Overview
Comment: | 0.0.284 |
---|---|
Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA3-256: |
764e19ffcce22d13f7f0e1a04e8ee21f |
User & Date: | 顽雨沉风 on 2023-06-28 08:57:28 |
Other Links: | manifest | tags |
Context
2023-06-28
| ||
09:08 | 0.0.285 check-in: 1e57e70ae4 user: 顽雨沉风 tags: trunk | |
08:57 | 0.0.284 check-in: 764e19ffcc user: 顽雨沉风 tags: trunk | |
08:49 | 0.0.283 check-in: a3375492e8 user: 顽雨沉风 tags: trunk | |
Changes
Added 31.Cluster of Shark Offensive_衍生版_1.lua version [3cd73accc6].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 | --[[message 卡数:43 规则:大师3 群鲨攻势 ]] Debug.SetAIName("四妹") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3) Debug.SetPlayerInfo(0,1100,0,0) Debug.SetPlayerInfo(1,51200,0,0) Debug.AddCard(25067275,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(67675300,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(9952083,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(43138260,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(56747793,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(40916023,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(3972721,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(15893860,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(72355441,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(64319467,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(1845204,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(96947648,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(26400609,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(90303176,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(72355441,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(62023839,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) Debug.AddCard(51282878,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) Debug.AddCard(27174286,0,0,LOCATION_SZONE,1,POS_FACEDOWN) Debug.AddCard(26708437,0,0,LOCATION_SZONE,2,POS_FACEDOWN) Debug.AddCard(7092142,0,0,LOCATION_SZONE,3,POS_FACEDOWN) Debug.AddCard(21044178,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(21044178,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(440556,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(65676461,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(65676461,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(49221191,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(52687916,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(80516007,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(31320433,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(25853045,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(12275533,1,1,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(82593786,1,1,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(30042158,1,1,LOCATION_GRAVE,0,POS_FACEDOWN) Debug.AddCard(39823987,1,1,LOCATION_GRAVE,0,POS_FACEDOWN,true) Debug.AddCard(44155002,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK,true) Debug.AddCard(94515289,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK,true) Debug.AddCard(66818682,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK,true) Debug.AddCard(93353691,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK,true) Debug.AddCard(44508094,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK,true) Debug.AddCard(80887714,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(20721759,1,1,LOCATION_SZONE,1,POS_FACEDOWN) Debug.AddCard(84136000,1,1,LOCATION_SZONE,2,POS_FACEDOWN) Debug.AddCard(96008713,1,1,LOCATION_SZONE,3,POS_FACEDOWN) Debug.AddCard(75105429,1,1,LOCATION_SZONE,4,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() local str = {} local fun = {} local cache_1 local cache_2 fun["通关邀请"] = function() local effect_1 effect_1 = Effect.GlobalEffect() effect_1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS) effect_1:SetCode(EVENT_DAMAGE) function cache_1() cache_1 = Duel.GetLP(1) if cache_1 <= 0 then cache_1 = true else cache_1 = false end return cache_1 end effect_1:SetCondition(cache_1) function cache_1() Debug.ShowHint("残局群181175613") return end effect_1:SetOperation(cache_1) Duel.RegisterEffect(effect_1 , 0) end fun["开局添加手卡"] = function(str_1) local effect_1 effect_1 = Effect.GlobalEffect() effect_1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS) effect_1:SetCode(EVENT_ADJUST) effect_1:SetCountLimit(1) function cache_1() return true end effect_1:SetCondition(cache_1) function cache_1(effect_event , player_who_activate_the_effect) str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect , Card.IsAbleToHand , player_who_activate_the_effect , LOCATION_DECK , 0 , str_1 , str_1 , nil) Duel.SendtoHand(str["玩家选定的卡"] , nil , REASON_RULE) end effect_1:SetOperation(cache_1) Duel.RegisterEffect(effect_1 , 0) end fun["通关邀请"]() fun["开局添加手卡"](6) |