游戏王残局简化版

Check-in [9f3ae7f843]
Login

Check-in [9f3ae7f843]

Overview
Comment:0.0.789
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: 9f3ae7f843a3e8fd3b00ae2c3c2347e306501f481fcbe59b56fe22bc65473c15
User & Date: 顽雨沉风 on 2023-07-07 02:05:50
Other Links: manifest | tags
Context
2023-07-07
02:06
0.0.790 check-in: 126218d834 user: 顽雨沉风 tags: trunk
02:05
0.0.789 check-in: 9f3ae7f843 user: 顽雨沉风 tags: trunk
02:02
0.0.788 check-in: cf4246c9c7 user: 顽雨沉风 tags: trunk
Changes

Modified single/MH-nyanyanya.lua from [cab2ec9e6e] to [d83be32de6].

1
2
3
4
5
6




7
8
9
10
11
12
13
--[[message
卡数:20
规则:大师3
棉花摆烂,不想写简介。
]]
--created by ygopro puzzle maker 




Debug.SetAIName("棉花")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8120,0,0)
Debug.AddCard(11384280,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(69015963,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(31053337,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)

<
<
<

|
>
>
>
>







1



2
3
4
5
6
7
8
9
10
11
12
13
14
--[[message



]]

--~ 必须位于残局文件顶部
--~ 加载残局函数库
Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP)

Debug.SetAIName("棉花")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8120,0,0)
Debug.AddCard(11384280,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(69015963,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(31053337,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
Debug.AddCard(36737092,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK)
Debug.AddCard(6840573,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(12146024,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
Debug.AddCard(3732747,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(56120475,1,1,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK)
Debug.ReloadFieldEnd()
--~ Debug.ShowHint("在这个回合取得胜利!")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残群181175613") end)
Duel.RegisterEffect(e999,0)







<

|
<
<
<
<
|
<
30
31
32
33
34
35
36

37
38




39

Debug.AddCard(36737092,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK)
Debug.AddCard(6840573,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(12146024,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
Debug.AddCard(3732747,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(56120475,1,1,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK)
Debug.ReloadFieldEnd()

aux.BeginPuzzle()





fun["开通知"]()