
69
70
71
local g1 = Debug.AddCard(6165656, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
g1:CompleteProcedure()
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(00473469, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN)
Debug.AddCard(57115864, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(98139712, 1, 1, LOCATION_SZONE, 4, POS_FACEUP)
Debug.AddCard(56433456, 1, 1, LOCATION_SZONE, 5, POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
63
64
65
66
67
68
69
70
71
local g1 = Debug.AddCard(6165656, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
g1:CompleteProcedure()
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(00473469, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN)
Debug.AddCard(57115864, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(98139712, 1, 1, LOCATION_SZONE, 4, POS_FACEUP)
Debug.AddCard(56433456, 1, 1, LOCATION_SZONE, 5, POS_FACEUP)
Debug.ReloadFieldEnd("灾厄狮子")
aux.BeginPuzzle()







|

63
64
65
66
67
68
69
70
71
local g1 = Debug.AddCard(6165656, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
g1:CompleteProcedure()
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(00473469, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN)
Debug.AddCard(57115864, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(98139712, 1, 1, LOCATION_SZONE, 4, POS_FACEUP)
Debug.AddCard(56433456, 1, 1, LOCATION_SZONE, 5, POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
64
65
66
67
68
69
70
71
72
local g1 = Debug.AddCard(6165656, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
g1:CompleteProcedure()
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(00473469, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN)
Debug.AddCard(57115864, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(98139712, 1, 1, LOCATION_SZONE, 4, POS_FACEUP)
Debug.AddCard(56433456, 1, 1, LOCATION_SZONE, 5, POS_FACEUP)
Debug.ReloadFieldEnd("亡龙之旋律")
aux.BeginPuzzle()







|

64
65
66
67
68
69
70
71
72
local g1 = Debug.AddCard(6165656, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
g1:CompleteProcedure()
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(00473469, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN)
Debug.AddCard(57115864, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(98139712, 1, 1, LOCATION_SZONE, 4, POS_FACEUP)
Debug.AddCard(56433456, 1, 1, LOCATION_SZONE, 5, POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
49
50
51
52
53
54
55
56
57
Debug.AddCard(93353691, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK, true)
Debug.AddCard(44508094, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK, true)
Debug.AddCard(80887714, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN)
Debug.AddCard(20721759, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN)
Debug.AddCard(84136000, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(96008713, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN)
Debug.AddCard(75105429, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN)
Debug.ReloadFieldEnd("龙神鲨")
aux.BeginPuzzle()







|

49
50
51
52
53
54
55
56
57
Debug.AddCard(93353691, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK, true)
Debug.AddCard(44508094, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK, true)
Debug.AddCard(80887714, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN)
Debug.AddCard(20721759, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN)
Debug.AddCard(84136000, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(96008713, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN)
Debug.AddCard(75105429, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
49
50
51
52
53
54
55
56
57
58
Debug.AddCard(44155002, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK, true)
Debug.AddCard(80887714, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN)
Debug.AddCard(20721759, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN)
Debug.AddCard(60967717, 1, 1, LOCATION_REMOVED, 0, POS_FACEUP)
Debug.AddCard(96008713, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN)
Debug.AddCard(47873397, 1, 1, LOCATION_SZONE, 2, POS_FACEUP)
Debug.AddCard(75105429, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN)
Debug.ReloadFieldEnd("零娘")
Debug.PreSummon(m1, SUMMON_TYPE_FUSION)
aux.BeginPuzzle()







|


49
50
51
52
53
54
55
56
57
58
Debug.AddCard(44155002, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK, true)
Debug.AddCard(80887714, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN)
Debug.AddCard(20721759, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN)
Debug.AddCard(60967717, 1, 1, LOCATION_REMOVED, 0, POS_FACEUP)
Debug.AddCard(96008713, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN)
Debug.AddCard(47873397, 1, 1, LOCATION_SZONE, 2, POS_FACEUP)
Debug.AddCard(75105429, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN)
Debug.ReloadFieldEnd()
Debug.PreSummon(m1, SUMMON_TYPE_FUSION)
aux.BeginPuzzle()
68
69
70
71
72
73
74
75
76
Debug.AddCard(53315891, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(89474727, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(12253117, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN)
Debug.AddCard(8628798, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN)
Debug.AddCard(12253117, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(12253117, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN)
Debug.AddCard(78082039, 1, 1, LOCATION_SZONE, 5, POS_FACEUP)
Debug.ReloadFieldEnd("002")
aux.BeginPuzzle()







|

68
69
70
71
72
73
74
75
76
Debug.AddCard(53315891, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(89474727, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(12253117, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN)
Debug.AddCard(8628798, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN)
Debug.AddCard(12253117, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(12253117, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN)
Debug.AddCard(78082039, 1, 1, LOCATION_SZONE, 5, POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
74
75
76
77
78
79
80
81
82
Debug.AddCard(46247516, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(29401950, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK)

Debug.AddCard(64554883, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(7198399, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(67949763, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN_ATTACK)
Debug.AddCard(67949763, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK)
Debug.ReloadFieldEnd("绿宝石龙")
aux.BeginPuzzle(8)







|

74
75
76
77
78
79
80
81
82
Debug.AddCard(46247516, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(29401950, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK)

Debug.AddCard(64554883, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(7198399, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(67949763, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN_ATTACK)
Debug.AddCard(67949763, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle(8)
68
69
70
71
72
73
74
75
76
Debug.AddCard(51543904, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(66436257, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(84136000, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN)
Debug.AddCard(67630339, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(13166648, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN)
Debug.AddCard(79766336, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN)
Debug.AddCard(1127737, 1, 1, LOCATION_SZONE, 5, POS_FACEUP)
Debug.ReloadFieldEnd("秋千魔术家")
aux.BeginPuzzle()







|

68
69
70
71
72
73
74
75
76
Debug.AddCard(51543904, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(66436257, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(84136000, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN)
Debug.AddCard(67630339, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(13166648, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN)
Debug.AddCard(79766336, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN)
Debug.AddCard(1127737, 1, 1, LOCATION_SZONE, 5, POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
61
62
63
64
65
66
67
68
69
local s2 = Debug.AddCard(8719957, 1, 1, LOCATION_SZONE, 2, POS_FACEUP)
Debug.PreEquip(s2, m2)
Debug.AddCard(58120309, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN)
Debug.AddCard(70284332, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN)
Debug.AddCard(59695933, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN)
Debug.AddCard(48130397, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN)
Debug.AddCard(37694547, 1, 1, LOCATION_SZONE, 5, POS_FACEUP)
Debug.ReloadFieldEnd("梦魇恶魔群")
aux.BeginPuzzle()







|

61
62
63
64
65
66
67
68
69
local s2 = Debug.AddCard(8719957, 1, 1, LOCATION_SZONE, 2, POS_FACEUP)
Debug.PreEquip(s2, m2)
Debug.AddCard(58120309, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN)
Debug.AddCard(70284332, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN)
Debug.AddCard(59695933, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN)
Debug.AddCard(48130397, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN)
Debug.AddCard(37694547, 1, 1, LOCATION_SZONE, 5, POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
33
34
35
36
37
38
39
40
41
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(96930127, 0, 0, k1, 0, k2)
Debug.AddCard(96930127, 0, 0, k1, 0, k2)
Debug.AddCard(96930127, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("恐狼")
aux.BeginPuzzle()







|

33
34
35
36
37
38
39
40
41
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(96930127, 0, 0, k1, 0, k2)
Debug.AddCard(96930127, 0, 0, k1, 0, k2)
Debug.AddCard(96930127, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
34
35
36
37
38
39
40
41
42
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(64034255, 0, 0, k1, 0, k2)
Debug.AddCard(70950698, 0, 0, k1, 0, k2)
Debug.AddCard(75672051, 0, 0, k1, 0, k2)
Debug.AddCard(46986419, 0, 0, k1, 0, k2)
Debug.AddCard(645087, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("虚空俏丽魔术师")
aux.BeginPuzzle(1)







|

34
35
36
37
38
39
40
41
42
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(64034255, 0, 0, k1, 0, k2)
Debug.AddCard(70950698, 0, 0, k1, 0, k2)
Debug.AddCard(75672051, 0, 0, k1, 0, k2)
Debug.AddCard(46986419, 0, 0, k1, 0, k2)
Debug.AddCard(645087, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
41
42
43
44
45
46
47
48
49
Debug.AddCard(34710660, 1, 1, k1, 0, k2)
Debug.AddCard(5133471, 0, 0, k1, 0, k2)
Debug.AddCard(58695102, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(11609969, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("水晶机巧-中枢大蛇")
aux.BeginPuzzle(1)







|

41
42
43
44
45
46
47
48
49
Debug.AddCard(34710660, 1, 1, k1, 0, k2)
Debug.AddCard(5133471, 0, 0, k1, 0, k2)
Debug.AddCard(58695102, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(11609969, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
34
35
36
37
38
39
40
41
42
Debug.AddCard(76782778, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --半龙女仆·地慈龙女
Debug.AddCard(15848542, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --半龙女仆·天风龙女
Debug.AddCard(14625090, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --半龙女仆的迎接

--自己的额外
Debug.AddCard(41232647, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --半龙女仆·龙女管家

Debug.ReloadFieldEnd("更衣")
aux.BeginPuzzle()







|

34
35
36
37
38
39
40
41
42
Debug.AddCard(76782778, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --半龙女仆·地慈龙女
Debug.AddCard(15848542, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --半龙女仆·天风龙女
Debug.AddCard(14625090, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --半龙女仆的迎接

--自己的额外
Debug.AddCard(41232647, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --半龙女仆·龙女管家

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
54
55
56
57
58
59
60
61
62
--~ Debug.AddCard(55863245,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --龙子
--~ Debug.AddCard(28912357,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --齿轮齿巨人 X
Debug.AddCard(44097050, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --幻兽机 曙光女神百头龙
Debug.AddCard(47363932, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --废铁翼龙
Debug.AddCard(50588353, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --水晶机巧-继承玻纤
Debug.AddCard(85243784, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --连接十字

Debug.ReloadFieldEnd("武器手套")
aux.BeginPuzzle()







|

54
55
56
57
58
59
60
61
62
--~ Debug.AddCard(55863245,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --龙子
--~ Debug.AddCard(28912357,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --齿轮齿巨人 X
Debug.AddCard(44097050, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --幻兽机 曙光女神百头龙
Debug.AddCard(47363932, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --废铁翼龙
Debug.AddCard(50588353, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --水晶机巧-继承玻纤
Debug.AddCard(85243784, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --连接十字

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
42
43
44
45
46
47
48
49
50
Debug.AddCard(38601126, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --破坏剑-武器破坏之剑
Debug.AddCard(32104431, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --破坏剑的追忆
Debug.AddCard(41940225, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --破坏剑士融合
Debug.AddCard(38601126, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --破坏剑-武器破坏之剑
--自己的额外
Debug.AddCard(80764541, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.44 白天马

Debug.ReloadFieldEnd("野望之高弗")
aux.BeginPuzzle()







|

42
43
44
45
46
47
48
49
50
Debug.AddCard(38601126, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --破坏剑-武器破坏之剑
Debug.AddCard(32104431, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --破坏剑的追忆
Debug.AddCard(41940225, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --破坏剑士融合
Debug.AddCard(38601126, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --破坏剑-武器破坏之剑
--自己的额外
Debug.AddCard(80764541, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.44 白天马

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
48
49
50
51
52
53
54
55
56
--自己的额外
Debug.AddCard(38026562, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超化合兽 甲醇双面兽
Debug.AddCard(68300121, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --魔键凭灵-威沛图
Debug.AddCard(59934749, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --圣骑士的追想 伊索德
Debug.AddCard(27381364, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --卫星闪灵·淘气精灵
Debug.AddCard(64463828, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超合魔兽 拉普提诺斯

Debug.ReloadFieldEnd("二氧鬼神")
aux.BeginPuzzle(nil, 1)







|

48
49
50
51
52
53
54
55
56
--自己的额外
Debug.AddCard(38026562, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超化合兽 甲醇双面兽
Debug.AddCard(68300121, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --魔键凭灵-威沛图
Debug.AddCard(59934749, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --圣骑士的追想 伊索德
Debug.AddCard(27381364, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --卫星闪灵·淘气精灵
Debug.AddCard(64463828, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超合魔兽 拉普提诺斯

Debug.ReloadFieldEnd()
aux.BeginPuzzle(nil, 1)
45
46
47
48
49
50
51
52
53
Debug.AddCard(93713837, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.24 龙血鬼 德拉古勒斯
Debug.AddCard(9161357, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.6 先史遗产 大西洲巨人
Debug.AddCard(9161357, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.6 先史遗产 大西洲巨人
Debug.AddCard(99011763, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --魔界的警逻课 死亡警察
Debug.AddCard(85216896, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --神数炼机圣 梅塔特隆
Debug.AddCard(27552504, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --永远的淑女 贝阿特丽切

Debug.ReloadFieldEnd("星遗物的守护龙")
aux.BeginPuzzle()







|

45
46
47
48
49
50
51
52
53
Debug.AddCard(93713837, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.24 龙血鬼 德拉古勒斯
Debug.AddCard(9161357, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.6 先史遗产 大西洲巨人
Debug.AddCard(9161357, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.6 先史遗产 大西洲巨人
Debug.AddCard(99011763, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --魔界的警逻课 死亡警察
Debug.AddCard(85216896, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --神数炼机圣 梅塔特隆
Debug.AddCard(27552504, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --永远的淑女 贝阿特丽切

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
50
51
52
53
54
55
56
57
58
Debug.AddCard(46796664, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(45206713, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(9742784, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(19580308, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(11609969, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

--Start the Puzzle
Debug.ReloadFieldEnd("继承玻纤")
aux.BeginPuzzle()







|

50
51
52
53
54
55
56
57
58
Debug.AddCard(46796664, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(45206713, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(9742784, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(19580308, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(11609969, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

--Start the Puzzle
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
51
52
53
54
55
56
57
58
59
Debug.AddCard(23995346, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN) --科技属 戟炮手
Debug.AddCard(23995346, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN) --科技属 戟炮手
Debug.AddCard(23995346, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN) --科技属 戟炮手
Debug.AddCard(23995346, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN) --科技属 戟炮手
Debug.AddCard(23995346, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN) --科技属 戟炮手
Debug.AddCard(23995346, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN) --科技属 戟炮手

Debug.ReloadFieldEnd("废品收集者")
aux.BeginPuzzle()







|

51
52
53
54
55
56
57
58
59
Debug.AddCard(23995346, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN) --科技属 戟炮手
Debug.AddCard(23995346, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN) --科技属 戟炮手
Debug.AddCard(23995346, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN) --科技属 戟炮手
Debug.AddCard(23995346, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN) --科技属 戟炮手
Debug.AddCard(23995346, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN) --科技属 戟炮手
Debug.AddCard(23995346, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN) --科技属 戟炮手

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
56
57
58
59
60
61
62
63
64
Debug.AddCard(22862454, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --代理龙
--~ Debug.AddCard(41999284,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --连接栗子球
Debug.AddCard(37649320, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --伯吉斯异兽·欧巴宾海蝎
--~ Debug.AddCard(89907227,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --白斗气双头神龙
Debug.AddCard(52145422, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --灰篮龙
Debug.AddCard(94677445, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --星杯的神子 夏娃

Debug.ReloadFieldEnd("异兽")
aux.BeginPuzzle()







|

56
57
58
59
60
61
62
63
64
Debug.AddCard(22862454, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --代理龙
--~ Debug.AddCard(41999284,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --连接栗子球
Debug.AddCard(37649320, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --伯吉斯异兽·欧巴宾海蝎
--~ Debug.AddCard(89907227,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --白斗气双头神龙
Debug.AddCard(52145422, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --灰篮龙
Debug.AddCard(94677445, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --星杯的神子 夏娃

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
53
54
55
56
57
58
59
60
61
62
Debug.AddCard(19665973, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --消战者
--自己的额外
Debug.AddCard(90098780, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --键魔人 挠挠哼唱
Debug.AddCard(25853045, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --重铠装-黑鳍条枪兵
Debug.AddCard(25853045, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --重铠装-黑鳍条枪兵
Debug.AddCard(65170459, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --孩星老爷

Debug.ReloadFieldEnd("2600")
Debug.PreEquip(s01, m01)
aux.BeginPuzzle()







|


53
54
55
56
57
58
59
60
61
62
Debug.AddCard(19665973, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --消战者
--自己的额外
Debug.AddCard(90098780, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --键魔人 挠挠哼唱
Debug.AddCard(25853045, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --重铠装-黑鳍条枪兵
Debug.AddCard(25853045, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --重铠装-黑鳍条枪兵
Debug.AddCard(65170459, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --孩星老爷

Debug.ReloadFieldEnd()
Debug.PreEquip(s01, m01)
aux.BeginPuzzle()
58
59
60
61
62
63
64
65
66
Debug.AddCard(24221808, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --精神超载恶魔
Debug.AddCard(67073561, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --斗篷理发魔女姑娘
Debug.AddCard(67073561, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --斗篷理发魔女姑娘
Debug.AddCard(84271823, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --落消之方块游戏家
Debug.AddCard(26692769, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --幻影骑士团 锈蚀月刃斧
Debug.AddCard(4280258, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --召命之神弓-阿波罗萨

Debug.ReloadFieldEnd("魔女姑娘")
aux.BeginPuzzle()







|

58
59
60
61
62
63
64
65
66
Debug.AddCard(24221808, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --精神超载恶魔
Debug.AddCard(67073561, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --斗篷理发魔女姑娘
Debug.AddCard(67073561, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --斗篷理发魔女姑娘
Debug.AddCard(84271823, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --落消之方块游戏家
Debug.AddCard(26692769, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --幻影骑士团 锈蚀月刃斧
Debug.AddCard(4280258, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --召命之神弓-阿波罗萨

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
61
62
63
64
65
66
67
68
69
Debug.AddCard(87871125, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --转生炎兽 日光狼
Debug.AddCard(87871125, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --转生炎兽 日光狼
Debug.AddCard(42752141, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --转生炎兽 日光狼
Debug.AddCard(14812471, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --转生炎兽 烽火猞猁
Debug.AddCard(42752141, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --进化帝·翔龙
Debug.AddCard(87327776, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --转生炎兽 蜃景雄马

Debug.ReloadFieldEnd("乃者史蛇")
aux.BeginPuzzle(2)







|

61
62
63
64
65
66
67
68
69
Debug.AddCard(87871125, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --转生炎兽 日光狼
Debug.AddCard(87871125, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --转生炎兽 日光狼
Debug.AddCard(42752141, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --转生炎兽 日光狼
Debug.AddCard(14812471, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --转生炎兽 烽火猞猁
Debug.AddCard(42752141, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --进化帝·翔龙
Debug.AddCard(87327776, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --转生炎兽 蜃景雄马

Debug.ReloadFieldEnd()
aux.BeginPuzzle(2)
43
44
45
46
47
48
49
50
51
Debug.AddCard(59383041, 1, 1, k1, 0, POS_FACEUP)
Debug.AddCard(59383041, 1, 1, k1, 0, POS_FACEUP)
Debug.AddCard(59383041, 1, 1, k1, 0, POS_FACEUP)
Debug.AddCard(59383041, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("水晶翼同调龙")
aux.BeginPuzzle(1)







|

43
44
45
46
47
48
49
50
51
Debug.AddCard(59383041, 1, 1, k1, 0, POS_FACEUP)
Debug.AddCard(59383041, 1, 1, k1, 0, POS_FACEUP)
Debug.AddCard(59383041, 1, 1, k1, 0, POS_FACEUP)
Debug.AddCard(59383041, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
26
27
28
29
30
31
32
33
34
Debug.AddCard(73891874, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(70828912, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(37011715, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(78864369, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("王宫的通告")
aux.BeginPuzzle(1)







|

26
27
28
29
30
31
32
33
34
Debug.AddCard(73891874, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(70828912, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(37011715, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(78864369, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
27
28
29
30
31
32
33
34
35
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(83392426, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(57308711, 1, 1, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("No.107 银河眼时空龙")
aux.BeginPuzzle(1)







|

27
28
29
30
31
32
33
34
35
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(83392426, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(57308711, 1, 1, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
36
37
38
39
40
41
42
43
44
Debug.AddCard(82888408, 0, 0, k1, 0, k2)
Debug.AddCard(13140300, 0, 0, k1, 0, k2)
Debug.AddCard(19439119, 0, 0, k1, 0, k2)
Debug.AddCard(18282103, 0, 0, k1, 0, k2)
Debug.AddCard(19665973, 1, 1, k1, 0, k2)
Debug.AddCard(13140300, 1, 1, k1, 0, k2)

Debug.ReloadFieldEnd("魔轰神兽 甘纳许")
aux.BeginPuzzle(1, 1)







|

36
37
38
39
40
41
42
43
44
Debug.AddCard(82888408, 0, 0, k1, 0, k2)
Debug.AddCard(13140300, 0, 0, k1, 0, k2)
Debug.AddCard(19439119, 0, 0, k1, 0, k2)
Debug.AddCard(18282103, 0, 0, k1, 0, k2)
Debug.AddCard(19665973, 1, 1, k1, 0, k2)
Debug.AddCard(13140300, 1, 1, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1, 1)
35
36
37
38
39
40
41
42
43
Debug.AddCard(30983281, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 1, 1, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("超重武者 飞脚-Q")
aux.BeginPuzzle(1)







|

35
36
37
38
39
40
41
42
43
Debug.AddCard(30983281, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 1, 1, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
35
36
37
38
39
40
41
42
43
Debug.AddCard(54498517, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 1, 1, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("超重武者 飞脚-Q")
aux.BeginPuzzle(1)







|

35
36
37
38
39
40
41
42
43
Debug.AddCard(54498517, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 1, 1, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
34
35
36
37
38
39
40
41
42
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(49036338, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 1, 1, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("超重武者 飞脚-Q")
aux.BeginPuzzle(1)







|

34
35
36
37
38
39
40
41
42
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(49036338, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 1, 1, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
31
32
33
34
35
36
37
38
39
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(17390179, 0, 0, k1, 0, 0)
Debug.AddCard(17390179, 0, 0, k1, 0, 0)
Debug.AddCard(87979586, 0, 0, k1, 0, 0)

Debug.ReloadFieldEnd("神数的神托")
aux.BeginPuzzle(1)







|

31
32
33
34
35
36
37
38
39
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(17390179, 0, 0, k1, 0, 0)
Debug.AddCard(17390179, 0, 0, k1, 0, 0)
Debug.AddCard(87979586, 0, 0, k1, 0, 0)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
30
31
32
33
34
35
36
37
38
local k1, k2 = LOCATION_GRAVE, POS_FACEUP
local k1, k2 = LOCATION_REMOVED, POS_FACEUP
local k1, k2 = LOCATION_HAND, POS_FACEDOWN
Debug.AddCard(1929294, 0, 0, k1, 0, k2)
Debug.AddCard(69852487, 0, 0, k1, 0, k2)
Debug.AddCard(8512558, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("No.43 魂魄傀儡鬼 灵魂傀儡师")
aux.BeginPuzzle(1)







|

30
31
32
33
34
35
36
37
38
local k1, k2 = LOCATION_GRAVE, POS_FACEUP
local k1, k2 = LOCATION_REMOVED, POS_FACEUP
local k1, k2 = LOCATION_HAND, POS_FACEDOWN
Debug.AddCard(1929294, 0, 0, k1, 0, k2)
Debug.AddCard(69852487, 0, 0, k1, 0, k2)
Debug.AddCard(8512558, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
32
33
34
35
36
37
38
39
40
Debug.AddCard(52119435, 0, 0, k1, 0, k2)
Debug.AddCard(71095768, 0, 0, k1, 0, k2)
Debug.AddCard(39139935, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("气能")
aux.BeginPuzzle(1)







|

32
33
34
35
36
37
38
39
40
Debug.AddCard(52119435, 0, 0, k1, 0, k2)
Debug.AddCard(71095768, 0, 0, k1, 0, k2)
Debug.AddCard(39139935, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
40
41
42
43
44
45
46
47
48
49
Debug.AddCard(37038993, 0, 0, k1, 0, k2)
Debug.AddCard(62560742, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(57421866, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("辉龙星-蚣蝮")
aux.BeginPuzzle(1, 1)
Debug.PreEquip(s1, m1)







|


40
41
42
43
44
45
46
47
48
49
Debug.AddCard(37038993, 0, 0, k1, 0, k2)
Debug.AddCard(62560742, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(57421866, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1, 1)
Debug.PreEquip(s1, m1)
42
43
44
45
46
47
48
49
50
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(62265044, 0, 0, k1, 0, k2)
Debug.AddCard(67748760, 0, 0, k1, 0, k2)
Debug.AddCard(99234526, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("前托枪管龙")
aux.BeginPuzzle(1)







|

42
43
44
45
46
47
48
49
50
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(62265044, 0, 0, k1, 0, k2)
Debug.AddCard(67748760, 0, 0, k1, 0, k2)
Debug.AddCard(99234526, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
40
41
42
43
44
45
46
47
48
Debug.AddCard(24094653, 0, 0, k1, 0, k2)
Debug.AddCard(32062913, 0, 0, k1, 0, k2)
Debug.AddCard(21570001, 0, 0, k1, 0, k2)
Debug.AddCard(53046408, 0, 0, k1, 0, k2)
Debug.AddCard(23020408, 0, 0, k1, 0, k2)
Debug.AddCard(42352091, 1, 1, k1, 0, k2)

Debug.ReloadFieldEnd("新世坏")
aux.BeginPuzzle(1)







|

40
41
42
43
44
45
46
47
48
Debug.AddCard(24094653, 0, 0, k1, 0, k2)
Debug.AddCard(32062913, 0, 0, k1, 0, k2)
Debug.AddCard(21570001, 0, 0, k1, 0, k2)
Debug.AddCard(53046408, 0, 0, k1, 0, k2)
Debug.AddCard(23020408, 0, 0, k1, 0, k2)
Debug.AddCard(42352091, 1, 1, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
37
38
39
40
41
42
43
44
45
Debug.AddCard(59297550, 0, 0, k1, 0, k2)
Debug.AddCard(25484449, 0, 0, k1, 0, k2)
Debug.AddCard(16923472, 0, 0, k1, 0, k2)
Debug.AddCard(57962537, 0, 0, k1, 0, k2)
Debug.AddCard(61011311, 0, 0, k1, 0, k2)
Debug.AddCard(89631139, 1, 1, k1, 0, k2)

Debug.ReloadFieldEnd("发条猎人")
aux.BeginPuzzle(1, 1)







|

37
38
39
40
41
42
43
44
45
Debug.AddCard(59297550, 0, 0, k1, 0, k2)
Debug.AddCard(25484449, 0, 0, k1, 0, k2)
Debug.AddCard(16923472, 0, 0, k1, 0, k2)
Debug.AddCard(57962537, 0, 0, k1, 0, k2)
Debug.AddCard(61011311, 0, 0, k1, 0, k2)
Debug.AddCard(89631139, 1, 1, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1, 1)
33
34
35
36
37
38
39
40
41
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(81325903, 0, 0, k1, 0, k2)
Debug.AddCard(94004268, 0, 0, k1, 0, k2)
Debug.AddCard(31102447, 0, 0, k1, 0, k2)
Debug.AddCard(32807846, 0, 0, k1, 0, k2)
Debug.AddCard(71209500, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("亚马逊诅咒师")
aux.BeginPuzzle(1)







|

33
34
35
36
37
38
39
40
41
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(81325903, 0, 0, k1, 0, k2)
Debug.AddCard(94004268, 0, 0, k1, 0, k2)
Debug.AddCard(31102447, 0, 0, k1, 0, k2)
Debug.AddCard(32807846, 0, 0, k1, 0, k2)
Debug.AddCard(71209500, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
33
34
35
36
37
38
39
40
41
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(87979586, 0, 0, k1, 0, k2)
Debug.AddCard(64034255, 0, 0, k1, 0, k2)
Debug.AddCard(75732622, 0, 0, k1, 0, k2)
Debug.AddCard(11163040, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("武力军奏")
aux.BeginPuzzle(1)







|

33
34
35
36
37
38
39
40
41
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(87979586, 0, 0, k1, 0, k2)
Debug.AddCard(64034255, 0, 0, k1, 0, k2)
Debug.AddCard(75732622, 0, 0, k1, 0, k2)
Debug.AddCard(11163040, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
32
33
34
35
36
37
38
39
40
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(25774450, 0, 0, k1, 0, k2)
Debug.AddCard(21524779, 0, 0, k1, 0, k2)
Debug.AddCard(84530620, 0, 0, k1, 0, k2)
Debug.AddCard(84530620, 0, 0, k1, 0, k2)
Debug.AddCard(2830693, 1, 1, k1, 0, k2)

Debug.ReloadFieldEnd("测量器人")
aux.BeginPuzzle(1)







|

32
33
34
35
36
37
38
39
40
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(25774450, 0, 0, k1, 0, k2)
Debug.AddCard(21524779, 0, 0, k1, 0, k2)
Debug.AddCard(84530620, 0, 0, k1, 0, k2)
Debug.AddCard(84530620, 0, 0, k1, 0, k2)
Debug.AddCard(2830693, 1, 1, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
39
40
41
42
43
44
45
46
47
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(51782995, 0, 0, k1, 0, k2)
Debug.AddCard(98999181, 0, 0, k1, 0, k2)
Debug.AddCard(65877963, 0, 0, k1, 0, k2)
Debug.AddCard(77235086, 0, 0, k1, 0, k2)
Debug.AddCard(23459650, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("护卫者")
aux.BeginPuzzle(1)







|

39
40
41
42
43
44
45
46
47
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(51782995, 0, 0, k1, 0, k2)
Debug.AddCard(98999181, 0, 0, k1, 0, k2)
Debug.AddCard(65877963, 0, 0, k1, 0, k2)
Debug.AddCard(77235086, 0, 0, k1, 0, k2)
Debug.AddCard(23459650, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
30
31
32
33
34
35
36
37
38
Debug.AddCard(487395, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(95750695, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(26120084, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(51790181, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("增草剂")
aux.BeginPuzzle(1)







|

30
31
32
33
34
35
36
37
38
Debug.AddCard(487395, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(95750695, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(26120084, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(51790181, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
34
35
36
37
38
39
40
41
42
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(31036355, 0, 0, k1, 0, k2)
Debug.AddCard(28741524, 0, 0, k1, 0, k2)
Debug.AddCard(02295440, 0, 0, k1, 0, k2)
Debug.AddCard(51790181, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("盖亚龙骑士")
aux.BeginPuzzle(1)







|

34
35
36
37
38
39
40
41
42
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(31036355, 0, 0, k1, 0, k2)
Debug.AddCard(28741524, 0, 0, k1, 0, k2)
Debug.AddCard(02295440, 0, 0, k1, 0, k2)
Debug.AddCard(51790181, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
37
38
39
40
41
42
43
44
45
Debug.AddCard(31053337, 0, 0, k1, 0, k2)
Debug.AddCard(72714392, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(69196160, 0, 0, k1, 0, k2)
Debug.AddCard(36737092, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("加农炮兵")
aux.BeginPuzzle(1)







|

37
38
39
40
41
42
43
44
45
Debug.AddCard(31053337, 0, 0, k1, 0, k2)
Debug.AddCard(72714392, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(69196160, 0, 0, k1, 0, k2)
Debug.AddCard(36737092, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
33
34
35
36
37
38
39
40
41
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(876330, 0, 0, k1, 0, k2)
Debug.AddCard(12800777, 0, 0, k1, 0, k2)
Debug.AddCard(89399912, 0, 0, k1, 0, k2)
Debug.AddCard(62265044, 0, 0, k1, 0, k2)
Debug.AddCard(18964575, 1, 1, k1, 0, k2)

Debug.ReloadFieldEnd("龙骑兵团兵器-银槲剑")
aux.BeginPuzzle(1, 1)







|

33
34
35
36
37
38
39
40
41
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(876330, 0, 0, k1, 0, k2)
Debug.AddCard(12800777, 0, 0, k1, 0, k2)
Debug.AddCard(89399912, 0, 0, k1, 0, k2)
Debug.AddCard(62265044, 0, 0, k1, 0, k2)
Debug.AddCard(18964575, 1, 1, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1, 1)
33
34
35
36
37
38
39
40
41
Debug.AddCard(4239451, 0, 0, k1, 0, k2)
Debug.AddCard(64034255, 0, 0, k1, 0, k2)
Debug.AddCard(9126351, 0, 0, k1, 0, k2)
Debug.AddCard(22842214, 0, 0, k1, 0, k2)
Debug.AddCard(26400609, 0, 0, k1, 0, k2)
Debug.AddCard(94415058, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("鬼青蛙")
aux.BeginPuzzle(1, 1)







|

33
34
35
36
37
38
39
40
41
Debug.AddCard(4239451, 0, 0, k1, 0, k2)
Debug.AddCard(64034255, 0, 0, k1, 0, k2)
Debug.AddCard(9126351, 0, 0, k1, 0, k2)
Debug.AddCard(22842214, 0, 0, k1, 0, k2)
Debug.AddCard(26400609, 0, 0, k1, 0, k2)
Debug.AddCard(94415058, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1, 1)
34
35
36
37
38
39
40
41
42
43
44
Debug.AddCard(4064256, 0, 0, LOCATION_SZONE, 5, POS_FACEUP_ATTACK)
Debug.AddCard(65357623, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK)

Debug.AddCard(74762582, 1, 1, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
Debug.AddCard(54773234, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
Debug.AddCard(55713623, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd("刀匠")
aux.BeginPuzzle()

Debug.PreEquip(s1, m1)







|



34
35
36
37
38
39
40
41
42
43
44
Debug.AddCard(4064256, 0, 0, LOCATION_SZONE, 5, POS_FACEUP_ATTACK)
Debug.AddCard(65357623, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK)

Debug.AddCard(74762582, 1, 1, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
Debug.AddCard(54773234, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
Debug.AddCard(55713623, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Debug.PreEquip(s1, m1)
45
46
47
48
49
50
51
52
53
Debug.AddCard(27337596, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --圣刻龙王-阿图姆龙王
Debug.AddCard(27337596, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --圣刻龙王-阿图姆龙王
Debug.AddCard(27337596, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --圣刻龙王-阿图姆龙王
Debug.AddCard(38495396, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --星圣神龙 托勒密星团M7
Debug.AddCard(49032236, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.81 超重型炮塔列车 优越多拉炮
Debug.AddCard(29669359, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.61 火山恐龙

Debug.ReloadFieldEnd("拉长石龙")
aux.BeginPuzzle()







|

45
46
47
48
49
50
51
52
53
Debug.AddCard(27337596, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --圣刻龙王-阿图姆龙王
Debug.AddCard(27337596, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --圣刻龙王-阿图姆龙王
Debug.AddCard(27337596, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --圣刻龙王-阿图姆龙王
Debug.AddCard(38495396, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --星圣神龙 托勒密星团M7
Debug.AddCard(49032236, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.81 超重型炮塔列车 优越多拉炮
Debug.AddCard(29669359, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.61 火山恐龙

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
51
52
53
54
55
56
57
58
59
--对方的卡组
--自己的额外
Debug.AddCard(60645181, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --英豪冠军 断钢剑王
Debug.AddCard(29981921, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --真六武众-紫炎
Debug.AddCard(28290705, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --妖精王 阿尔维德
Debug.AddCard(1828513, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --六武众之影-紫炎

Debug.ReloadFieldEnd("死之代偿")
aux.BeginPuzzle()







|

51
52
53
54
55
56
57
58
59
--对方的卡组
--自己的额外
Debug.AddCard(60645181, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --英豪冠军 断钢剑王
Debug.AddCard(29981921, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --真六武众-紫炎
Debug.AddCard(28290705, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --妖精王 阿尔维德
Debug.AddCard(1828513, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --六武众之影-紫炎

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
42
43
44
45
46
47
48
49
50

Debug.AddCard(98978921, 1, 1, LOCATION_MZONE, 6, POS_FACEUP_ATTACK)
Debug.AddCard(32617464, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(32617464, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(34472920, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(23971061, 1, 1, LOCATION_MZONE, 5, POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd("更新干扰员")
aux.BeginPuzzle()







|

42
43
44
45
46
47
48
49
50

Debug.AddCard(98978921, 1, 1, LOCATION_MZONE, 6, POS_FACEUP_ATTACK)
Debug.AddCard(32617464, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(32617464, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(34472920, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(23971061, 1, 1, LOCATION_MZONE, 5, POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
54
55
56
57
58
59
60
61
62
Debug.AddCard(35952884, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --流天类星龙
Debug.AddCard(53389254, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --强袭黑羽-五月雨之骚速刀鸟
Debug.AddCard(53389254, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --强袭黑羽-五月雨之骚速刀鸟
Debug.AddCard(90953320, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --科技属 超图书馆员
Debug.AddCard(50091196, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --方程式同调士
Debug.AddCard(35952884, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --流天类星龙

Debug.ReloadFieldEnd("异次元隔离机")
aux.BeginPuzzle(nil, 2)







|

54
55
56
57
58
59
60
61
62
Debug.AddCard(35952884, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --流天类星龙
Debug.AddCard(53389254, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --强袭黑羽-五月雨之骚速刀鸟
Debug.AddCard(53389254, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --强袭黑羽-五月雨之骚速刀鸟
Debug.AddCard(90953320, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --科技属 超图书馆员
Debug.AddCard(50091196, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --方程式同调士
Debug.AddCard(35952884, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --流天类星龙

Debug.ReloadFieldEnd()
aux.BeginPuzzle(nil, 2)
49
50
51
52
53
54
55
56
57
Debug.AddCard(10547580, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --古代的机械弩士
Debug.AddCard(85692042, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --块斩机 算子达朗贝尔
Debug.AddCard(52352005, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --XX-剑士 加特姆士
Debug.AddCard(27381364, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --卫星闪灵·淘气精灵
Debug.AddCard(33918636, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超重武者 案山子-C
Debug.AddCard(22423493, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --机壳守护神 路径灵

Debug.ReloadFieldEnd("机械弩士")
aux.BeginPuzzle()







|

49
50
51
52
53
54
55
56
57
Debug.AddCard(10547580, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --古代的机械弩士
Debug.AddCard(85692042, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --块斩机 算子达朗贝尔
Debug.AddCard(52352005, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --XX-剑士 加特姆士
Debug.AddCard(27381364, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --卫星闪灵·淘气精灵
Debug.AddCard(33918636, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超重武者 案山子-C
Debug.AddCard(22423493, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --机壳守护神 路径灵

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
30
31
32
33
34
35
36
37
38
Debug.AddCard(86780027, 1, 1, LOCATION_SZONE, 1, POS_FACEUP_ATTACK)

Debug.AddCard(50913601, 1, 1, LOCATION_SZONE, 5, POS_FACEUP_ATTACK)
Debug.AddCard(99267151, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(99267151, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(77910045, 1, 1, LOCATION_SZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(10669138, 1, 1, LOCATION_MZONE, 6, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd("赤焰龙女")
aux.BeginPuzzle()







|

30
31
32
33
34
35
36
37
38
Debug.AddCard(86780027, 1, 1, LOCATION_SZONE, 1, POS_FACEUP_ATTACK)

Debug.AddCard(50913601, 1, 1, LOCATION_SZONE, 5, POS_FACEUP_ATTACK)
Debug.AddCard(99267151, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(99267151, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(77910045, 1, 1, LOCATION_SZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(10669138, 1, 1, LOCATION_MZONE, 6, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
34
35
36
37
38
39
40
41
42

Debug.AddCard(50913601, 1, 1, LOCATION_SZONE, 5, POS_FACEUP_ATTACK)
Debug.AddCard(54250060, 0, 0, LOCATION_SZONE, 5, POS_FACEUP_ATTACK)
Debug.AddCard(99267151, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(99267151, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(77910045, 1, 1, LOCATION_SZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(10669138, 1, 1, LOCATION_MZONE, 6, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd("苍河龙女")
aux.BeginPuzzle()







|

34
35
36
37
38
39
40
41
42

Debug.AddCard(50913601, 1, 1, LOCATION_SZONE, 5, POS_FACEUP_ATTACK)
Debug.AddCard(54250060, 0, 0, LOCATION_SZONE, 5, POS_FACEUP_ATTACK)
Debug.AddCard(99267151, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(99267151, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(77910045, 1, 1, LOCATION_SZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(10669138, 1, 1, LOCATION_MZONE, 6, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
117
118
119
120
121
122
123
124
125
126
127
--~ Debug.AddCard(25857246,1,1,LOCATION_DECK,0,POS_FACEDOWN) --nekroz valkyrus
--~ Debug.AddCard(76375976,1,1,LOCATION_DECK,0,POS_FACEDOWN) --Mystic mine

--Ai's Banish
Debug.AddCard(68366996, 1, 1, LOCATION_REMOVED, 0, POS_FACEUP) --Magical Reflect Slime

--load field and information
Debug.ReloadFieldEnd("革命龙")

--begin
aux.BeginPuzzle()







|



117
118
119
120
121
122
123
124
125
126
127
--~ Debug.AddCard(25857246,1,1,LOCATION_DECK,0,POS_FACEDOWN) --nekroz valkyrus
--~ Debug.AddCard(76375976,1,1,LOCATION_DECK,0,POS_FACEDOWN) --Mystic mine

--Ai's Banish
Debug.AddCard(68366996, 1, 1, LOCATION_REMOVED, 0, POS_FACEUP) --Magical Reflect Slime

--load field and information
Debug.ReloadFieldEnd()

--begin
aux.BeginPuzzle()
18
19
20
21
22
23
24
25
26
Debug.AddCard(14087893, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(34853266, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("纳祭之魔")
aux.BeginPuzzle(1)







|

18
19
20
21
22
23
24
25
26
Debug.AddCard(14087893, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(34853266, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
19
20
21
22
23
24
25
26
27
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("巨大化")
aux.BeginPuzzle()







|

19
20
21
22
23
24
25
26
27
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
17
18
19
20
21
22
23
24
25
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(40640057, 1, 1, k1, 0, k2)

Debug.ReloadFieldEnd("加农炮兵")
aux.BeginPuzzle()







|

17
18
19
20
21
22
23
24
25
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(40640057, 1, 1, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
19
20
21
22
23
24
25
26
27
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(5183693, 0, 0, k1, 0, k2)
Debug.AddCard(46918794, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("连续魔法")
aux.BeginPuzzle(1)







|

19
20
21
22
23
24
25
26
27
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(5183693, 0, 0, k1, 0, k2)
Debug.AddCard(46918794, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
23
24
25
26
27
28
29
30
31
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(37480144, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("物体消失")
aux.BeginPuzzle(1)







|

23
24
25
26
27
28
29
30
31
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(37480144, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
28
29
30
31
32
33
34
35
36
Debug.AddCard(5556668, 0, 0, k1, 0, k2)
Debug.AddCard(71564252, 0, 0, k1, 0, k2)
Debug.AddCard(7902349, 1, 1, k1, 0, k2)
Debug.AddCard(8124921, 1, 1, k1, 0, k2)
Debug.AddCard(44519536, 1, 1, k1, 0, k2)
Debug.AddCard(70903634, 1, 1, k1, 0, k2)

Debug.ReloadFieldEnd("光之创造神 哈拉克提")
aux.BeginPuzzle(1)







|

28
29
30
31
32
33
34
35
36
Debug.AddCard(5556668, 0, 0, k1, 0, k2)
Debug.AddCard(71564252, 0, 0, k1, 0, k2)
Debug.AddCard(7902349, 1, 1, k1, 0, k2)
Debug.AddCard(8124921, 1, 1, k1, 0, k2)
Debug.AddCard(44519536, 1, 1, k1, 0, k2)
Debug.AddCard(70903634, 1, 1, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
20
21
22
23
24
25
26
27
28
Debug.AddCard(336369, 0, 0, k1, 1, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(1929294, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("薰风的疾风 莉兹")
aux.BeginPuzzle(1)







|

20
21
22
23
24
25
26
27
28
Debug.AddCard(336369, 0, 0, k1, 1, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(1929294, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
21
22
23
24
25
26
27
28
29
Debug.AddCard(38528901, 0, 0, k1, 0, k2)
Debug.AddCard(37806313, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(50088247, 0, 0, k1, 0, k2)
Debug.AddCard(50088247, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("死亡树熊")
aux.BeginPuzzle(1)







|

21
22
23
24
25
26
27
28
29
Debug.AddCard(38528901, 0, 0, k1, 0, k2)
Debug.AddCard(37806313, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(50088247, 0, 0, k1, 0, k2)
Debug.AddCard(50088247, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
24
25
26
27
28
29
30
31
32
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(07902349, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(40619825, 0, 0, k1, 0, k2)
Debug.AddCard(33396948, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("补充要员")
aux.BeginPuzzle(1)







|

24
25
26
27
28
29
30
31
32
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(07902349, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(40619825, 0, 0, k1, 0, k2)
Debug.AddCard(33396948, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
22
23
24
25
26
27
28
29
30
Debug.AddCard(43318266, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(14087893, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("自然灾害")
aux.BeginPuzzle(1)







|

22
23
24
25
26
27
28
29
30
Debug.AddCard(43318266, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(14087893, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
20
21
22
23
24
25
26
27
28
29
30
31
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(69933858, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("隼骑士")
aux.BeginPuzzle(1)
Debug.PreEquip(s01, m01)
Debug.PreEquip(s02, m02)
Debug.PreEquip(s03, m03)







|




20
21
22
23
24
25
26
27
28
29
30
31
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(69933858, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
Debug.PreEquip(s01, m01)
Debug.PreEquip(s02, m02)
Debug.PreEquip(s03, m03)
25
26
27
28
29
30
31
32
33
Debug.AddCard(46696593, 0, 0, k1, 1, k2)
Debug.AddCard(46696593, 0, 0, k1, 1, k2)
Debug.AddCard(46696593, 0, 0, k1, 1, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("千眼纳祭神")
aux.BeginPuzzle(1)







|

25
26
27
28
29
30
31
32
33
Debug.AddCard(46696593, 0, 0, k1, 1, k2)
Debug.AddCard(46696593, 0, 0, k1, 1, k2)
Debug.AddCard(46696593, 0, 0, k1, 1, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
31
32
33
34
35
36
37
38
39
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(72892473, 0, 0, k1, 0, k2)
Debug.AddCard(89631139, 0, 0, k1, 0, k2)
Debug.AddCard(45467446, 0, 0, k1, 0, k2)
Debug.AddCard(88241506, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("白色灵龙")
aux.BeginPuzzle(1)







|

31
32
33
34
35
36
37
38
39
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(72892473, 0, 0, k1, 0, k2)
Debug.AddCard(89631139, 0, 0, k1, 0, k2)
Debug.AddCard(45467446, 0, 0, k1, 0, k2)
Debug.AddCard(88241506, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
18
19
20
21
22
23
24
25
26
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(11901678, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(24094653, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("融合解除")
aux.BeginPuzzle(1)







|

18
19
20
21
22
23
24
25
26
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(11901678, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(24094653, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
21
22
23
24
25
26
27
28
29
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(91152256, 0, 0, k1, 0, k2)
Debug.AddCard(46986414, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("幻影壁")
aux.BeginPuzzle(1)







|

21
22
23
24
25
26
27
28
29
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(91152256, 0, 0, k1, 0, k2)
Debug.AddCard(46986414, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
18
19
20
21
22
23
24
25
26
Debug.AddCard(14087893, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(34853266, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("月之书")
aux.BeginPuzzle(1)







|

18
19
20
21
22
23
24
25
26
Debug.AddCard(14087893, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(34853266, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
23
24
25
26
27
28
29
30
31
Debug.AddCard(34100324, 0, 0, k1, 0, k2)
Debug.AddCard(48766543, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(48094997, 0, 0, k1, 0, k2)
Debug.AddCard(48094997, 1, 1, k1, 0, k2)

Debug.ReloadFieldEnd("电控魔术师")
aux.BeginPuzzle(1)







|

23
24
25
26
27
28
29
30
31
Debug.AddCard(34100324, 0, 0, k1, 0, k2)
Debug.AddCard(48766543, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(48094997, 0, 0, k1, 0, k2)
Debug.AddCard(48094997, 1, 1, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
26
27
28
29
30
31
32
33
34
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(58071123, 0, 0, k1, 0, k2)
Debug.AddCard(75390004, 0, 0, k1, 0, k2)
Debug.AddCard(13069066, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("超传导恐兽")
aux.BeginPuzzle(1)







|

26
27
28
29
30
31
32
33
34
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(58071123, 0, 0, k1, 0, k2)
Debug.AddCard(75390004, 0, 0, k1, 0, k2)
Debug.AddCard(13069066, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
25
26
27
28
29
30
31
32
33
Debug.AddCard(08198712, 0, 0, k1, 0, k2)
Debug.AddCard(22493811, 0, 0, k1, 0, k2)
Debug.AddCard(58192742, 0, 0, k1, 0, k2)
Debug.AddCard(46427957, 0, 0, k1, 0, k2)
Debug.AddCard(80161395, 0, 0, k1, 0, k2)
Debug.AddCard(99171160, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("终焉之王 迪米斯")
aux.BeginPuzzle(1)







|

25
26
27
28
29
30
31
32
33
Debug.AddCard(08198712, 0, 0, k1, 0, k2)
Debug.AddCard(22493811, 0, 0, k1, 0, k2)
Debug.AddCard(58192742, 0, 0, k1, 0, k2)
Debug.AddCard(46427957, 0, 0, k1, 0, k2)
Debug.AddCard(80161395, 0, 0, k1, 0, k2)
Debug.AddCard(99171160, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
30
31
32
33
34
35
36
37
38
Debug.AddCard(31764353, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(40640057, 1, 1, k1, 0, k2)

Debug.ReloadFieldEnd("风灵使 薇茵")
aux.BeginPuzzle()







|

30
31
32
33
34
35
36
37
38
Debug.AddCard(31764353, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(40640057, 1, 1, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
33
34
35
36
37
38
39
40
41
Debug.AddCard(65737274, 0, 0, k1, 0, k2)
Debug.AddCard(51630558, 0, 0, k1, 0, k2)
Debug.AddCard(7902349, 1, 1, k1, 0, k2)
Debug.AddCard(8124921, 1, 1, k1, 0, k2)
Debug.AddCard(44519536, 1, 1, k1, 0, k2)
Debug.AddCard(70903634, 1, 1, k1, 0, k2)

Debug.ReloadFieldEnd("小仙人掌斗士")
aux.BeginPuzzle(1)







|

33
34
35
36
37
38
39
40
41
Debug.AddCard(65737274, 0, 0, k1, 0, k2)
Debug.AddCard(51630558, 0, 0, k1, 0, k2)
Debug.AddCard(7902349, 1, 1, k1, 0, k2)
Debug.AddCard(8124921, 1, 1, k1, 0, k2)
Debug.AddCard(44519536, 1, 1, k1, 0, k2)
Debug.AddCard(70903634, 1, 1, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
26
27
28
29
30
31
32
33
34
Debug.AddCard(15341821, 0, 0, k1, 0, k2)
Debug.AddCard(36629203, 0, 0, k1, 0, k2)
Debug.AddCard(93187568, 0, 0, k1, 0, k2)
Debug.AddCard(1475311, 0, 0, k1, 0, k2)
Debug.AddCard(10352095, 0, 0, k1, 0, k2)
Debug.AddCard(89631139, 1, 1, k1, 0, k2)

Debug.ReloadFieldEnd("闪光吸收")
aux.BeginPuzzle(1)







|

26
27
28
29
30
31
32
33
34
Debug.AddCard(15341821, 0, 0, k1, 0, k2)
Debug.AddCard(36629203, 0, 0, k1, 0, k2)
Debug.AddCard(93187568, 0, 0, k1, 0, k2)
Debug.AddCard(1475311, 0, 0, k1, 0, k2)
Debug.AddCard(10352095, 0, 0, k1, 0, k2)
Debug.AddCard(89631139, 1, 1, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
21
22
23
24
25
26
27
28
29
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(63487632, 0, 0, k1, 0, k2)
Debug.AddCard(63487632, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(19230408, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("电子召唤爆破器")
aux.BeginPuzzle(1)







|

21
22
23
24
25
26
27
28
29
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(63487632, 0, 0, k1, 0, k2)
Debug.AddCard(63487632, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(19230408, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
24
25
26
27
28
29
30
31
32
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(78835747, 0, 0, k1, 0, k2)
Debug.AddCard(96965364, 0, 0, k1, 0, k2)
Debug.AddCard(86686671, 0, 0, k1, 0, k2)
Debug.AddCard(19665973, 1, 1, k1, 0, k2)

Debug.ReloadFieldEnd("大刀β")
aux.BeginPuzzle(1)







|

24
25
26
27
28
29
30
31
32
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(78835747, 0, 0, k1, 0, k2)
Debug.AddCard(96965364, 0, 0, k1, 0, k2)
Debug.AddCard(86686671, 0, 0, k1, 0, k2)
Debug.AddCard(19665973, 1, 1, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
31
32
33
34
35
36
37
38
39
Debug.AddCard(89631139, 1, 1, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(80887952, 0, 0, k1, 0, k2)
Debug.AddCard(42703248, 0, 0, k1, 0, k2)
Debug.AddCard(54493213, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("魂之解放")
aux.BeginPuzzle(1)







|

31
32
33
34
35
36
37
38
39
Debug.AddCard(89631139, 1, 1, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(80887952, 0, 0, k1, 0, k2)
Debug.AddCard(42703248, 0, 0, k1, 0, k2)
Debug.AddCard(54493213, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
26
27
28
29
30
31
32
33
34
Debug.AddCard(82112775, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(21438286, 0, 0, k1, 0, k2)
Debug.AddCard(51638941, 0, 0, k1, 0, k2)
Debug.AddCard(42703248, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("飓风")
aux.BeginPuzzle(1)







|

26
27
28
29
30
31
32
33
34
Debug.AddCard(82112775, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(21438286, 0, 0, k1, 0, k2)
Debug.AddCard(51638941, 0, 0, k1, 0, k2)
Debug.AddCard(42703248, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
22
23
24
25
26
27
28
29
30
Debug.AddCard(92719314, 0, 0, k1, 0, k2)
Debug.AddCard(92719314, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(92719314, 0, 0, k1, 0, k2)
Debug.AddCard(6039967, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("吸血鬼千金")
aux.BeginPuzzle(1)







|

22
23
24
25
26
27
28
29
30
Debug.AddCard(92719314, 0, 0, k1, 0, k2)
Debug.AddCard(92719314, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(92719314, 0, 0, k1, 0, k2)
Debug.AddCard(6039967, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
29
30
31
32
33
34
35
36
37
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(80825553, 0, 0, k1, 0, k2)
Debug.AddCard(13474291, 0, 0, k1, 0, k2)
Debug.AddCard(96947648, 0, 0, k1, 0, k2)
Debug.AddCard(42709949, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("魂魔物 乱气流")
aux.BeginPuzzle(1)







|

29
30
31
32
33
34
35
36
37
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(80825553, 0, 0, k1, 0, k2)
Debug.AddCard(13474291, 0, 0, k1, 0, k2)
Debug.AddCard(96947648, 0, 0, k1, 0, k2)
Debug.AddCard(42709949, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
27
28
29
30
31
32
33
34
35
Debug.AddCard(29795530, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(41788781, 0, 0, k1, 0, k2)
Debug.AddCard(77060848, 0, 0, k1, 0, k2)
Debug.AddCard(66362965, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("武斗圆舞")
aux.BeginPuzzle(1)







|

27
28
29
30
31
32
33
34
35
Debug.AddCard(29795530, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(41788781, 0, 0, k1, 0, k2)
Debug.AddCard(77060848, 0, 0, k1, 0, k2)
Debug.AddCard(66362965, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
25
26
27
28
29
30
31
32
33
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(34016756, 0, 0, k1, 0, k2)
Debug.AddCard(81823360, 0, 0, k1, 0, k2)
Debug.AddCard(37742478, 1, 1, k1, 0, k2)

Debug.ReloadFieldEnd("邪帝 盖乌斯")
aux.BeginPuzzle(1)







|

25
26
27
28
29
30
31
32
33
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(34016756, 0, 0, k1, 0, k2)
Debug.AddCard(81823360, 0, 0, k1, 0, k2)
Debug.AddCard(37742478, 1, 1, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
32
33
34
35
36
37
38
39
40
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(64973456, 0, 0, k1, 0, k2)
Debug.AddCard(81254059, 0, 0, k1, 0, k2)
Debug.AddCard(73216412, 0, 0, k1, 0, k2)
Debug.AddCard(45305419, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("伊利丹异虫")
aux.BeginPuzzle(1)







|

32
33
34
35
36
37
38
39
40
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(64973456, 0, 0, k1, 0, k2)
Debug.AddCard(81254059, 0, 0, k1, 0, k2)
Debug.AddCard(73216412, 0, 0, k1, 0, k2)
Debug.AddCard(45305419, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
25
26
27
28
29
30
31
32
33
34
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(40619825, 0, 0, k1, 0, k2)
Debug.AddCard(61405855, 0, 0, k1, 0, k2)
Debug.AddCard(86318356, 0, 0, k1, 0, k2)
Debug.AddCard(18161786, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("限制解除")
aux.BeginPuzzle(1)
Debug.PreEquip(s01, m01)







|


25
26
27
28
29
30
31
32
33
34
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(40619825, 0, 0, k1, 0, k2)
Debug.AddCard(61405855, 0, 0, k1, 0, k2)
Debug.AddCard(86318356, 0, 0, k1, 0, k2)
Debug.AddCard(18161786, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
Debug.PreEquip(s01, m01)
30
31
32
33
34
35
36
37
38
Debug.AddCard(21900719, 0, 0, k1, 0, k2)
Debug.AddCard(13032689, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(25067275, 0, 0, k1, 0, k2)
Debug.AddCard(37364101, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("超量组件")
aux.BeginPuzzle(1)







|

30
31
32
33
34
35
36
37
38
Debug.AddCard(21900719, 0, 0, k1, 0, k2)
Debug.AddCard(13032689, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(25067275, 0, 0, k1, 0, k2)
Debug.AddCard(37364101, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
23
24
25
26
27
28
29
30
31
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(22537443, 0, 0, k1, 0, k2)
Debug.AddCard(79575620, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("加农炮兵")
aux.BeginPuzzle(1)







|

23
24
25
26
27
28
29
30
31
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(22537443, 0, 0, k1, 0, k2)
Debug.AddCard(79575620, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
22
23
24
25
26
27
28
29
30
31
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(22046459, 1, 1, k1, 0, k2)
Debug.AddCard(64389297, 1, 1, k1, 0, k2)
Debug.AddCard(73891874, 1, 1, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("奇迹之苏生")
aux.BeginPuzzle(1)
Debug.PreEquip(s01, m01)







|


22
23
24
25
26
27
28
29
30
31
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(22046459, 1, 1, k1, 0, k2)
Debug.AddCard(64389297, 1, 1, k1, 0, k2)
Debug.AddCard(73891874, 1, 1, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
Debug.PreEquip(s01, m01)
27
28
29
30
31
32
33
34
35
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(14087893, 0, 0, k1, 0, k2)
Debug.AddCard(42703248, 0, 0, k1, 0, k2)
Debug.AddCard(14898066, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("噩梦之拷问室")
aux.BeginPuzzle(1)







|

27
28
29
30
31
32
33
34
35
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(14087893, 0, 0, k1, 0, k2)
Debug.AddCard(42703248, 0, 0, k1, 0, k2)
Debug.AddCard(14898066, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
23
24
25
26
27
28
29
30
31
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(25920413, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("外星人母后")
aux.BeginPuzzle(1)







|

23
24
25
26
27
28
29
30
31
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(25920413, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
23
24
25
26
27
28
29
30
31
Debug.AddCard(35809262, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(79109599, 0, 0, k1, 0, k2)
Debug.AddCard(24094653, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("元素英雄 闪光火焰翼侠")
aux.BeginPuzzle(1)







|

23
24
25
26
27
28
29
30
31
Debug.AddCard(35809262, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(79109599, 0, 0, k1, 0, k2)
Debug.AddCard(24094653, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
25
26
27
28
29
30
31
32
33
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(23701465, 0, 0, k1, 0, k2)
Debug.AddCard(23701465, 0, 0, k1, 0, k2)
Debug.AddCard(79759861, 0, 0, k1, 0, k2)
Debug.AddCard(35183584, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("混沌战士 -开辟的使者-")
aux.BeginPuzzle(1)







|

25
26
27
28
29
30
31
32
33
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(23701465, 0, 0, k1, 0, k2)
Debug.AddCard(23701465, 0, 0, k1, 0, k2)
Debug.AddCard(79759861, 0, 0, k1, 0, k2)
Debug.AddCard(35183584, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
22
23
24
25
26
27
28
29
30
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(40619825, 0, 0, k1, 0, k2)
Debug.AddCard(21900719, 0, 0, k1, 0, k2)
Debug.AddCard(55713623, 0, 0, k1, 0, k2)
Debug.AddCard(79759861, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("雾状躯体")
aux.BeginPuzzle(1)







|

22
23
24
25
26
27
28
29
30
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(40619825, 0, 0, k1, 0, k2)
Debug.AddCard(21900719, 0, 0, k1, 0, k2)
Debug.AddCard(55713623, 0, 0, k1, 0, k2)
Debug.AddCard(79759861, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
22
23
24
25
26
27
28
29
30
Debug.AddCard(7093411, 0, 0, k1, 0, k2)
Debug.AddCard(7093411, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(35486099, 0, 0, k1, 0, k2)
Debug.AddCard(95326659, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("宝玉兽 红玉兽")
aux.BeginPuzzle(1)







|

22
23
24
25
26
27
28
29
30
Debug.AddCard(7093411, 0, 0, k1, 0, k2)
Debug.AddCard(7093411, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(35486099, 0, 0, k1, 0, k2)
Debug.AddCard(95326659, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
20
21
22
23
24
25
26
27
28
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(10509340, 0, 0, k1, 0, k2)
Debug.AddCard(83104731, 0, 0, k1, 0, k2)
Debug.AddCard(56094445, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("神圣防护罩 -反射镜力-")
aux.BeginPuzzle(1)







|

20
21
22
23
24
25
26
27
28
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(10509340, 0, 0, k1, 0, k2)
Debug.AddCard(83104731, 0, 0, k1, 0, k2)
Debug.AddCard(56094445, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
22
23
24
25
26
27
28
29
30
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(32619583, 0, 0, k1, 0, k2)
Debug.AddCard(33731070, 0, 0, k1, 0, k2)
Debug.AddCard(79126789, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("暗黑界的武神 高尔德")
aux.BeginPuzzle(1)







|

22
23
24
25
26
27
28
29
30
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(32619583, 0, 0, k1, 0, k2)
Debug.AddCard(33731070, 0, 0, k1, 0, k2)
Debug.AddCard(79126789, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
19
20
21
22
23
24
25
26
27
Debug.AddCard(71413901, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(31036355, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("技能抽取")
aux.BeginPuzzle(1)







|

19
20
21
22
23
24
25
26
27
Debug.AddCard(71413901, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(31036355, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
26
27
28
29
30
31
32
33
34
Debug.AddCard(52085072, 0, 0, k1, 0, k2)
Debug.AddCard(26082117, 0, 0, k1, 0, k2)
Debug.AddCard(57421866, 0, 0, k1, 0, k2)
Debug.AddCard(57421866, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("宝贝虎龙")
aux.BeginPuzzle(1)







|

26
27
28
29
30
31
32
33
34
Debug.AddCard(52085072, 0, 0, k1, 0, k2)
Debug.AddCard(26082117, 0, 0, k1, 0, k2)
Debug.AddCard(57421866, 0, 0, k1, 0, k2)
Debug.AddCard(57421866, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
25
26
27
28
29
30
31
32
33
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(45206713, 0, 0, k1, 0, k2)
Debug.AddCard(19580308, 0, 0, k1, 0, k2)
Debug.AddCard(11609969, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("DD 螺涡史莱姆")
aux.BeginPuzzle(1)







|

25
26
27
28
29
30
31
32
33
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(45206713, 0, 0, k1, 0, k2)
Debug.AddCard(19580308, 0, 0, k1, 0, k2)
Debug.AddCard(11609969, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
27
28
29
30
31
32
33
34
35
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(57568840, 0, 0, k1, 0, k2)
Debug.AddCard(8487449, 0, 0, k1, 0, k2)
Debug.AddCard(16638212, 0, 0, k1, 0, k2)
Debug.AddCard(5780210, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("爆裂反击")
aux.BeginPuzzle(1)







|

27
28
29
30
31
32
33
34
35
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(57568840, 0, 0, k1, 0, k2)
Debug.AddCard(8487449, 0, 0, k1, 0, k2)
Debug.AddCard(16638212, 0, 0, k1, 0, k2)
Debug.AddCard(5780210, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
31
32
33
34
35
36
37
38
39
Debug.AddCard(96930127, 0, 0, k1, 0, k2)
Debug.AddCard(57421866, 0, 0, k1, 0, k2)
Debug.AddCard(19139516, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(16638212, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("流天类星龙")
aux.BeginPuzzle(1)







|

31
32
33
34
35
36
37
38
39
Debug.AddCard(96930127, 0, 0, k1, 0, k2)
Debug.AddCard(57421866, 0, 0, k1, 0, k2)
Debug.AddCard(19139516, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(16638212, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
28
29
30
31
32
33
34
35
36
Debug.AddCard(29669359, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(69207766, 0, 0, k1, 0, k2)
Debug.AddCard(02461031, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("火山恐龙")
aux.BeginPuzzle(1)







|

28
29
30
31
32
33
34
35
36
Debug.AddCard(29669359, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(69207766, 0, 0, k1, 0, k2)
Debug.AddCard(02461031, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
26
27
28
29
30
31
32
33
34
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(57784563, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(423585, 0, 0, k1, 0, k2)
Debug.AddCard(31036355, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("哈普托大日")
aux.BeginPuzzle(1)







|

26
27
28
29
30
31
32
33
34
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(57784563, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(423585, 0, 0, k1, 0, k2)
Debug.AddCard(31036355, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
29
30
31
32
33
34
35
36
37
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(43642620, 0, 0, k1, 0, k2)
Debug.AddCard(75652080, 0, 0, k1, 0, k2)
Debug.AddCard(35262428, 0, 0, k1, 0, k2)
Debug.AddCard(81674782, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("二重旋风")
aux.BeginPuzzle(1)







|

29
30
31
32
33
34
35
36
37
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(43642620, 0, 0, k1, 0, k2)
Debug.AddCard(75652080, 0, 0, k1, 0, k2)
Debug.AddCard(35262428, 0, 0, k1, 0, k2)
Debug.AddCard(81674782, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
27
28
29
30
31
32
33
34
35
Debug.AddCard(89621922, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(213326, 0, 0, k1, 0, k2)
Debug.AddCard(45906428, 0, 0, k1, 0, k2)
Debug.AddCard(35255456, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("元素英雄 绝对零度侠")
aux.BeginPuzzle(1)







|

27
28
29
30
31
32
33
34
35
Debug.AddCard(89621922, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(213326, 0, 0, k1, 0, k2)
Debug.AddCard(45906428, 0, 0, k1, 0, k2)
Debug.AddCard(35255456, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
29
30
31
32
33
34
35
36
37
Debug.AddCard(41269771, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(70908596, 0, 0, k1, 0, k2)
Debug.AddCard(78358521, 0, 0, k1, 0, k2)
Debug.AddCard(78364470, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("星圣·外屏七")
aux.BeginPuzzle(1)







|

29
30
31
32
33
34
35
36
37
Debug.AddCard(41269771, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(70908596, 0, 0, k1, 0, k2)
Debug.AddCard(78358521, 0, 0, k1, 0, k2)
Debug.AddCard(78364470, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
31
32
33
34
35
36
37
38
39
40
41
42
43
Debug.AddCard(60800381, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(9365703, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(89631139, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("氮素战士")
aux.BeginPuzzle(1)
Debug.PreEquip(s1, m1)
Debug.PreEquip(s2, m2)
Debug.PreEquip(s3, m3)
Debug.PreEquip(s4, m4)







|





31
32
33
34
35
36
37
38
39
40
41
42
43
Debug.AddCard(60800381, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(9365703, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(89631139, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
Debug.PreEquip(s1, m1)
Debug.PreEquip(s2, m2)
Debug.PreEquip(s3, m3)
Debug.PreEquip(s4, m4)
21
22
23
24
25
26
27
28
29
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(21155323, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("心镇壶的复制品")
aux.BeginPuzzle(1)







|

21
22
23
24
25
26
27
28
29
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(21155323, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
24
25
26
27
28
29
30
31
32
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(38699854, 0, 0, k1, 0, k2)
Debug.AddCard(44762290, 0, 0, k1, 0, k2)
Debug.AddCard(70828912, 0, 0, k1, 0, k2)
Debug.AddCard(65810489, 0, 0, k1, 0, k2)
Debug.AddCard(22493811, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("光学迷彩铠甲")
aux.BeginPuzzle(1)







|

24
25
26
27
28
29
30
31
32
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(38699854, 0, 0, k1, 0, k2)
Debug.AddCard(44762290, 0, 0, k1, 0, k2)
Debug.AddCard(70828912, 0, 0, k1, 0, k2)
Debug.AddCard(65810489, 0, 0, k1, 0, k2)
Debug.AddCard(22493811, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
27
28
29
30
31
32
33
34
35
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(37120512, 0, 0, k1, 0, k2)
Debug.AddCard(52097679, 0, 0, k1, 0, k2)
Debug.AddCard(25880422, 0, 0, k1, 0, k2)
Debug.AddCard(54098121, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("激昂的牛头人")
aux.BeginPuzzle(1)







|

27
28
29
30
31
32
33
34
35
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(37120512, 0, 0, k1, 0, k2)
Debug.AddCard(52097679, 0, 0, k1, 0, k2)
Debug.AddCard(25880422, 0, 0, k1, 0, k2)
Debug.AddCard(54098121, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
33
34
35
36
37
38
39
40
41
Debug.AddCard(48686504, 0, 0, k1, 0, k2)
Debug.AddCard(61650133, 0, 0, k1, 0, k2)
Debug.AddCard(71645242, 0, 0, k1, 0, k2)
Debug.AddCard(98494543, 0, 0, k1, 0, k2)
Debug.AddCard(30042158, 1, 1, k1, 0, k2)
Debug.AddCard(30042158, 1, 1, k1, 0, k2)

Debug.ReloadFieldEnd("废品收集者")
aux.BeginPuzzle(1)







|

33
34
35
36
37
38
39
40
41
Debug.AddCard(48686504, 0, 0, k1, 0, k2)
Debug.AddCard(61650133, 0, 0, k1, 0, k2)
Debug.AddCard(71645242, 0, 0, k1, 0, k2)
Debug.AddCard(98494543, 0, 0, k1, 0, k2)
Debug.AddCard(30042158, 1, 1, k1, 0, k2)
Debug.AddCard(30042158, 1, 1, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
29
30
31
32
33
34
35
36
37
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(23571046, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(96930127, 0, 0, k1, 0, k2)
Debug.AddCard(23434538, 1, 1, k1, 0, k2)

Debug.ReloadFieldEnd("增殖的G")
aux.BeginPuzzle(1)







|

29
30
31
32
33
34
35
36
37
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(23571046, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(96930127, 0, 0, k1, 0, k2)
Debug.AddCard(23434538, 1, 1, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
32
33
34
35
36
37
38
39
40
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(22993208, 0, 0, k1, 0, k2)
Debug.AddCard(97396380, 0, 0, k1, 0, k2)
Debug.AddCard(66413481, 0, 0, k1, 0, k2)
Debug.AddCard(57793869, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("进化龙·索德斯龙")
aux.BeginPuzzle(1)







|

32
33
34
35
36
37
38
39
40
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(22993208, 0, 0, k1, 0, k2)
Debug.AddCard(97396380, 0, 0, k1, 0, k2)
Debug.AddCard(66413481, 0, 0, k1, 0, k2)
Debug.AddCard(57793869, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
33
34
35
36
37
38
39
40
41
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(31826057, 0, 0, k1, 0, k2)
Debug.AddCard(68933343, 0, 0, k1, 0, k2)
Debug.AddCard(43583400, 0, 0, k1, 0, k2)
Debug.AddCard(49919798, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("音响战士 贝司手")
aux.BeginPuzzle(1)







|

33
34
35
36
37
38
39
40
41
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(31826057, 0, 0, k1, 0, k2)
Debug.AddCard(68933343, 0, 0, k1, 0, k2)
Debug.AddCard(43583400, 0, 0, k1, 0, k2)
Debug.AddCard(49919798, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
43
44
45
46
47
48
49
50
51
Debug.AddCard(39064822, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(27354732, 0, 0, k1, 0, k2)
Debug.AddCard(34016756, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("秘女郎-雾美人")
aux.BeginPuzzle(1)







|

43
44
45
46
47
48
49
50
51
Debug.AddCard(39064822, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(27354732, 0, 0, k1, 0, k2)
Debug.AddCard(34016756, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
47
48
49
50
51
52
53
54
55
Debug.AddCard(70180284, 0, 0, k1, 0, k2)
Debug.AddCard(15327215, 0, 0, k1, 0, k2)
Debug.AddCard(32807846, 0, 0, k1, 0, k2)
Debug.AddCard(77462146, 1, 1, k1, 0, k2)
Debug.AddCard(46986414, 1, 1, k1, 0, k2)
Debug.AddCard(35191415, 1, 1, k1, 0, k2)

Debug.ReloadFieldEnd("六武众的先导")
aux.BeginPuzzle(1)







|

47
48
49
50
51
52
53
54
55
Debug.AddCard(70180284, 0, 0, k1, 0, k2)
Debug.AddCard(15327215, 0, 0, k1, 0, k2)
Debug.AddCard(32807846, 0, 0, k1, 0, k2)
Debug.AddCard(77462146, 1, 1, k1, 0, k2)
Debug.AddCard(46986414, 1, 1, k1, 0, k2)
Debug.AddCard(35191415, 1, 1, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
21
22
23
24
25
26
27
28
29
Debug.AddCard(1861629, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(50185950, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(645087, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("牲祭栗子球")
aux.BeginPuzzle(1)







|

21
22
23
24
25
26
27
28
29
Debug.AddCard(1861629, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(50185950, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(645087, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
25
26
27
28
29
30
31
32
33
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(94689206, 0, 0, k1, 0, k2)
Debug.AddCard(99645428, 0, 0, k1, 0, k2)
Debug.AddCard(79531196, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("宝石骑士·黄玉")
aux.BeginPuzzle(1)







|

25
26
27
28
29
30
31
32
33
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(94689206, 0, 0, k1, 0, k2)
Debug.AddCard(99645428, 0, 0, k1, 0, k2)
Debug.AddCard(79531196, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
20
21
22
23
24
25
26
27
28
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(35199656, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(44330098, 1, 1, k1, 0, k2)

Debug.ReloadFieldEnd("淘气仙星·莉莉贝儿")
aux.BeginPuzzle(1)







|

20
21
22
23
24
25
26
27
28
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(35199656, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(44330098, 1, 1, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
38
39
40
41
42
43
44
45
46
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(12289247, 0, 0, k1, 0, k2)
Debug.AddCard(86937530, 0, 0, k1, 0, k2)
Debug.AddCard(9952083, 0, 0, k1, 0, k2)
Debug.AddCard(39000945, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("刻读之魔术士")
aux.BeginPuzzle(1)







|

38
39
40
41
42
43
44
45
46
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(12289247, 0, 0, k1, 0, k2)
Debug.AddCard(86937530, 0, 0, k1, 0, k2)
Debug.AddCard(9952083, 0, 0, k1, 0, k2)
Debug.AddCard(39000945, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
30
31
32
33
34
35
36
37
38
Debug.AddCard(5133471, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(39000945, 0, 0, k1, 0, k2)
Debug.AddCard(53842431, 0, 0, k1, 0, k2)
Debug.AddCard(94599451, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("魔导兽 胡狼")
aux.BeginPuzzle(1)







|

30
31
32
33
34
35
36
37
38
Debug.AddCard(5133471, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(39000945, 0, 0, k1, 0, k2)
Debug.AddCard(53842431, 0, 0, k1, 0, k2)
Debug.AddCard(94599451, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
27
28
29
30
31
32
33
34
35
Debug.AddCard(90162951, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(82593786, 1, 1, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(25789292, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("禁忌的圣杯")
aux.BeginPuzzle(1)







|

27
28
29
30
31
32
33
34
35
Debug.AddCard(90162951, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(82593786, 1, 1, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(25789292, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
28
29
30
31
32
33
34
35
36
37
38
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(34853266, 0, 0, k1, 0, k2)
Debug.AddCard(86120751, 0, 0, k1, 0, k2)
Debug.AddCard(00458748, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("雾状躯体")
aux.BeginPuzzle(1)
Debug.PreEquip(s1, m1)
Debug.PreEquip(s2, m2)







|



28
29
30
31
32
33
34
35
36
37
38
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(34853266, 0, 0, k1, 0, k2)
Debug.AddCard(86120751, 0, 0, k1, 0, k2)
Debug.AddCard(00458748, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
Debug.PreEquip(s1, m1)
Debug.PreEquip(s2, m2)
21
22
23
24
25
26
27
28
29
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(28363749, 0, 0, k1, 0, k2)
Debug.AddCard(92125819, 0, 0, k1, 0, k2)
Debug.AddCard(76908448, 0, 0, k1, 0, k2)
Debug.AddCard(43096270, 0, 0, k1, 0, k2)
Debug.AddCard(14214060, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("紫翠玉龙")
aux.BeginPuzzle(1)







|

21
22
23
24
25
26
27
28
29
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(28363749, 0, 0, k1, 0, k2)
Debug.AddCard(92125819, 0, 0, k1, 0, k2)
Debug.AddCard(76908448, 0, 0, k1, 0, k2)
Debug.AddCard(43096270, 0, 0, k1, 0, k2)
Debug.AddCard(14214060, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
21
22
23
24
25
26
27
28
29
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(35322812, 0, 0, k1, 0, k2)
Debug.AddCard(17390179, 0, 0, k1, 0, k2)
Debug.AddCard(35322812, 0, 0, k1, 0, k2)
Debug.AddCard(28363749, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("黑洞")
aux.BeginPuzzle(1)







|

21
22
23
24
25
26
27
28
29
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(35322812, 0, 0, k1, 0, k2)
Debug.AddCard(17390179, 0, 0, k1, 0, k2)
Debug.AddCard(35322812, 0, 0, k1, 0, k2)
Debug.AddCard(28363749, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
26
27
28
29
30
31
32
33
34
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(46052429, 0, 0, k1, 0, k2)
Debug.AddCard(96383838, 0, 0, k1, 0, k2)
Debug.AddCard(21900719, 0, 0, k1, 0, k2)
Debug.AddCard(27288416, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("No.54 反骨斗士 狮心")
aux.BeginPuzzle(1)







|

26
27
28
29
30
31
32
33
34
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(46052429, 0, 0, k1, 0, k2)
Debug.AddCard(96383838, 0, 0, k1, 0, k2)
Debug.AddCard(21900719, 0, 0, k1, 0, k2)
Debug.AddCard(27288416, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
20
21
22
23
24
25
26
27
28
Debug.AddCard(68464358, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(46668237, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("森之番人 绿狒狒")
aux.BeginPuzzle(1)







|

20
21
22
23
24
25
26
27
28
Debug.AddCard(68464358, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(46668237, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
25
26
27
28
29
30
31
32
33
Debug.AddCard(82944432, 0, 0, k1, 0, k2)
Debug.AddCard(60645181, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(40044918, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("英豪冠军 断钢剑王")
aux.BeginPuzzle(1)







|

25
26
27
28
29
30
31
32
33
Debug.AddCard(82944432, 0, 0, k1, 0, k2)
Debug.AddCard(60645181, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(40044918, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
23
24
25
26
27
28
29
30
31
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(45906428, 0, 0, k1, 0, k2)
Debug.AddCard(24094653, 0, 0, k1, 0, k2)
Debug.AddCard(21844576, 0, 0, k1, 0, k2)
Debug.AddCard(66836598, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("元素英雄 大龙卷侠")
aux.BeginPuzzle(1)







|

23
24
25
26
27
28
29
30
31
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(45906428, 0, 0, k1, 0, k2)
Debug.AddCard(24094653, 0, 0, k1, 0, k2)
Debug.AddCard(21844576, 0, 0, k1, 0, k2)
Debug.AddCard(66836598, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
32
33
34
35
36
37
38
39
40
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(99910751, 0, 0, k1, 0, k2)
Debug.AddCard(27288416, 0, 0, k1, 0, k2)
Debug.AddCard(97631303, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("鬼计无头骑士")
aux.BeginPuzzle(1)







|

32
33
34
35
36
37
38
39
40
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(99910751, 0, 0, k1, 0, k2)
Debug.AddCard(27288416, 0, 0, k1, 0, k2)
Debug.AddCard(97631303, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
22
23
24
25
26
27
28
29
30
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(17330916, 0, 0, k1, 0, k2)
Debug.AddCard(40318957, 0, 0, k1, 0, k2)
Debug.AddCard(69211541, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("抽卡蜥蜴")
aux.BeginPuzzle(1)







|

22
23
24
25
26
27
28
29
30
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(17330916, 0, 0, k1, 0, k2)
Debug.AddCard(40318957, 0, 0, k1, 0, k2)
Debug.AddCard(69211541, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
21
22
23
24
25
26
27
28
29
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(17330916, 0, 0, k1, 0, k2)
Debug.AddCard(40318957, 0, 0, k1, 0, k2)
Debug.AddCard(69211541, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("娱乐伙伴 副手驴")
aux.BeginPuzzle(1)







|

21
22
23
24
25
26
27
28
29
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(17330916, 0, 0, k1, 0, k2)
Debug.AddCard(40318957, 0, 0, k1, 0, k2)
Debug.AddCard(69211541, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
21
22
23
24
25
26
27
28
29
Debug.AddCard(16719140, 0, 0, k1, 0, k2)
Debug.AddCard(74762582, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("地中族战士")
aux.BeginPuzzle()







|

21
22
23
24
25
26
27
28
29
Debug.AddCard(16719140, 0, 0, k1, 0, k2)
Debug.AddCard(74762582, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
21
22
23
24
25
26
27
28
29
Debug.AddCard(47556396, 0, 0, k1, 0, k2)
Debug.AddCard(74762582, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("钻土蜥")
aux.BeginPuzzle()







|

21
22
23
24
25
26
27
28
29
Debug.AddCard(47556396, 0, 0, k1, 0, k2)
Debug.AddCard(74762582, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
23
24
25
26
27
28
29
30
31
Debug.AddCard(50588353, 0, 0, k1, 0, k2)
Debug.AddCard(60303245, 0, 0, k1, 0, k2)
Debug.AddCard(98978921, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("幻兽机 曙光女神百头龙")
aux.BeginPuzzle(1)







|

23
24
25
26
27
28
29
30
31
Debug.AddCard(50588353, 0, 0, k1, 0, k2)
Debug.AddCard(60303245, 0, 0, k1, 0, k2)
Debug.AddCard(98978921, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
28
29
30
31
32
33
34
35
36
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(96383838, 0, 0, k1, 0, k2)
Debug.AddCard(1965724, 0, 0, k1, 0, k2)
Debug.AddCard(96765646, 0, 0, k1, 0, k2)
Debug.AddCard(911883, 0, 0, k1, 0, k2)
Debug.AddCard(96383838, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("云魔物-小烟球")
aux.BeginPuzzle(1)







|

28
29
30
31
32
33
34
35
36
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(96383838, 0, 0, k1, 0, k2)
Debug.AddCard(1965724, 0, 0, k1, 0, k2)
Debug.AddCard(96765646, 0, 0, k1, 0, k2)
Debug.AddCard(911883, 0, 0, k1, 0, k2)
Debug.AddCard(96383838, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
23
24
25
26
27
28
29
30
31
Debug.AddCard(26593852, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(34100324, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(83764718, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("东方龙")
aux.BeginPuzzle(1)







|

23
24
25
26
27
28
29
30
31
Debug.AddCard(26593852, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(34100324, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(83764718, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
27
28
29
30
31
32
33
34
35
Debug.AddCard(17412721, 0, 0, k1, 3, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(67441435, 0, 0, k1, 0, k2)
Debug.AddCard(50720316, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("元素英雄 烈焰侠")
aux.BeginPuzzle(1)







|

27
28
29
30
31
32
33
34
35
Debug.AddCard(17412721, 0, 0, k1, 3, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(67441435, 0, 0, k1, 0, k2)
Debug.AddCard(50720316, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
29
30
31
32
33
34
35
36
37
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(24094653, 0, 0, k1, 0, k2)
Debug.AddCard(81439173, 0, 0, k1, 0, k2)
Debug.AddCard(63166096, 0, 0, k1, 0, k2)
Debug.AddCard(51405049, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("访问码语者")
aux.BeginPuzzle(1)







|

29
30
31
32
33
34
35
36
37
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(24094653, 0, 0, k1, 0, k2)
Debug.AddCard(81439173, 0, 0, k1, 0, k2)
Debug.AddCard(63166096, 0, 0, k1, 0, k2)
Debug.AddCard(51405049, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
21
22
23
24
25
26
27
28
29
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("武器手套")
aux.BeginPuzzle()







|

21
22
23
24
25
26
27
28
29
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
20
21
22
23
24
25
26
27
28
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(50608164, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("假面英雄 光牙")
aux.BeginPuzzle()







|

20
21
22
23
24
25
26
27
28
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(50608164, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
24
25
26
27
28
29
30
31
32
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(62113340, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("活死人的呼声")
aux.BeginPuzzle(1)







|

24
25
26
27
28
29
30
31
32
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(62113340, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
18
19
20
21
22
23
24
25
26
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(61127349, 0, 0, k1, 0, k2)
Debug.AddCard(54485355, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("刚鬼 大巨人食人魔")
aux.BeginPuzzle(1)







|

18
19
20
21
22
23
24
25
26
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(61127349, 0, 0, k1, 0, k2)
Debug.AddCard(54485355, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
21
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25
26
27
28
29
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(28912357, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(89631139, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("超重神童 牛若-U4")
aux.BeginPuzzle(1)







|

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25
26
27
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29
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(28912357, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(89631139, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
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30
31
32
Debug.AddCard(26563200, 0, 0, k1, 2, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
Debug.AddCard(87979586, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(28637168, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("流星连打-白黑机人")
aux.BeginPuzzle(1)







|

24
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30
31
32
Debug.AddCard(26563200, 0, 0, k1, 2, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
Debug.AddCard(87979586, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(28637168, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
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22
23
24
25
26
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(33918636, 0, 0, k1, 0, k2)
Debug.AddCard(76471944, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("超重忍者 猿飞-B")
aux.BeginPuzzle(1)







|

18
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22
23
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25
26
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(33918636, 0, 0, k1, 0, k2)
Debug.AddCard(76471944, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
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24
25
26
27
28
29
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(83039729, 0, 0, k1, 0, k2)
Debug.AddCard(54098121, 0, 0, k1, 0, k2)
Debug.AddCard(44430454, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("血之代偿")
aux.BeginPuzzle(1)







|

21
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25
26
27
28
29
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(83039729, 0, 0, k1, 0, k2)
Debug.AddCard(54098121, 0, 0, k1, 0, k2)
Debug.AddCard(44430454, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
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26
27
28
29
30
31
Debug.AddCard(16719140, 0, 0, k1, 0, k2)
Debug.AddCard(74762582, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("地中族妖魔")
aux.BeginPuzzle(nil)







|

23
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27
28
29
30
31
Debug.AddCard(16719140, 0, 0, k1, 0, k2)
Debug.AddCard(74762582, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd()
aux.BeginPuzzle(nil)
26
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29
30
31
32
33
34
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(97949165, 0, 0, k1, 0, k2)
Debug.AddCard(34550857, 0, 0, k1, 0, k2)
Debug.AddCard(85431040, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("抒情歌鸲-青玉燕")
aux.BeginPuzzle(2)







|

26
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28
29
30
31
32
33
34
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(97949165, 0, 0, k1, 0, k2)
Debug.AddCard(34550857, 0, 0, k1, 0, k2)
Debug.AddCard(85431040, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(2)
26
27
28
29
30
31
32
33
34
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(17946349, 0, 0, k1, 0, k2)
Debug.AddCard(57160136, 0, 0, k1, 0, k2)
Debug.AddCard(80965043, 0, 0, k1, 0, k2)
Debug.AddCard(27182739, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("块斩机 算子达朗贝尔")
aux.BeginPuzzle(1)







|

26
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28
29
30
31
32
33
34
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(17946349, 0, 0, k1, 0, k2)
Debug.AddCard(57160136, 0, 0, k1, 0, k2)
Debug.AddCard(80965043, 0, 0, k1, 0, k2)
Debug.AddCard(27182739, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
25
26
27
28
29
30
31
32
33
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(64034255, 0, 0, k1, 0, k2)
Debug.AddCard(17330916, 0, 0, k1, 0, k2)
Debug.AddCard(40318957, 0, 0, k1, 0, k2)
Debug.AddCard(69211541, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("精灵神后 树精")
aux.BeginPuzzle(1)







|

25
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27
28
29
30
31
32
33
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(64034255, 0, 0, k1, 0, k2)
Debug.AddCard(17330916, 0, 0, k1, 0, k2)
Debug.AddCard(40318957, 0, 0, k1, 0, k2)
Debug.AddCard(69211541, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
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30
31
32
33
34
35
36
37
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(35659410, 0, 0, k1, 0, k2)
Debug.AddCard(08240199, 0, 0, k1, 0, k2)
Debug.AddCard(41620959, 0, 0, k1, 0, k2)
Debug.AddCard(38517737, 0, 0, k1, 0, k2)
Debug.AddCard(53318263, 1, 1, k1, 0, k2)

Debug.ReloadFieldEnd("黑衣龙 白界龙")
aux.BeginPuzzle(1)







|

29
30
31
32
33
34
35
36
37
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(35659410, 0, 0, k1, 0, k2)
Debug.AddCard(08240199, 0, 0, k1, 0, k2)
Debug.AddCard(41620959, 0, 0, k1, 0, k2)
Debug.AddCard(38517737, 0, 0, k1, 0, k2)
Debug.AddCard(53318263, 1, 1, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
27
28
29
30
31
32
33
34
35
Debug.AddCard(33909817, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(67441435, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(44956694, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("象牙角笛")
aux.BeginPuzzle(1)







|

27
28
29
30
31
32
33
34
35
Debug.AddCard(33909817, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(67441435, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(44956694, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
34
35
36
37
38
39
40
41
42
Debug.AddCard(68300121, 0, 0, k1, 0, k2)
Debug.AddCard(27381364, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(16984449, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("进化合兽 二氧鬼神")
aux.BeginPuzzle(1, 1)







|

34
35
36
37
38
39
40
41
42
Debug.AddCard(68300121, 0, 0, k1, 0, k2)
Debug.AddCard(27381364, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(16984449, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1, 1)
29
30
31
32
33
34
35
36
37
Debug.AddCard(60303245, 0, 0, k1, 0, k2)
Debug.AddCard(86066372, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(26202165, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("幻兽机 猎户座飞狮")
aux.BeginPuzzle(1)







|

29
30
31
32
33
34
35
36
37
Debug.AddCard(60303245, 0, 0, k1, 0, k2)
Debug.AddCard(86066372, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(26202165, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)