游戏王残局简化版

Check-in [aaf3e09ab6]
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Check-in [aaf3e09ab6]

Overview
Comment:
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: aaf3e09ab680529dc599d77078559285a9ef6b304bb2101873e48971c2d444ff
User & Date: 顽雨沉风 on 2024-02-07 11:56:27
Other Links: manifest | tags
Context
2024-02-07
12:26
慢慢来 check-in: 64c3953551 user: 顽雨沉风 tags: trunk
11:56
check-in: aaf3e09ab6 user: 顽雨沉风 tags: trunk
11:23
慢慢来 check-in: d992d8209a user: 顽雨沉风 tags: trunk
Changes

Added single/3_11_DD 枯岳说书人_a62.lua version [4dcac196ad].









































































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--[[message
简语:Inspired by this page (http://roadoftheking.com/dd-advance-combo).
原局:Naim_DDD
]]

Debug.SetAIName("Naim_DDD_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 11000, 0, 0)

--your hand
Debug.AddCard(74069667, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --ragnarok
--~ Debug.AddCard(45206713,0,0,LOCATION_DECK,0,POS_FACEDOWN)		--swirl
--~ Debug.AddCard(46372010,0,0,LOCATION_DECK,0,POS_FACEDOWN)		--gate
Debug.AddCard(11609969, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --kepler

--your deck
Debug.AddCard(73360025, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --swamp
Debug.AddCard(45206713, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --swirl
Debug.AddCard(46372010, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --gate
Debug.AddCard(19580308, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --lamia

--your extra deck
Debug.AddCard(8463720, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --beowulf
Debug.AddCard(74583607, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --genghis
Debug.AddCard(50954680, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --crystal
Debug.AddCard(44852429, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --sieg
Debug.AddCard(987311, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --alex

--opponent's
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --graydle dragon

--Insert any message here
--insert additional message here
Debug.ReloadFieldEnd()
aux.BeginPuzzle(4)

Added single/3_12_英雄 棉花_HERO.lua version [8c92fb7656].















































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--[[message
]]

Debug.SetAIName("MH-HERO")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 4400, 0, 0)

Debug.AddCard(40044918, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(50720316, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(89943723, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(79979666, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(89621922, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(40854197, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(34086406, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(81566151, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(213326, 0, 0, LOCATION_DECK, 2, POS_FACEUP_ATTACK)
Debug.AddCard(75141056, 0, 0, LOCATION_DECK, 3, POS_FACEUP_ATTACK)
Debug.AddCard(45906428, 0, 0, LOCATION_DECK, 4, POS_FACEUP_ATTACK)
Debug.AddCard(35255456, 0, 0, LOCATION_DECK, 5, POS_FACEUP_ATTACK)
Debug.AddCard(40101111, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle(4)

Added single/3_14_No. 枯岳说书人_a57.lua version [f1376e8bd5].

















































































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--[[message
原局:棉花_b20161025
]]

Debug.SetAIName("MH-20161025_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 13700, 0, 0)

--自己的前场
--对方的前场
Debug.AddCard(25793414, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --风魔女-水晶钟
--自己的后场
Debug.AddCard(84298614, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --强化苏生
--对方的后场
--自己的手卡
Debug.AddCard(3606728, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --我我我少女
--对方的手卡
--自己的墓地
Debug.AddCard(57421866, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --等级偷窃虫
Debug.AddCard(52085072, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --绝望神 安提霍普
Debug.AddCard(26082117, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --我我我魔术师
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(31036355, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --强制转移
Debug.AddCard(57421866, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --等级偷窃虫
Debug.AddCard(57421866, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --等级偷窃虫
--对方的卡组
--自己的额外
Debug.AddCard(29085954, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.78 №系档案馆
Debug.AddCard(12533811, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --宝贝虎龙
Debug.AddCard(54366836, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.54 反骨斗士 狮心
Debug.AddCard(65305468, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --未来No.0 未来皇 霍普
Debug.AddCard(33909817, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --森罗的姬芽宫
--对方的额外

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Added single/3_20_黑羽 棉花_nyanyanya.lua version [e0986cb948].



































































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--[[message
]]

Debug.SetAIName("MH-nyanyanya")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 8120, 0, 0)
Debug.AddCard(11384280, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(69015963, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(31053337, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(72714392, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(24696097, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(2322421, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(74892653, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(35952884, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(44508094, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(33236860, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(97489701, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(10406322, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(90660762, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(35329581, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK)
Debug.AddCard(67556500, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(58120309, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK)
Debug.AddCard(35014241, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK)
Debug.AddCard(69196160, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK)
Debug.AddCard(36737092, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK)
Debug.AddCard(6840573, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(12146024, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK)
Debug.AddCard(3732747, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(56120475, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Added single/3_21_同调 棉花_baegg.lua version [dcc58c58ff].



































































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--created by ygopro puzzle maker
Debug.SetAIName("MH-baegg")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 15250, 0, 0)
Debug.AddCard(36484016, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(86327225, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(60365591, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(17375316, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(41517789, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(15839054, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(35952884, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(14017402, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(79606837, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(10406322, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(60800381, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(79606837, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(11901678, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(97077563, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK)
Debug.AddCard(11901678, 0, 0, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(74677422, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
Debug.AddCard(32919136, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK)
Debug.AddCard(63977008, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK)
Debug.AddCard(31036355, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK)
Debug.AddCard(74677422, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK)
local m01 = Debug.AddCard(16229315, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local s01 = Debug.AddCard(77007920, 1, 1, LOCATION_SZONE, 1, POS_FACEUP_ATTACK)
Debug.PreEquip(s01, m01)
Debug.AddCard(81020646, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK)
Debug.AddCard(18964575, 1, 1, LOCATION_HAND, 3, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Added single/3_25_废铁 枯岳说书人_b01.lua version [94623fd386].





















































































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--[[message
废铁
]]

Debug.SetAIName("NH-01")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)
Debug.SetPlayerInfo(0, 1600, 0, 0)
Debug.SetPlayerInfo(1, 10700, 0, 0)

Debug.AddCard(82012319, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(17663375, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(60953949, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(37694547, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(69155991, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(67616300, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(56746202, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(73468603, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(92901944, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(25148255, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(76774528, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(50278554, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(2956282, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
--~ Debug.AddCard(9348522,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(3322931, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
--~ Debug.AddCard(95113856,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(45869829, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK)
Debug.AddCard(9952083, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK)
Debug.AddCard(48497555, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK)
Debug.AddCard(28388296, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
--~ Debug.AddCard(69155991,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(64550682, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(57761191, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
--~ Debug.AddCard(13035077,1,1,LOCATION_SZONE,5,POS_FACEUP_ATTACK)
Debug.AddCard(65957473, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(68075840, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(40838625, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK)
Debug.AddCard(55410871, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(98139712, 1, 1, LOCATION_SZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(26268488, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(35125879, 1, 1, LOCATION_SZONE, 3, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle(3)

Added single/3_27_鬼计 棉花_ghostrick.lua version [c9699fd09f].

















































































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--[[message
步骤过多,谨慎玩耍。
]]

Debug.SetAIName("MH-ghostrick")
Debug.ReloadFieldBegin(DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 8000, 0, 0)
Debug.AddCard(29400787, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(29400787, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(29400787, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(7617062, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(7617062, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(7617062, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(99795159, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(99795159, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(99795159, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(84327329, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(21844576, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(58932615, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(79979666, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(29343734, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(29343734, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(29343734, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(22061412, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(22061412, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(22061412, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(40854197, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(28150174, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(68597372, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(64332231, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(17412721, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(17412721, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(17412721, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(3814632, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(53334641, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(33550694, 0, 0, LOCATION_SZONE, 5, POS_FACEUP_ATTACK)
Debug.AddCard(39980304, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Added single/3_50_风魔女 枯岳说书人_b02.lua version [2a65421da4].



































































































































































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--[[message
大风起兮云飞扬!
]]

Debug.SetAIName("NH-02")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 3100, 0, 0)
Debug.SetPlayerInfo(1, 120500, 0, 0)

Debug.AddCard(66156348, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

Debug.AddCard(7198399, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(99666430, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK, true)
Debug.AddCard(68815132, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(46247516, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
--~ Debug.AddCard(96945958,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(17658803, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(17658803, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(96945958, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(71007216, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(56585883, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(5399521, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(70117860, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(98867329, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(56747793, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(37011715, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(73356503, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(7044562, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(76812113, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
--~ Debug.AddCard(68815132,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(14785765, 0, 0, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
--~ Debug.AddCard(70117860,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(70117860, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
--~ Debug.AddCard(7608148,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
c = Debug.AddCard(21516908, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
c:CompleteProcedure()
Debug.AddCard(80208158, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
c = Debug.AddCard(14577226, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
c:CompleteProcedure()
Debug.AddCard(98506199, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK, true)
Debug.AddCard(70939418, 0, 0, LOCATION_REMOVED, 0, POS_FACEUP_ATTACK)
Debug.AddCard(82044279, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(64880894, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(42110604, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(14816688, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK)
Debug.AddCard(52503575, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK)
Debug.AddCard(19162134, 0, 0, LOCATION_SZONE, 5, POS_FACEUP_ATTACK)
Debug.AddCard(79333300, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK)
Debug.AddCard(79333300, 0, 0, LOCATION_SZONE, 4, POS_FACEDOWN_ATTACK)
Debug.AddCard(67775894, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK)
Debug.AddCard(43722862, 0, 0, LOCATION_DECK, 1, POS_FACEUP_ATTACK)
Debug.AddCard(12525049, 0, 0, LOCATION_DECK, 2, POS_FACEUP_ATTACK)
--~ Debug.AddCard(56585883,0,0,LOCATION_DECK,3,POS_FACEUP_ATTACK)
Debug.AddCard(12247206, 0, 0, LOCATION_DECK, 4, POS_FACEUP_ATTACK)
--~ Debug.AddCard(88392300,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(49267971, 0, 0, LOCATION_DECK, 4, POS_FACEUP_ATTACK)
Debug.AddCard(27753563, 0, 0, LOCATION_DECK, 4, POS_FACEUP_ATTACK)
--~ Debug.AddCard(56585883,0,0,LOCATION_DECK,3,POS_FACEUP_ATTACK)
--~ Debug.AddCard(67775894,0,0,LOCATION_DECK,5,POS_FACEUP_ATTACK)
Debug.AddCard(80161395, 0, 0, LOCATION_DECK, 6, POS_FACEUP_ATTACK)
Debug.AddCard(31178212, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(33776734, 1, 1, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
Debug.AddCard(60643553, 1, 1, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
--~ Debug.AddCard(24731453,1,1,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(64554883, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(1929294, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(12247206, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK)
--~ Debug.AddCard(5833312,1,1,LOCATION_SZONE,5,POS_FACEUP_ATTACK)
Debug.AddCard(71829750, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(14342283, 1, 1, LOCATION_SZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(67616300, 1, 1, LOCATION_SZONE, 5, POS_FACEUP_ATTACK)
Debug.AddCard(44405066, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(46247516, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(29401950, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK)

Debug.AddCard(64554883, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(7198399, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(67949763, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN_ATTACK)
Debug.AddCard(67949763, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle(8)

Added single/4_12_超量 棉花_c01.lua version [5a45807159].



























































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--[[message
原局:枯岳说书人_b04
]]

Debug.SetAIName("NH-04_衍生版_2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 500, 0, 0)
Debug.SetPlayerInfo(1, 30000, 0, 0)

local c1 = Debug.AddCard(55948544, 1, 1, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK)

Debug.AddCard(14558127, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)
local m1 = Debug.AddCard(65403020, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(67441435, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(81035362, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(86099788, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(11366199, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(41147577, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(26268488, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(17016362, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
local s1 = Debug.AddCard(19508728, 0, 0, LOCATION_SZONE, 2, POS_FACEUP)

Debug.AddCard(68462976, 1, 1, LOCATION_SZONE, 5, POS_FACEUP)

Debug.ReloadFieldEnd()
Debug.PreEquip(s1, m1)

fun["印卡"](c1, 3)
aux.BeginPuzzle()

Added single/4_12_超量 蛋总_b01.lua version [0a99d606d7].



























































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--[[message
简语:让我看看还有谁不知道这个知识点
原局:枯岳说书人_b04
]]

Debug.SetAIName("NH-04_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 1, 0, 0)
Debug.SetPlayerInfo(1, 2147483647, 0, 0)
local c1 = Debug.AddCard(55948544, 1, 1, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK)

Debug.AddCard(14558127, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)
local m1 = Debug.AddCard(65403020, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(67441435, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(81035362, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(86099788, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(11366199, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(41147577, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(26268488, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(17016362, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
local s1 = Debug.AddCard(19508728, 0, 0, LOCATION_SZONE, 2, POS_FACEUP)

Debug.AddCard(68462976, 1, 1, LOCATION_SZONE, 5, POS_FACEUP)

Debug.ReloadFieldEnd()
Debug.PreEquip(s1, m1)

fun["印卡"](c1, 2)
aux.BeginPuzzle()

Added single/4_13_DD 枯岳说书人_b16.lua version [d96c274473].



















































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--[[message
]]

Debug.SetAIName("NH-16")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 211700, 0, 0)
Debug.SetPlayerInfo(1, 214700, 0, 0)

Debug.AddCard(25789292, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(08842266, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(21686473, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(37243151, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(9628664, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(48202661, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(69456283, 0, 0, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(34408491, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(44968687, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(47297616, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_DEFENSE)
local m0 = Debug.AddCard(46652477, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN)
local m1 = Debug.AddCard(83764718, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(08964854, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(90162951, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(82593786, 1, 1, LOCATION_GRAVE, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Added single/4_13_超量 枯岳说书人_b04.lua version [0eb5fe1f8e].





































































































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--[[message
不容小觑的似羊动物!
]]

Debug.SetAIName("NH-04")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 4)

Debug.SetPlayerInfo(0, 500, 0, 0)

Debug.SetPlayerInfo(1, 30000, 0, 0)

local c1 = Debug.AddCard(55948544, 1, 1, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK)

Debug.AddCard(14558127, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)

local m1 = Debug.AddCard(65403020, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)

Debug.AddCard(84794011, 1, 1, LOCATION_DECK, 2, POS_FACEUP_ATTACK)

Debug.AddCard(92731455, 1, 1, LOCATION_DECK, 2, POS_FACEUP_ATTACK)

Debug.AddCard(67441435, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)

Debug.AddCard(81035362, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)

local m2 = Debug.AddCard(86099788, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)

Debug.AddCard(11366199, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)

Debug.AddCard(41147577, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)

Debug.AddCard(26268488, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)

Debug.AddCard(17016362, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)

local s2 = Debug.AddCard(38296564, 1, 1, LOCATION_SZONE, 0, POS_FACEUP_ATTACK)

local s1 = Debug.AddCard(19508728, 0, 0, LOCATION_SZONE, 2, POS_FACEUP)

Debug.AddCard(68462976, 1, 1, LOCATION_SZONE, 5, POS_FACEUP)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Debug.PreSetTarget(s2, m2)

Debug.PreEquip(s1, m1)

fun["印卡"](c1, 2, 10)

Added single/4_15_化合兽 枯岳说书人_a61.lua version [8c7878a253].































































































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--[[message
原局:棉花_b20230405
]]

Debug.SetAIName("MH-20230405_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 14200, 0, 0)

--自己的怪兽区
--对方的怪兽区
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) --黑兽龙
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) --黑兽龙
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --黑兽龙
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --黑兽龙
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --黑兽龙
--自己的魔陷区
Debug.AddCard(25669282, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --完全燃烧
Debug.AddCard(80758812, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) --二重烧蚀
--对方的魔陷区
--自己的手卡
Debug.AddCard(81599449, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --化合兽 碳素蟹
Debug.AddCard(77637979, 0, 0, LOCATION_MZONE, 5, POS_FACEUP_ATTACK) --化合兽 碳素蟹
Debug.AddCard(16984449, 0, 0, LOCATION_GRAVE, 4, POS_FACEUP_ATTACK) --炎妖蝶 维尔普斯
--对方的手卡
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(15150371, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --亚马逊灵术师
Debug.AddCard(72305034, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --重起士道-金骑士
Debug.AddCard(16146511, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --真化护法 主教
Debug.AddCard(65959844, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --化合电界
Debug.AddCard(90965652, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --二量合成
Debug.AddCard(44088292, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --进化合兽 二氧鬼神
Debug.AddCard(80476891, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --进化合兽 水蛇龙
Debug.AddCard(55100740, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --化合兽 氢素鹰
--对方的卡组
--自己的额外
Debug.AddCard(38026562, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超化合兽 甲醇双面兽
Debug.AddCard(68300121, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --魔键凭灵-威沛图
Debug.AddCard(27381364, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --卫星闪灵·淘气精灵
Debug.AddCard(64463828, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) --超合魔兽 拉普提诺斯

Debug.ReloadFieldEnd()
aux.BeginPuzzle(false, 1)

Added single/4_24_化合兽 枯岳说书人_a60.lua version [81b11ee9bd].













































































































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--[[message
原局:棉花_b20230405
]]

Debug.SetAIName("MH-20230405")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 14200, 0, 0)

--自己的怪兽区
--对方的怪兽区
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) --黑兽龙
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) --黑兽龙
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --黑兽龙
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --黑兽龙
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --黑兽龙
--自己的魔陷区
Debug.AddCard(57441100, 0, 0, LOCATION_SZONE, 2, POS_FACEUP_ATTACK) --金刚真力
Debug.AddCard(25669282, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --完全燃烧
Debug.AddCard(80758812, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) --二重烧蚀
--对方的魔陷区
--自己的手卡
Debug.AddCard(81599449, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --化合兽 碳素蟹
Debug.AddCard(16984449, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --炎妖蝶 维尔普斯
Debug.AddCard(54485355, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --升华骑士
--对方的手卡
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(24094653, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --融合
Debug.AddCard(95750695, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超二重召唤
Debug.AddCard(34959756, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --活化石
Debug.AddCard(38783169, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --调整鼠骑士
Debug.AddCard(97870394, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --亚马逊灵术师
Debug.AddCard(72305034, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --重起士道-金骑士
Debug.AddCard(16146511, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --真化护法 主教
Debug.AddCard(69488544, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --凤凰剑圣 基亚·弗里德
Debug.AddCard(65959844, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --化合电界
Debug.AddCard(90965652, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --二量合成
Debug.AddCard(44088292, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --进化合兽 二氧鬼神
Debug.AddCard(80476891, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --进化合兽 水蛇龙
Debug.AddCard(55100740, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --化合兽 氢素鹰
--对方的卡组
--自己的额外
Debug.AddCard(38026562, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超化合兽 甲醇双面兽
Debug.AddCard(68300121, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --魔键凭灵-威沛图
Debug.AddCard(59934749, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --圣骑士的追想 伊索德
Debug.AddCard(27381364, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --卫星闪灵·淘气精灵
Debug.AddCard(64463828, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超合魔兽 拉普提诺斯

Debug.ReloadFieldEnd()
aux.BeginPuzzle(false, 1)

Added single/5_11_斩机 枯岳说书人_a64.lua version [656a819dab].

































































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--[[message
简语:你会加减乘除吗?
原局:Naim_MathMech
]]

Debug.SetAIName("Naim_MathMech")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 1000, 0, 0)
Debug.SetPlayerInfo(1, 22500, 0, 0)

--Main Deck
Debug.AddCard(53577438, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(52354896, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(89743495, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(16360142, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
--Extra Deck
Debug.AddCard(42632209, 0, 0, LOCATION_EXTRA, 0, 8)
Debug.AddCard(85692042, 0, 0, LOCATION_EXTRA, 0, 8)
--Hand
Debug.AddCard(41410651, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(17946349, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(57160136, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(80965043, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(27182739, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

--Hand
--Monster Zones
Debug.AddCard(23995346, 1, 1, LOCATION_MZONE, 3, 1, true)
Debug.AddCard(23995346, 1, 1, LOCATION_MZONE, 4, 1, true)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Added single/5_12_抒情歌鸲 枯岳说书人_a63.lua version [4fcaee6532].







































































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--[[message
简语:Multiple attackers are fun when you can abuse them. Even funnier if they can attack directly.
原局:Naim_Lyrilusc
]]

Debug.SetAIName("Naim_Lyrilusc")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 14900, 0, 0)

--your hand
Debug.AddCard(97949165, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) --turquoise
Debug.AddCard(34550857, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) --cobalt
Debug.AddCard(85431040, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) --evil thorn
Debug.AddCard(45452224, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --where arf thou
Debug.AddCard(43422537, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --double summon

--your deck
Debug.AddCard(85431040, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --evil thorn
Debug.AddCard(85431040, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --evil thorn
Debug.AddCard(60954556, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --sapphire
Debug.AddCard(60954556, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --sapphire

--your extra deck
Debug.AddCard(8491961, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --recite starling
Debug.AddCard(8491961, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --recite starling
Debug.AddCard(48608796, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --assembly nightingale

--opponent's
Debug.AddCard(46986414, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --Legendary Fisherman III

--Insert any message here
--insert additional message here
Debug.ReloadFieldEnd()
aux.BeginPuzzle(2)

Added single/5_18_龙星 棉花_b20230320.lua version [3acd34eaed].























































































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--[[message
]]

Debug.SetAIName("MH-20230320")
Debug.ReloadFieldBegin(DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 8000, 0, 0)

--自己的怪兽区
--对方的怪兽区
--自己的魔陷区
--对方的魔陷区
--自己的手卡
Debug.AddCard(1845204, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --简易融合
--对方的手卡
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(14463695, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --捕食嫁接
Debug.AddCard(61677004, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --捕食植物 蛇瓶草眼镜蛇
Debug.AddCard(7394770, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --明亮融合
Debug.AddCard(81846636, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --宝石骑士·小璃
Debug.AddCard(11066358, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --银河海蛇
Debug.AddCard(99946920, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --魔龙星-饕餮
Debug.AddCard(35089369, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --风龙星-蒲牢
--对方的卡组
--自己的额外
Debug.AddCard(66309175, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --捕食植物 凤梨食虫谷精游走鲸
Debug.AddCard(3113836, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --宝石骑士·斜绿
Debug.AddCard(65536818, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --源龙星-望天吼
Debug.AddCard(30983281, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --加速同调星尘龙
Debug.AddCard(15248594, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --炎斩机 原群西格马
Debug.AddCard(90884403, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --究极幻神 奥特美特尔·比希巴尔金
Debug.AddCard(98978921, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --连接蜘蛛
Debug.AddCard(98978921, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --连接蜘蛛
Debug.AddCard(52119435, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --转晶之矿物协调者
Debug.AddCard(71095768, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --武神姬-淡岛
Debug.AddCard(39139935, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.33 先史遗产-超兵器 气能

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Added single/5_19_坏兽 枯岳说书人_a65.lua version [2548f35e76].



















































































































































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--[[message
原局:pkd_a01
]]
Debug.SetAIName("pkd-01_衍生版_01")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 5)

Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 30000, 0, 0)

-----------------

Debug.AddCard(5560911, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(9742784, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(71645242, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
--~ Debug.AddCard(87979586,0,0,LOCATION_HAND,0,POS_FACEDOWN)
--~ Debug.AddCard(87979586,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(87979586, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
--~ Debug.AddCard(21615956,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(64034255, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(48770333, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(28674152, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(75732622, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(11163040, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

-----------------

Debug.AddCard(34408491, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(33698022, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(45815891, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
--~ Debug.AddCard(50321796,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(53325667, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
--~ Debug.AddCard(37675907,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(81846453, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(44405066, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(52119435, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(99111753, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(28776350, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(98978921, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(98095162, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(41999284, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)

-----------------

-----------------

-----------------

-----------------

--~ local c = Debug.AddCard(21887175,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
--~ Debug.PreSummon(c, SUMMON_TYPE_LINK)
--~ local e1=Effect.CreateEffect(c)
--~ e1:SetType(EFFECT_TYPE_SINGLE)
--~ e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
--~ e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
--~ e1:SetRange(LOCATION_MZONE)
--~ e1:SetValue(1)
--~ c:RegisterEffect(e1)
--~ local c = Debug.AddCard(42632209,1,1,LOCATION_MZONE,6,POS_FACEUP_ATTACK)
--~ local e1=Effect.CreateEffect(c)
--~ e1:SetType(EFFECT_TYPE_SINGLE)
--~ e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
--~ e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
--~ e1:SetRange(LOCATION_MZONE)
--~ e1:SetValue(1)
--~ c:RegisterEffect(e1)
Debug.AddCard(16527176, 1, 1, LOCATION_MZONE, 6, POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

--~ Debug.ShowHint("终末不能被战破,双穹不能被效破")

Added single/5_22_圣刻 枯岳说书人_a59.lua version [4f6bed9862].









































































































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--[[message
原局:棉花_b20220202
]]

Debug.SetAIName("MH-20220202")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 11300, 0, 0)

--自己的怪兽区
--对方的怪兽区
Debug.AddCard(81587028, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_DEFENSE) --玩具盒
Debug.AddCard(41721210, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --龙骑士 黑魔术师
--自己的魔陷区
--对方的魔陷区
Debug.AddCard(62279055, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --魔法筒
--自己的手卡
Debug.AddCard(77901552, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --圣刻龙-泰芙龙
Debug.AddCard(4022819, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --圣刻龙-艾西龙
Debug.AddCard(3300267, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --圣刻龙-舒龙
Debug.AddCard(31516413, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --圣刻龙-奈芙龙
Debug.AddCard(78033100, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) --圣刻龙-半龙盖布
--对方的手卡
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(31516413, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --圣刻龙-奈芙龙
Debug.AddCard(4022819, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --圣刻龙-艾西龙
Debug.AddCard(13140300, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --神龙之圣刻印
Debug.AddCard(13140300, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --神龙之圣刻印
Debug.AddCard(13140300, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --神龙之圣刻印
Debug.AddCard(88264978, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --真红眼暗钢龙
Debug.AddCard(88264978, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --真红眼暗钢龙
Debug.AddCard(3300267, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --圣刻龙-舒龙
--对方的卡组
Debug.AddCard(62514770, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --拉长石龙
Debug.AddCard(72717433, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --人偶怪兽 小姑娘
--自己的额外
Debug.AddCard(91949988, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --迅雷之骑士 盖亚龙骑士
Debug.AddCard(91949988, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --迅雷之骑士 盖亚龙骑士
Debug.AddCard(91949988, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --迅雷之骑士 盖亚龙骑士
Debug.AddCard(27337596, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --圣刻龙王-阿图姆龙王
Debug.AddCard(27337596, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --圣刻龙王-阿图姆龙王
Debug.AddCard(27337596, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --圣刻龙王-阿图姆龙王
Debug.AddCard(38495396, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --星圣神龙 托勒密星团M7
Debug.AddCard(49032236, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.81 超重型炮塔列车 优越多拉炮
Debug.AddCard(29669359, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.61 火山恐龙

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Added single/5_6_武器手套 枯岳说书人_a58.lua version [92b4695c82].





































































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--[[message
原局:棉花_b20210116
]]

Debug.SetAIName("MH-20210116")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 16200, 0, 0)
Debug.SetPlayerInfo(1, 16200, 0, 0)

--自己的怪兽区
Debug.AddCard(29071332, 0, 0, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) --武器手套
Debug.AddCard(29071332, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --武器手套
Debug.AddCard(29071332, 0, 0, LOCATION_MZONE, 5, POS_FACEUP_ATTACK) --武器手套
Debug.AddCard(29071332, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) --武器手套
Debug.AddCard(29071332, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --武器手套
Debug.AddCard(29071332, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --武器手套
--对方的怪兽区
Debug.AddCard(33878931, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --武器手套
Debug.AddCard(33878931, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) --武器手套
Debug.AddCard(33878931, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --武器手套
--自己的魔陷区
--对方的魔陷区
--自己的手卡
--对方的手卡
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
--对方的卡组
--自己的额外

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Deleted single/MH-20161025_衍生版_1.lua version [bcee5ae9a1].

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--[[message
]]

Debug.SetAIName("MH-20161025_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 13700, 0, 0)

--自己的前场
--对方的前场
Debug.AddCard(25793414, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --风魔女-水晶钟
--自己的后场
Debug.AddCard(84298614, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --强化苏生
--对方的后场
--自己的手卡
Debug.AddCard(3606728, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --我我我少女
--对方的手卡
--自己的墓地
Debug.AddCard(57421866, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --等级偷窃虫
Debug.AddCard(52085072, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --绝望神 安提霍普
Debug.AddCard(26082117, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --我我我魔术师
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(31036355, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --强制转移
Debug.AddCard(57421866, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --等级偷窃虫
Debug.AddCard(57421866, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --等级偷窃虫
--对方的卡组
--自己的额外
Debug.AddCard(29085954, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.78 №系档案馆
Debug.AddCard(12533811, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --宝贝虎龙
Debug.AddCard(54366836, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.54 反骨斗士 狮心
Debug.AddCard(65305468, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --未来No.0 未来皇 霍普
Debug.AddCard(33909817, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --森罗的姬芽宫
--对方的额外

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Deleted single/MH-20210116.lua version [f72999e709].

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--[[message
]]

Debug.SetAIName("MH-20210116")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 16200, 0, 0)
Debug.SetPlayerInfo(1, 16200, 0, 0)

--自己的怪兽区
Debug.AddCard(29071332, 0, 0, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) --武器手套
Debug.AddCard(29071332, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --武器手套
Debug.AddCard(29071332, 0, 0, LOCATION_MZONE, 5, POS_FACEUP_ATTACK) --武器手套
Debug.AddCard(29071332, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) --武器手套
Debug.AddCard(29071332, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --武器手套
Debug.AddCard(29071332, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --武器手套
--对方的怪兽区
Debug.AddCard(33878931, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --武器手套
Debug.AddCard(33878931, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) --武器手套
Debug.AddCard(33878931, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --武器手套
--自己的魔陷区
--对方的魔陷区
--自己的手卡
--对方的手卡
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
--对方的卡组
--自己的额外

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Deleted single/MH-20220202.lua version [5411e970a3].

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--[[message
圣刻
]]

Debug.SetAIName("MH-20220202")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 11300, 0, 0)

--自己的怪兽区
--对方的怪兽区
Debug.AddCard(81587028, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_DEFENSE) --玩具盒
Debug.AddCard(41721210, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --龙骑士 黑魔术师
--自己的魔陷区
--对方的魔陷区
Debug.AddCard(62279055, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --魔法筒
--自己的手卡
Debug.AddCard(77901552, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --圣刻龙-泰芙龙
Debug.AddCard(4022819, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --圣刻龙-艾西龙
Debug.AddCard(3300267, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --圣刻龙-舒龙
Debug.AddCard(31516413, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --圣刻龙-奈芙龙
Debug.AddCard(78033100, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) --圣刻龙-半龙盖布
--对方的手卡
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(31516413, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --圣刻龙-奈芙龙
Debug.AddCard(4022819, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --圣刻龙-艾西龙
Debug.AddCard(13140300, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --神龙之圣刻印
Debug.AddCard(13140300, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --神龙之圣刻印
Debug.AddCard(13140300, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --神龙之圣刻印
Debug.AddCard(88264978, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --真红眼暗钢龙
Debug.AddCard(88264978, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --真红眼暗钢龙
Debug.AddCard(3300267, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --圣刻龙-舒龙
--对方的卡组
Debug.AddCard(62514770, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --拉长石龙
Debug.AddCard(72717433, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --人偶怪兽 小姑娘
--自己的额外
Debug.AddCard(91949988, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --迅雷之骑士 盖亚龙骑士
Debug.AddCard(91949988, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --迅雷之骑士 盖亚龙骑士
Debug.AddCard(91949988, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --迅雷之骑士 盖亚龙骑士
Debug.AddCard(27337596, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --圣刻龙王-阿图姆龙王
Debug.AddCard(27337596, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --圣刻龙王-阿图姆龙王
Debug.AddCard(27337596, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --圣刻龙王-阿图姆龙王
Debug.AddCard(38495396, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --星圣神龙 托勒密星团M7
Debug.AddCard(49032236, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.81 超重型炮塔列车 优越多拉炮
Debug.AddCard(29669359, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.61 火山恐龙

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Deleted single/MH-20230320.lua version [3acd34eaed].

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--[[message
]]

Debug.SetAIName("MH-20230320")
Debug.ReloadFieldBegin(DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 8000, 0, 0)

--自己的怪兽区
--对方的怪兽区
--自己的魔陷区
--对方的魔陷区
--自己的手卡
Debug.AddCard(1845204, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --简易融合
--对方的手卡
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(14463695, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --捕食嫁接
Debug.AddCard(61677004, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --捕食植物 蛇瓶草眼镜蛇
Debug.AddCard(7394770, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --明亮融合
Debug.AddCard(81846636, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --宝石骑士·小璃
Debug.AddCard(11066358, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --银河海蛇
Debug.AddCard(99946920, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --魔龙星-饕餮
Debug.AddCard(35089369, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --风龙星-蒲牢
--对方的卡组
--自己的额外
Debug.AddCard(66309175, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --捕食植物 凤梨食虫谷精游走鲸
Debug.AddCard(3113836, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --宝石骑士·斜绿
Debug.AddCard(65536818, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --源龙星-望天吼
Debug.AddCard(30983281, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --加速同调星尘龙
Debug.AddCard(15248594, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --炎斩机 原群西格马
Debug.AddCard(90884403, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --究极幻神 奥特美特尔·比希巴尔金
Debug.AddCard(98978921, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --连接蜘蛛
Debug.AddCard(98978921, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --连接蜘蛛
Debug.AddCard(52119435, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --转晶之矿物协调者
Debug.AddCard(71095768, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --武神姬-淡岛
Debug.AddCard(39139935, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.33 先史遗产-超兵器 气能

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Deleted single/MH-20230405.lua version [e66be0a8f1].

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--[[message
]]

Debug.SetAIName("MH-20230405")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 14200, 0, 0)

--自己的怪兽区
--对方的怪兽区
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) --黑兽龙
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) --黑兽龙
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --黑兽龙
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --黑兽龙
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --黑兽龙
--自己的魔陷区
Debug.AddCard(57441100, 0, 0, LOCATION_SZONE, 2, POS_FACEUP_ATTACK) --金刚真力
Debug.AddCard(25669282, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --完全燃烧
Debug.AddCard(80758812, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) --二重烧蚀
--对方的魔陷区
--自己的手卡
Debug.AddCard(81599449, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --化合兽 碳素蟹
Debug.AddCard(16984449, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --炎妖蝶 维尔普斯
Debug.AddCard(54485355, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --升华骑士
--对方的手卡
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(24094653, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --融合
Debug.AddCard(95750695, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超二重召唤
Debug.AddCard(34959756, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --活化石
Debug.AddCard(38783169, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --调整鼠骑士
Debug.AddCard(97870394, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --亚马逊灵术师
Debug.AddCard(72305034, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --重起士道-金骑士
Debug.AddCard(16146511, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --真化护法 主教
Debug.AddCard(69488544, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --凤凰剑圣 基亚·弗里德
Debug.AddCard(65959844, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --化合电界
Debug.AddCard(90965652, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --二量合成
Debug.AddCard(44088292, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --进化合兽 二氧鬼神
Debug.AddCard(80476891, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --进化合兽 水蛇龙
Debug.AddCard(55100740, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --化合兽 氢素鹰
--对方的卡组
--自己的额外
Debug.AddCard(38026562, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超化合兽 甲醇双面兽
Debug.AddCard(68300121, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --魔键凭灵-威沛图
Debug.AddCard(59934749, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --圣骑士的追想 伊索德
Debug.AddCard(27381364, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --卫星闪灵·淘气精灵
Debug.AddCard(64463828, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超合魔兽 拉普提诺斯

Debug.ReloadFieldEnd()
aux.BeginPuzzle(false, 1)
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Deleted single/MH-20230405_衍生版_1.lua version [9f0f176a1e].

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--[[message
]]

Debug.SetAIName("MH-20230405_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 14200, 0, 0)

--自己的怪兽区
--对方的怪兽区
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) --黑兽龙
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) --黑兽龙
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --黑兽龙
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --黑兽龙
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --黑兽龙
--自己的魔陷区
Debug.AddCard(25669282, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --完全燃烧
Debug.AddCard(80758812, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) --二重烧蚀
--对方的魔陷区
--自己的手卡
Debug.AddCard(81599449, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --化合兽 碳素蟹
Debug.AddCard(77637979, 0, 0, LOCATION_MZONE, 5, POS_FACEUP_ATTACK) --化合兽 碳素蟹
Debug.AddCard(16984449, 0, 0, LOCATION_GRAVE, 4, POS_FACEUP_ATTACK) --炎妖蝶 维尔普斯
--对方的手卡
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(15150371, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --亚马逊灵术师
Debug.AddCard(72305034, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --重起士道-金骑士
Debug.AddCard(16146511, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --真化护法 主教
Debug.AddCard(65959844, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --化合电界
Debug.AddCard(90965652, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --二量合成
Debug.AddCard(44088292, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --进化合兽 二氧鬼神
Debug.AddCard(80476891, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --进化合兽 水蛇龙
Debug.AddCard(55100740, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --化合兽 氢素鹰
--对方的卡组
--自己的额外
Debug.AddCard(38026562, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超化合兽 甲醇双面兽
Debug.AddCard(68300121, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --魔键凭灵-威沛图
Debug.AddCard(27381364, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --卫星闪灵·淘气精灵
Debug.AddCard(64463828, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) --超合魔兽 拉普提诺斯

Debug.ReloadFieldEnd()
aux.BeginPuzzle(false, 1)
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Deleted single/MH-HERO.lua version [8c92fb7656].

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--[[message
]]

Debug.SetAIName("MH-HERO")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 4400, 0, 0)

Debug.AddCard(40044918, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(50720316, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(89943723, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(79979666, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(89621922, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(40854197, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(34086406, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(81566151, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(213326, 0, 0, LOCATION_DECK, 2, POS_FACEUP_ATTACK)
Debug.AddCard(75141056, 0, 0, LOCATION_DECK, 3, POS_FACEUP_ATTACK)
Debug.AddCard(45906428, 0, 0, LOCATION_DECK, 4, POS_FACEUP_ATTACK)
Debug.AddCard(35255456, 0, 0, LOCATION_DECK, 5, POS_FACEUP_ATTACK)
Debug.AddCard(40101111, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle(4)
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Deleted single/MH-baegg.lua version [dcc58c58ff].

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--created by ygopro puzzle maker
Debug.SetAIName("MH-baegg")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 15250, 0, 0)
Debug.AddCard(36484016, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(86327225, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(60365591, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(17375316, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(41517789, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(15839054, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(35952884, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(14017402, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(79606837, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(10406322, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(60800381, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(79606837, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(11901678, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(97077563, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK)
Debug.AddCard(11901678, 0, 0, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(74677422, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
Debug.AddCard(32919136, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK)
Debug.AddCard(63977008, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK)
Debug.AddCard(31036355, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK)
Debug.AddCard(74677422, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK)
local m01 = Debug.AddCard(16229315, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local s01 = Debug.AddCard(77007920, 1, 1, LOCATION_SZONE, 1, POS_FACEUP_ATTACK)
Debug.PreEquip(s01, m01)
Debug.AddCard(81020646, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK)
Debug.AddCard(18964575, 1, 1, LOCATION_HAND, 3, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Deleted single/MH-ghostrick.lua version [c9699fd09f].

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--[[message
步骤过多,谨慎玩耍。
]]

Debug.SetAIName("MH-ghostrick")
Debug.ReloadFieldBegin(DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 8000, 0, 0)
Debug.AddCard(29400787, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(29400787, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(29400787, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(7617062, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(7617062, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(7617062, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(99795159, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(99795159, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(99795159, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(84327329, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(21844576, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(58932615, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(79979666, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(29343734, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(29343734, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(29343734, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(22061412, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(22061412, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(22061412, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(40854197, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(28150174, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(68597372, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(64332231, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(17412721, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(17412721, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(17412721, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(3814632, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(53334641, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(33550694, 0, 0, LOCATION_SZONE, 5, POS_FACEUP_ATTACK)
Debug.AddCard(39980304, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Deleted single/MH-nyanyanya.lua version [e0986cb948].

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--[[message
]]

Debug.SetAIName("MH-nyanyanya")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 8120, 0, 0)
Debug.AddCard(11384280, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(69015963, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(31053337, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(72714392, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(24696097, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(2322421, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(74892653, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(35952884, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(44508094, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(33236860, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(97489701, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(10406322, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(90660762, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(35329581, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK)
Debug.AddCard(67556500, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(58120309, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK)
Debug.AddCard(35014241, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK)
Debug.AddCard(69196160, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK)
Debug.AddCard(36737092, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK)
Debug.AddCard(6840573, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(12146024, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK)
Debug.AddCard(3732747, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(56120475, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Deleted single/NH-01.lua version [94623fd386].

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--[[message
废铁
]]

Debug.SetAIName("NH-01")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)
Debug.SetPlayerInfo(0, 1600, 0, 0)
Debug.SetPlayerInfo(1, 10700, 0, 0)

Debug.AddCard(82012319, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(17663375, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(60953949, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(37694547, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(69155991, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(67616300, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(56746202, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(73468603, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(92901944, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(25148255, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(76774528, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(50278554, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(2956282, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
--~ Debug.AddCard(9348522,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(3322931, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
--~ Debug.AddCard(95113856,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(45869829, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK)
Debug.AddCard(9952083, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK)
Debug.AddCard(48497555, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK)
Debug.AddCard(28388296, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
--~ Debug.AddCard(69155991,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(64550682, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(57761191, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
--~ Debug.AddCard(13035077,1,1,LOCATION_SZONE,5,POS_FACEUP_ATTACK)
Debug.AddCard(65957473, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(68075840, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(40838625, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK)
Debug.AddCard(55410871, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(98139712, 1, 1, LOCATION_SZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(26268488, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(35125879, 1, 1, LOCATION_SZONE, 3, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle(3)
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Deleted single/NH-02.lua version [2a65421da4].

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--[[message
大风起兮云飞扬!
]]

Debug.SetAIName("NH-02")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 3100, 0, 0)
Debug.SetPlayerInfo(1, 120500, 0, 0)

Debug.AddCard(66156348, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

Debug.AddCard(7198399, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(99666430, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK, true)
Debug.AddCard(68815132, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(46247516, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
--~ Debug.AddCard(96945958,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(17658803, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(17658803, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(96945958, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(71007216, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(56585883, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(5399521, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(70117860, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(98867329, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(56747793, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(37011715, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(73356503, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(7044562, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(76812113, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
--~ Debug.AddCard(68815132,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(14785765, 0, 0, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
--~ Debug.AddCard(70117860,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(70117860, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
--~ Debug.AddCard(7608148,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
c = Debug.AddCard(21516908, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
c:CompleteProcedure()
Debug.AddCard(80208158, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
c = Debug.AddCard(14577226, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
c:CompleteProcedure()
Debug.AddCard(98506199, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK, true)
Debug.AddCard(70939418, 0, 0, LOCATION_REMOVED, 0, POS_FACEUP_ATTACK)
Debug.AddCard(82044279, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(64880894, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(42110604, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(14816688, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK)
Debug.AddCard(52503575, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK)
Debug.AddCard(19162134, 0, 0, LOCATION_SZONE, 5, POS_FACEUP_ATTACK)
Debug.AddCard(79333300, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK)
Debug.AddCard(79333300, 0, 0, LOCATION_SZONE, 4, POS_FACEDOWN_ATTACK)
Debug.AddCard(67775894, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK)
Debug.AddCard(43722862, 0, 0, LOCATION_DECK, 1, POS_FACEUP_ATTACK)
Debug.AddCard(12525049, 0, 0, LOCATION_DECK, 2, POS_FACEUP_ATTACK)
--~ Debug.AddCard(56585883,0,0,LOCATION_DECK,3,POS_FACEUP_ATTACK)
Debug.AddCard(12247206, 0, 0, LOCATION_DECK, 4, POS_FACEUP_ATTACK)
--~ Debug.AddCard(88392300,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(49267971, 0, 0, LOCATION_DECK, 4, POS_FACEUP_ATTACK)
Debug.AddCard(27753563, 0, 0, LOCATION_DECK, 4, POS_FACEUP_ATTACK)
--~ Debug.AddCard(56585883,0,0,LOCATION_DECK,3,POS_FACEUP_ATTACK)
--~ Debug.AddCard(67775894,0,0,LOCATION_DECK,5,POS_FACEUP_ATTACK)
Debug.AddCard(80161395, 0, 0, LOCATION_DECK, 6, POS_FACEUP_ATTACK)
Debug.AddCard(31178212, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(33776734, 1, 1, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
Debug.AddCard(60643553, 1, 1, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
--~ Debug.AddCard(24731453,1,1,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(64554883, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(1929294, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(12247206, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK)
--~ Debug.AddCard(5833312,1,1,LOCATION_SZONE,5,POS_FACEUP_ATTACK)
Debug.AddCard(71829750, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(14342283, 1, 1, LOCATION_SZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(67616300, 1, 1, LOCATION_SZONE, 5, POS_FACEUP_ATTACK)
Debug.AddCard(44405066, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(46247516, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(29401950, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK)

Debug.AddCard(64554883, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(7198399, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(67949763, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN_ATTACK)
Debug.AddCard(67949763, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle(8)
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Deleted single/NH-04.lua version [0eb5fe1f8e].

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--[[message
不容小觑的似羊动物!
]]

Debug.SetAIName("NH-04")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 4)

Debug.SetPlayerInfo(0, 500, 0, 0)

Debug.SetPlayerInfo(1, 30000, 0, 0)

local c1 = Debug.AddCard(55948544, 1, 1, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK)

Debug.AddCard(14558127, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)

local m1 = Debug.AddCard(65403020, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)

Debug.AddCard(84794011, 1, 1, LOCATION_DECK, 2, POS_FACEUP_ATTACK)

Debug.AddCard(92731455, 1, 1, LOCATION_DECK, 2, POS_FACEUP_ATTACK)

Debug.AddCard(67441435, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)

Debug.AddCard(81035362, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)

local m2 = Debug.AddCard(86099788, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)

Debug.AddCard(11366199, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)

Debug.AddCard(41147577, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)

Debug.AddCard(26268488, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)

Debug.AddCard(17016362, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)

local s2 = Debug.AddCard(38296564, 1, 1, LOCATION_SZONE, 0, POS_FACEUP_ATTACK)

local s1 = Debug.AddCard(19508728, 0, 0, LOCATION_SZONE, 2, POS_FACEUP)

Debug.AddCard(68462976, 1, 1, LOCATION_SZONE, 5, POS_FACEUP)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Debug.PreSetTarget(s2, m2)

Debug.PreEquip(s1, m1)

fun["印卡"](c1, 2, 10)
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Deleted single/NH-04_衍生版_1.lua version [dba9d74298].

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--[[message
让我看看还有谁不知道这个知识点
]]

Debug.SetAIName("NH-04_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 1, 0, 0)
Debug.SetPlayerInfo(1, 2147483647, 0, 0)
local c1 = Debug.AddCard(55948544, 1, 1, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK)

Debug.AddCard(14558127, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)
local m1 = Debug.AddCard(65403020, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(67441435, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(81035362, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(86099788, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(11366199, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(41147577, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(26268488, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(17016362, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
local s1 = Debug.AddCard(19508728, 0, 0, LOCATION_SZONE, 2, POS_FACEUP)

Debug.AddCard(68462976, 1, 1, LOCATION_SZONE, 5, POS_FACEUP)

Debug.ReloadFieldEnd()
Debug.PreEquip(s1, m1)

fun["印卡"](c1, 2)
aux.BeginPuzzle()
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Deleted single/NH-04_衍生版_2.lua version [1f65a22e3e].

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--[[message
]]

Debug.SetAIName("NH-04_衍生版_2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 500, 0, 0)
Debug.SetPlayerInfo(1, 30000, 0, 0)

local c1 = Debug.AddCard(55948544, 1, 1, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK)

Debug.AddCard(14558127, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)
local m1 = Debug.AddCard(65403020, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(67441435, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(81035362, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(86099788, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(11366199, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(41147577, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(26268488, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(17016362, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
local s1 = Debug.AddCard(19508728, 0, 0, LOCATION_SZONE, 2, POS_FACEUP)

Debug.AddCard(68462976, 1, 1, LOCATION_SZONE, 5, POS_FACEUP)

Debug.ReloadFieldEnd()
Debug.PreEquip(s1, m1)

fun["印卡"](c1, 3)
aux.BeginPuzzle()
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Deleted single/NH-16.lua version [d96c274473].

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--[[message
]]

Debug.SetAIName("NH-16")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 211700, 0, 0)
Debug.SetPlayerInfo(1, 214700, 0, 0)

Debug.AddCard(25789292, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(08842266, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(21686473, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(37243151, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(9628664, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(48202661, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(69456283, 0, 0, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(34408491, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(44968687, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(47297616, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_DEFENSE)
local m0 = Debug.AddCard(46652477, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN)
local m1 = Debug.AddCard(83764718, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(08964854, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(90162951, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(82593786, 1, 1, LOCATION_GRAVE, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Deleted single/Naim_DDD_衍生版_1.lua version [dc0d8a7c26].

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--[[message
Inspired by this page (http://roadoftheking.com/dd-advance-combo).
]]

Debug.SetAIName("Naim_DDD_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 11000, 0, 0)

--your hand
Debug.AddCard(74069667, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --ragnarok
--~ Debug.AddCard(45206713,0,0,LOCATION_DECK,0,POS_FACEDOWN)		--swirl
--~ Debug.AddCard(46372010,0,0,LOCATION_DECK,0,POS_FACEDOWN)		--gate
Debug.AddCard(11609969, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --kepler

--your deck
Debug.AddCard(73360025, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --swamp
Debug.AddCard(45206713, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --swirl
Debug.AddCard(46372010, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --gate
Debug.AddCard(19580308, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --lamia

--your extra deck
Debug.AddCard(8463720, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --beowulf
Debug.AddCard(74583607, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --genghis
Debug.AddCard(50954680, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --crystal
Debug.AddCard(44852429, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --sieg
Debug.AddCard(987311, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --alex

--opponent's
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --graydle dragon

--Insert any message here
--insert additional message here
Debug.ReloadFieldEnd()
aux.BeginPuzzle(4)
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Deleted single/Naim_Lyrilusc.lua version [b4fe526eb0].

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--[[message
Multiple attackers are fun when you can abuse them. Even funnier if they can attack directly.
]]

Debug.SetAIName("Naim_Lyrilusc")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 14900, 0, 0)

--your hand
Debug.AddCard(97949165, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) --turquoise
Debug.AddCard(34550857, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) --cobalt
Debug.AddCard(85431040, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) --evil thorn
Debug.AddCard(45452224, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --where arf thou
Debug.AddCard(43422537, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --double summon

--your deck
Debug.AddCard(85431040, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --evil thorn
Debug.AddCard(85431040, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --evil thorn
Debug.AddCard(60954556, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --sapphire
Debug.AddCard(60954556, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --sapphire

--your extra deck
Debug.AddCard(8491961, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --recite starling
Debug.AddCard(8491961, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --recite starling
Debug.AddCard(48608796, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --assembly nightingale

--opponent's
Debug.AddCard(46986414, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --Legendary Fisherman III

--Insert any message here
--insert additional message here
Debug.ReloadFieldEnd()
aux.BeginPuzzle(2)
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Deleted single/Naim_MathMech.lua version [bf8475d185].

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--[[message
你会加减乘除吗?
]]

Debug.SetAIName("Naim_MathMech")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 1000, 0, 0)
Debug.SetPlayerInfo(1, 22500, 0, 0)

--Main Deck
Debug.AddCard(53577438, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(52354896, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(89743495, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(16360142, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
--Extra Deck
Debug.AddCard(42632209, 0, 0, LOCATION_EXTRA, 0, 8)
Debug.AddCard(85692042, 0, 0, LOCATION_EXTRA, 0, 8)
--Hand
Debug.AddCard(41410651, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(17946349, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(57160136, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(80965043, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(27182739, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

--Hand
--Monster Zones
Debug.AddCard(23995346, 1, 1, LOCATION_MZONE, 3, 1, true)
Debug.AddCard(23995346, 1, 1, LOCATION_MZONE, 4, 1, true)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Deleted single/pkd-01_衍生版_01.lua version [bcda7184f4].

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Debug.SetAIName("pkd-01_衍生版_01")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 5)

Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 30000, 0, 0)

-----------------

Debug.AddCard(5560911, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(9742784, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(71645242, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
--~ Debug.AddCard(87979586,0,0,LOCATION_HAND,0,POS_FACEDOWN)
--~ Debug.AddCard(87979586,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(87979586, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
--~ Debug.AddCard(21615956,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(64034255, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(48770333, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(28674152, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(75732622, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(11163040, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

-----------------

Debug.AddCard(34408491, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(33698022, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(45815891, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
--~ Debug.AddCard(50321796,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(53325667, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
--~ Debug.AddCard(37675907,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(81846453, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(44405066, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(52119435, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(99111753, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(28776350, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(98978921, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(98095162, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(41999284, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)

-----------------

-----------------

-----------------

-----------------

--~ local c = Debug.AddCard(21887175,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
--~ Debug.PreSummon(c, SUMMON_TYPE_LINK)
--~ local e1=Effect.CreateEffect(c)
--~ e1:SetType(EFFECT_TYPE_SINGLE)
--~ e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
--~ e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
--~ e1:SetRange(LOCATION_MZONE)
--~ e1:SetValue(1)
--~ c:RegisterEffect(e1)
--~ local c = Debug.AddCard(42632209,1,1,LOCATION_MZONE,6,POS_FACEUP_ATTACK)
--~ local e1=Effect.CreateEffect(c)
--~ e1:SetType(EFFECT_TYPE_SINGLE)
--~ e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
--~ e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
--~ e1:SetRange(LOCATION_MZONE)
--~ e1:SetValue(1)
--~ c:RegisterEffect(e1)
Debug.AddCard(16527176, 1, 1, LOCATION_MZONE, 6, POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

--~ Debug.ShowHint("终末不能被战破,双穹不能被效破")
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Modified 残局文料/补记.md from [72472de3bb] to [bda5a256aa].

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无序号+系名+局名,因软件名宽不够。
序号+局名,如四妹系列,其益或在见名而知局内主字段,然英语差者不得此。
大量局名用阿斯克码表,因软件早期不许汉语。
今已许汉语,故欲用之。
除几人有多系名外,系名实为作者简称。
见某人怨局名,序号多而不显内。
再虑重名,综上,得下:
> 规名(数字)_效卡数(数字)_局内一字段名_作者简称[_避重序号(数字)]
中括号内为可选,小括号内为形式。
他人多用连接线,而此用下划线,以避混。
好,试之,例如:
> MH01
改为:
> 5_19_魔轰神_棉花_a01
似可行,按此办。







|







24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
无序号+系名+局名,因软件名宽不够。
序号+局名,如四妹系列,其益或在见名而知局内主字段,然英语差者不得此。
大量局名用阿斯克码表,因软件早期不许汉语。
今已许汉语,故欲用之。
除几人有多系名外,系名实为作者简称。
见某人怨局名,序号多而不显内。
再虑重名,综上,得下:
> 规名(数字)_效卡数(数字)_局内一字段名 作者简称[_避重序号(数字)]
中括号内为可选,小括号内为形式。
他人多用连接线,而此用下划线,以避混。
好,试之,例如:
> MH01
改为:
> 5_19_魔轰神_棉花_a01
似可行,按此办。