Overview
Comment: | 0.0.1272 |
---|---|
Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA3-256: |
6f18df27866ca0bd9d1dbb4cb4a49c48 |
User & Date: | 顽雨沉风 on 2023-07-14 12:18:39 |
Other Links: | manifest | tags |
Context
2023-07-14
| ||
12:18 | 0.0.1273 check-in: 6f8f115f2e user: 顽雨沉风 tags: trunk | |
12:18 | 0.0.1272 check-in: 6f18df2786 user: 顽雨沉风 tags: trunk | |
12:10 | 0.0.1271 check-in: d80eae09b2 user: 顽雨沉风 tags: trunk | |
Changes
Added single/Scrap.lua version [1f0cd35dbc].
> > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 | --puzzle1 Debug.SetAIName("Scrap") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI) Debug.SetPlayerInfo(0,100,0,0) Debug.SetPlayerInfo(1,5900,0,0) Debug.AddCard(33396948,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(16638212,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(56746202,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(16638212,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(76774528,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(96930127,0,0,LOCATION_GRAVE,0,POS_FACEUP) Debug.AddCard(57421866,0,0,LOCATION_GRAVE,0,POS_FACEUP) Debug.AddCard(19139516,0,0,LOCATION_GRAVE,0,POS_FACEUP) Debug.AddCard(50091196,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(62560742,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(76774528,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(90953320,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(44508094,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(24696097,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(35952884,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(77336644,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(67030233,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(70902743,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) Debug.AddCard(70902743,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() Debug.ShowHint("Win in this turn!") aux.BeginPuzzle() |