Overview
Comment: | 0 |
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Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA3-256: |
bc622e07641433a5ed3fec15c13b8c39 |
User & Date: | 顽雨沉风 on 2024-07-20 02:15:31 |
Other Links: | manifest | tags |
Context
2024-07-20
| ||
02:16 | 0 check-in: 02a3f54ace user: 顽雨沉风 tags: trunk | |
02:15 | 0 check-in: bc622e0764 user: 顽雨沉风 tags: trunk | |
02:14 | 0 check-in: 8856dc6419 user: 顽雨沉风 tags: trunk | |
Changes
Modified single/简化版1_310_34.lua from [2433c6c343] to [686c7ac10b].
1 | --[[message | < | | > > > | | > > > | | | | > | | | | | | | | | | | | | | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 | --[[message #[WCS2011]09 ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) Debug.SetPlayerInfo(0, 8000, 0, 0) Debug.SetPlayerInfo(1, 8400, 0, 0) local k1 = LOCATION_MZONE Debug.AddCard(44508094, 1, 1, k1, 2, POS_FACEUP_ATTACK) local k1 = LOCATION_SZONE Debug.AddCard(46652477, 0, 0, k1, 2, POS_FACEDOWN) Debug.AddCard(56120475, 1, 1, k1, 3, POS_FACEDOWN) local k1 = LOCATION_PZONE local k1 = LOCATION_DECK local k1 = LOCATION_EXTRA Debug.AddCard(65749035, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(50091196, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(66698383, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(52687916, 0, 0, k1, 0, POS_FACEDOWN) local k1 = LOCATION_GRAVE Debug.AddCard(93369354, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(16197610, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(13474291, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(80825553, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(80825553, 0, 0, k1, 0, POS_FACEUP) local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(80825553, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(13474291, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(13474291, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(96947648, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(42709949, 0, 0, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd("乱气流") aux.BeginPuzzle() |