Overview
Comment: | 0 |
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Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA3-256: |
7e1849c15c8e56d3e2e7d1acb282a46e |
User & Date: | 顽雨沉风 on 2024-06-27 08:25:02 |
Other Links: | manifest | tags |
Context
2024-06-27
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08:27 | 0 check-in: a5616b998c user: 顽雨沉风 tags: trunk | |
08:25 | 0 check-in: 7e1849c15c user: 顽雨沉风 tags: trunk | |
08:22 | 0 check-in: a8393d7a2e user: 顽雨沉风 tags: trunk | |
Changes
Modified script/c0.lua from [dea14af374] to [55db02fd1f].
1 2 3 4 5 6 7 8 | local string = string local table = table local Debug = Debug local Effect = Effect local Duel = Duel local Card = Card local d = {} local f = {} | < | | | | | | | | | | | | | | | | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 | local string = string local table = table local Debug = Debug local Effect = Effect local Duel = Duel local Card = Card local d = {} local f = {} d["排_效果卡的类型"] = { TYPE_SPELL, TYPE_TRAP, TYPE_EFFECT, } d["排_非效果灵摆怪兽的卡编"] = { 28363749, 19474136, 17390179, 83980492, } d["数_所有区域"] = LOCATION_HAND + LOCATION_MZONE + LOCATION_SZONE + LOCATION_GRAVE + LOCATION_REMOVED + LOCATION_DECK + LOCATION_EXTRA do local k1 --~ 这一局所适用规则的对 k1 = { [3] = "大师规则 ", [4] = "新大师规则(2017) ", [5] = "大师规则(2020) ", } f["Debug.ReloadFieldBegin"] = _G.Debug.ReloadFieldBegin --~ 模 --~ 则数 function _G.Debug.ReloadFieldBegin(o1, o2) d["数_假洗卡"] = o1 & DUEL_PSEUDO_SHUFFLE d["数_战斗阶段"] = o1 & DUEL_ATTACK_FIRST_TURN d["数_人工智能"] = o1 & DUEL_SIMPLE_AI if o2 then s["则"] = k1[o2] else s["则"] = k1[5] end s["Debug.ReloadFieldBegin"](o1, o2) end end f["不被连锁"] = function() Duel.SetChainLimit(aux.FALSE) return true end d["是否有效果卡"] = function(card) for i = 1, #d["排_非效果灵摆怪兽的卡编"] do if Card.IsCode(card, d["排_非效果灵摆怪兽的卡编"][i]) then return false end end return true end do local k1 --~ “调该效果”的效果 --~ “调该效果”的玩家 s["_开局选卡入手"] = function(o1, o2) local k2 --~ 玩家选定的卡 k2 = Duel.SelectMatchingCard(o2, Card.IsAbleToHand, o2, LOCATION_DECK, 0, k1, k1, nil) Duel.SendtoHand(k2, nil, REASON_RULE) o1:Reset() end s["开局选卡入手"] = function(o1) local k2 d["数_选卡"] = o1 --~ 「开局选卡入手」之量 k1 = o1 --~ 效果 k2 = Effect.GlobalEffect() k2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS) k2:SetCode(EVENT_ADJUST) k2:SetCondition(aux.TRUE) k2:SetOperation(s["_开局选卡入手"]) Duel.RegisterEffect(k2, 0) |
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136 137 138 139 140 141 142 | k5:SetOperation(f["_印卡"]) o1:RegisterEffect(k5) end end f["开局提示"] = function() local k1, k2, k3 --~ 这一局的效果卡数量 | | | | | | 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 | k5:SetOperation(f["_印卡"]) o1:RegisterEffect(k5) end end f["开局提示"] = function() local k1, k2, k3 --~ 这一局的效果卡数量 k2 = Duel.GetMatchingGroupCount(d["是否有效果卡"], 0, d["数_所有区域"], d["数_所有区域"], nil) --~ 超量素材的组 k3 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE) for o1 in aux.Next(k3) do if d["是否有效果卡"](o1) then k2 = k2 + 1 end end --~ 开局说明 k1 = k2 .. "卡 " .. s["则"] if d["数_假洗卡"] == 0 then else k1 = k1 .. "假洗卡 " end if d["数_战斗阶段"] == 0 then k1 = k1 .. "无战斗阶段 " end if d["数_人工智能"] == 0 then k1 = k1 .. "无人工智能 " end if d["数_选卡"] then k1 = k1 .. "选" .. d["数_选卡"] .. "卡 " end if d["数_禁格"] then k1 = k1 .. "禁" .. d["数_禁格"] .. "怪格 " |
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