Overview
Comment: | 0 |
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Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA3-256: |
8e4c922bcc182e7ab36658b1fd67444a |
User & Date: | 顽雨沉风 on 2024-06-24 02:36:35 |
Other Links: | manifest | tags |
Context
2024-06-24
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02:40 | 0 check-in: 0f5d17e109 user: 顽雨沉风 tags: trunk | |
02:36 | 0 check-in: 8e4c922bcc user: 顽雨沉风 tags: trunk | |
02:14 | 0 check-in: cecc2d3bd3 user: 顽雨沉风 tags: trunk | |
Changes
Deleted single/ABC_3C_01.lua version [fcec681a9a].
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Added single/枯岳说书人_3C_01.lua version [fcec681a9a].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 | --[[message 维护:2024-06-24 标签:#有人打不过 #ABC ]] --ABC Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 17450, 0, 0) Debug.AddCard(21790410, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(21977828, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(21977828, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(68184115, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) Debug.AddCard(21790410, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(19613556, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) Debug.AddCard(91949988, 0, 0, LOCATION_EXTRA, 2, POS_FACEDOWN) Debug.AddCard(91949988, 0, 0, LOCATION_EXTRA, 2, POS_FACEDOWN) Debug.AddCard(44505297, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) Debug.AddCard(29669359, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) Debug.AddCard(29669359, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) Debug.AddCard(69207766, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) Debug.AddCard(02461031, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) Debug.AddCard(68184115, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) Debug.AddCard(23995346, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) Debug.AddCard(23995346, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() |