游戏王残局简化版

Check-in [b214da8a09]
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Check-in [b214da8a09]

Overview
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Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: b214da8a09d2a7161e8b76863039cb049a2b5a44d43076dd89cb70f1195af3e8
User & Date: 顽雨沉风 on 2024-07-20 09:52:30
Other Links: manifest | tags
Context
2024-07-20
09:58
0 check-in: f575769520 user: 顽雨沉风 tags: trunk
09:52
0 check-in: b214da8a09 user: 顽雨沉风 tags: trunk
09:51
0 check-in: 105c33bdc9 user: 顽雨沉风 tags: trunk
Changes

Modified single/简化版1_520_21.lua from [d3fcb501d3] to [31b4a859be].

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Debug.AddCard(72714392, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(69196160, 0, 0, k1, 0, k2)
Debug.AddCard(36737092, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("加农炮兵")
aux.BeginPuzzle(1, 1)







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Debug.AddCard(72714392, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(69196160, 0, 0, k1, 0, k2)
Debug.AddCard(36737092, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("加农炮兵")
aux.BeginPuzzle(1)

Modified single/简化版1_520_22.lua from [2da9c6c118] to [2dde2a3131].

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local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(44095762, 1, 1, k1, 2, k2)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(14785765, 0, 0, k1, 0, k2)
Debug.AddCard(28183605, 0, 0, k1, 0, k2)
Debug.AddCard(88264978, 0, 0, k1, 0, k2)

Debug.AddCard(876330, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(21249921, 0, 0, k1, 0, k2)
Debug.AddCard(34116027, 0, 0, k1, 0, k2)
Debug.AddCard(39402797, 0, 0, k1, 0, k2)
Debug.AddCard(52687916, 0, 0, k1, 0, k2)
Debug.AddCard(44508094, 0, 0, k1, 0, k2)
Debug.AddCard(56910167, 0, 0, k1, 0, k2)
Debug.AddCard(27337596, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(63487632, 0, 0, k1, 0, k2, true)
Debug.AddCard(59755122, 0, 0, k1, 0, k2, true)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(876330, 0, 0, k1, 0, k2)
Debug.AddCard(876330, 0, 0, k1, 0, k2)
Debug.AddCard(12800777, 0, 0, k1, 0, k2)
Debug.AddCard(89399912, 0, 0, k1, 0, k2)
Debug.AddCard(62265044, 0, 0, k1, 0, k2)
Debug.AddCard(18964575, 1, 1, k1, 0, k2)

Debug.ReloadFieldEnd("银槲剑")
aux.BeginPuzzle()







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local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(44095762, 1, 1, k1, 2, k2)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(14785765, 0, 0, k1, 0, k2)
Debug.AddCard(28183605, 0, 0, k1, 0, k2)
Debug.AddCard(88264978, 0, 0, k1, 0, k2)
Debug.AddCard(876330, 0, 0, k1, 0, k2)
Debug.AddCard(876330, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(21249921, 0, 0, k1, 0, k2)
Debug.AddCard(34116027, 0, 0, k1, 0, k2)
Debug.AddCard(39402797, 0, 0, k1, 0, k2)
Debug.AddCard(52687916, 0, 0, k1, 0, k2)
Debug.AddCard(44508094, 0, 0, k1, 0, k2)
Debug.AddCard(56910167, 0, 0, k1, 0, k2)
Debug.AddCard(27337596, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(63487632, 0, 0, k1, 0, k2, true)
Debug.AddCard(59755122, 0, 0, k1, 0, k2, true)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(876330, 0, 0, k1, 0, k2)

Debug.AddCard(12800777, 0, 0, k1, 0, k2)
Debug.AddCard(89399912, 0, 0, k1, 0, k2)
Debug.AddCard(62265044, 0, 0, k1, 0, k2)
Debug.AddCard(18964575, 1, 1, k1, 0, k2)

Debug.ReloadFieldEnd("龙骑兵团兵器-银槲剑")
aux.BeginPuzzle(1, 1)