Overview
Comment: | 0.0.2156 |
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Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA3-256: |
81e77a6d9bda380541f882b3bdd92157 |
User & Date: | 顽雨沉风 on 2023-07-24 13:58:12 |
Other Links: | manifest | tags |
Context
2023-07-24
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13:59 | 0.0.2157 check-in: 929e290c54 user: 顽雨沉风 tags: trunk | |
13:58 | 0.0.2156 check-in: 81e77a6d9b user: 顽雨沉风 tags: trunk | |
13:40 | 0.0.2155 check-in: 2dda50004e user: 顽雨沉风 tags: trunk | |
Changes
Added single/AlphaKretin_08b_Brilliant.lua version [e966ce5d56].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 | --[[message How much havoc can 1 Brilliant Fusion cause? Alternate combo ]] Debug.SetAIName("AlphaKretin") Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI+DUEL_ATTACK_FIRST_TURN,3) Debug.SetPlayerInfo(0,1000,0,0) Debug.SetPlayerInfo(1,4300,0,0) --AI's field. local c=Debug.AddCard(51814159,0,0,LOCATION_MZONE,0,POS_FACEUP_DEFENSE) --Nekroz of Vulture Debug.AddCard(51788412,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --Jobbed to RR Debug.AddCard(21648584,1,1,LOCATION_SZONE,2,POS_FACDOWN) --RRReady --AI's Extra Deck --AI’s GY --Player's Extra Deck Debug.AddCard(3113836,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --GK Seraph Debug.AddCard(25862681,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --AFD Debug.AddCard(2403771,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --Power Tool Debug.AddCard(83810690,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --Wane Debug.AddCard(64245689,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --Meliae of the EARTH Debug.AddCard(80117527,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --Crazeye’s Rank-Down Debug.AddCard(96157835,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --Raidraptor Bum Falcon Debug.AddCard(23603403,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --Destroyer of Chaos Giant --Player's Hand Debug.AddCard(7394770,0,0,LOCATION_HAND,0,POS_FACEDOWN) --Brilliant Debug.AddCard(91350799,0,0,LOCATION_HAND,0,POS_FACEDOWN) --Cake Owl Debug.AddCard(12980373,0,0,LOCATION_HAND,0,POS_FACEDOWN) --Cake Cat Debug.AddCard(41201386,0,0,LOCATION_HAND,0,POS_FACEDOWN) --Rum Raid --Player's Field --Player's Main Deck Debug.AddCard(75782277,0,0,LOCATION_DECK,0,POS_FACEDOWN) --Hunting Ground Debug.AddCard(11066358,0,0,LOCATION_DECK,0,POS_FACEDOWN) --GalSerp Debug.AddCard(81846636,0,0,LOCATION_DECK,0,POS_FACEDOWN) --GK Lazuli Debug.AddCard(52404456,0,0,LOCATION_DECK,0,POS_FACEDOWN) --Cake Postman Debug.AddCard(14001430,0,0,LOCATION_DECK,0,POS_FACEDOWN) --Cake Castle Debug.AddCard(67441435,0,0,LOCATION_DECK,0,POS_FACEDOWN) --Gulb Debug.AddCard(90238142,0,0,LOCATION_DECK,0,POS_FACEDOWN) --Harpie Channeler Debug.AddCard(52040216,0,0,LOCATION_DECK,0,POS_FACEDOWN) --Harpie Dargon Debug.AddCard(9622164,0,0,LOCATION_DECK,0,POS_FACEDOWN) --DDR Debug.AddCard(9622164,0,0,LOCATION_DECK,0,POS_FACEDOWN) --DDR Debug.AddCard(9622164,0,0,LOCATION_DECK,0,POS_FACEDOWN) --DDR --Player's GY Debug.ReloadFieldEnd() --Below makes it a one turn puzzle. --aux.BeginPuzzle() --Thanks to Senpaizuri for the below... Changing control in puzzles sure is a headache --Pre-draw local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_PREDRAW) e1:SetProperty(EFFECT_FLAG_NO_TURN_RESET) e1:SetCountLimit(1,57005) e1:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) Duel.GetControl(c,1-tp) end) Duel.RegisterEffect(e1,0) --Puzzle Start local e1=Effect.GlobalEffect() e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_TURN_END) e1:SetCountLimit(1) e1:SetOperation(Auxiliary.PuzzleOp) Duel.RegisterEffect(e1,0) --LOCATION_DECK --LOCATION_SZONE --LOCATION_GRAVE --LOCATION_HAND --LOCATION_MZONE --LOCATION_EXTRA --LOCATION_REMOVED --POS_FACEDOWN --POS_FACEDOWN_DEFENSE --POS_FACEUP --POS_FACEUP_DEFENSE --POS_FACEUP_ATTACK --Debug.PreEquip(e1,c1) --Debug.PreSummon(c,type) --Debug.AddCard() --aux.BeginPuzzle() |