游戏王残局简化版

Check-in [74eabaeb8b]
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Check-in [74eabaeb8b]

Overview
Comment:0.0.2703
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: 74eabaeb8bfec742169396bcbcd119007c01768992ea77cc65e43e1cd6446d00
User & Date: 顽雨沉风 on 2023-10-12 06:50:05
Other Links: manifest | tags
Context
2023-10-12
06:50
0.0.2704 check-in: b72b2b6398 user: 顽雨沉风 tags: trunk
06:50
0.0.2703 check-in: 74eabaeb8b user: 顽雨沉风 tags: trunk
06:17
0.0.2702 check-in: 3c57fe379b user: 顽雨沉风 tags: trunk
Changes

Modified single/X-LV-54.lua from [6394d4bde6] to [45f2fa559c].

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Debug.SetAIName("X-LV-54")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)


Debug.SetPlayerInfo(0,6400,0,0)
Debug.SetPlayerInfo(1,800,0,0)

-----------------

Debug.AddCard(36668118,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(28279543,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(21615956,0,0,LOCATION_DECK,0,POS_FACEDOWN)




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Debug.SetAIName("X-LV-54")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

--6400
Debug.SetPlayerInfo(0,20000,0,0)
Debug.SetPlayerInfo(1,800,0,0)

-----------------

Debug.AddCard(36668118,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(28279543,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(21615956,0,0,LOCATION_DECK,0,POS_FACEDOWN)
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-----------------


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Debug.AddCard(76539047,1,1,LOCATION_SZONE,0,POS_FACEUP)


Debug.AddCard(27134689,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(27134689,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(27134689,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()







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-----------------


-----------------

Debug.AddCard(76539047,1,1,LOCATION_SZONE,0,POS_FACEUP)
Debug.AddCard(19763315,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(87571563,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(27134689,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(27134689,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(27134689,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()