Overview
Comment: | 0.0.2593 |
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Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA3-256: |
6a7a1c1fb33ef3331d43bea345bd415b |
User & Date: | 顽雨沉风 on 2023-10-04 14:33:12 |
Other Links: | manifest | tags |
Context
2023-10-06
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01:42 | 0.0.2594 check-in: 93dad078e4 user: 顽雨沉风 tags: trunk | |
2023-10-04
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14:33 | 0.0.2593 check-in: 6a7a1c1fb3 user: 顽雨沉风 tags: trunk | |
08:23 | 0.0.2592 check-in: 15e658214a user: 顽雨沉风 tags: trunk | |
Changes
Modified script/异界共鸣-同调融合.html from [e65e5c49e5] to [6ad2c2d096].
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30 31 32 33 34 35 36 | <nav id="TOC" role="doc-toc"> <ul> <li><a href="#异界共鸣-同调融合" id="toc-异界共鸣-同调融合"><span class="toc-section-number">1</span> 异界共鸣-同调融合</a> <ul> <li><a href="#效果" id="toc-效果"><span class="toc-section-number">1.1</span> 效果</a></li> <li><a href="#相关" id="toc-相关"><span class="toc-section-number">1.2</span> 相关</a> <ul> | | | | | | | < | | < | < | | < | | < | < | < | < | < | 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 | <nav id="TOC" role="doc-toc"> <ul> <li><a href="#异界共鸣-同调融合" id="toc-异界共鸣-同调融合"><span class="toc-section-number">1</span> 异界共鸣-同调融合</a> <ul> <li><a href="#效果" id="toc-效果"><span class="toc-section-number">1.1</span> 效果</a></li> <li><a href="#相关" id="toc-相关"><span class="toc-section-number">1.2</span> 相关</a> <ul> <li><a href="#正常" id="toc-正常"><span class="toc-section-number">1.2.1</span> 正常</a></li> <li><a href="#正常-1" id="toc-正常-1"><span class="toc-section-number">1.2.2</span> 正常</a></li> <li><a href="#异常" id="toc-异常"><span class="toc-section-number">1.2.3</span> 异常</a></li> </ul></li> <li><a href="#无关" id="toc-无关"><span class="toc-section-number">1.3</span> 无关</a> <ul> <li><a href="#异常-1" id="toc-异常-1"><span class="toc-section-number">1.3.1</span> 异常</a></li> <li><a href="#异常-2" id="toc-异常-2"><span class="toc-section-number">1.3.2</span> 异常</a></li> <li><a href="#异常-3" id="toc-异常-3"><span class="toc-section-number">1.3.3</span> 异常</a></li> <li><a href="#异常-4" id="toc-异常-4"><span class="toc-section-number">1.3.4</span> 异常</a></li> <li><a href="#异常-5" id="toc-异常-5"><span class="toc-section-number">1.3.5</span> 异常</a></li> <li><a href="#异常-6" id="toc-异常-6"><span class="toc-section-number">1.3.6</span> 异常</a></li> <li><a href="#异常-7" id="toc-异常-7"><span class="toc-section-number">1.3.7</span> 异常</a></li> <li><a href="#异常-8" id="toc-异常-8"><span class="toc-section-number">1.3.8</span> 异常</a></li> <li><a href="#异常-9" id="toc-异常-9"><span class="toc-section-number">1.3.9</span> 异常</a></li> <li><a href="#异常-10" id="toc-异常-10"><span class="toc-section-number">1.3.10</span> 异常</a></li> <li><a href="#异常-11" id="toc-异常-11"><span class="toc-section-number">1.3.11</span> 异常</a></li> <li><a href="#异常-12" id="toc-异常-12"><span class="toc-section-number">1.3.12</span> 异常</a></li> </ul></li> </ul></li> </ul> </nav> <h1 data-number="1" id="异界共鸣-同调融合"><span class="header-section-number">1</span> 异界共鸣-同调融合</h1> <h2 data-number="1.1" id="效果"><span class="header-section-number">1.1</span> 效果</h2> <pre><code>这个卡名的卡在1回合只能发动1张,这张卡发动的回合,自己不是融合·同调怪兽不能从额外卡组特殊召唤。 ①:把自己场上的表侧表示的调整和调整以外的怪兽各1只送去墓地才能发动。以下怪兽各1只从额外卡组特殊召唤。 ●墓地的那2只怪兽为素材可以同调召唤的同调怪兽 ●墓地的那2只怪兽为素材可以融合召唤的融合怪兽</code></pre> <h2 data-number="1.2" id="相关"><span class="header-section-number">1.2</span> 相关</h2> <h3 data-number="1.2.1" id="正常"><span class="header-section-number">1.2.1</span> 正常</h3> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) Debug.AddCard(7473735,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(67745632,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(45815891,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(6631034,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(21615956,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle()</code></pre> <h3 data-number="1.2.2" id="正常-1"><span class="header-section-number">1.2.2</span> 正常</h3> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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118 119 120 121 122 123 124 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.3" id="异常"><span class="header-section-number">1.2.3</span> 异常</h3> <p>应该不能发动异界共鸣。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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154 155 156 157 158 159 160 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="1.3" id="无关"><span class="header-section-number">1.3</span> 无关</h2> | | | 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="1.3" id="无关"><span class="header-section-number">1.3</span> 无关</h2> <h3 data-number="1.3.1" id="异常-1"><span class="header-section-number">1.3.1</span> 异常</h3> <p>应该不能发动加速同调星尘龙。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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191 192 193 194 195 196 197 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.3.2" id="异常-2"><span class="header-section-number">1.3.2</span> 异常</h3> <p>应该不能特召火焰手。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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226 227 228 229 230 231 232 | ----------------- Debug.AddCard(95929069,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(3096468,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | > > | > | > > | > > | > | | > > > > | > | > > > > > > > > > > > > > > > > > > > | > | | > | > > | > | | > | | > > > > > > | > | > | > > | > > | > > | > < > > > > | > | > | | > | > > | > > > > > > | > | > > | | > | | > | | > | > > > > | > | | > > > > | > > > > > > > | > > | > | > > | | > | > > > > > > > > | > | | > | > | > | | > | | > | < < > > > > > > > | > > | > > > | > | > | > > > | > | | > > > > > > > > > > > > > > > > > | > | > > > > | > | > | > > | > | | > | | > | > | > > > > > > > | > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | > | > > > > > | | | < < < < < < | | > | < | | | | > | < > | | | | > | | > | < < < < < < < < < | | > | | > | | > | | > > > | 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 | ----------------- Debug.AddCard(95929069,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(3096468,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.3.3" id="异常-3"><span class="header-section-number">1.3.3</span> 异常</h3> <p>应该可以发动痛苦伯劳效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(46589034,0,0,LOCATION_HAND,0,POS_FACEDOWN) ----------------- ----------------- Debug.AddCard(46589034,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(57043117,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(5405695,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.3.4" id="异常-4"><span class="header-section-number">1.3.4</span> 异常</h3> <p>应该可以自己选择适用哪只缺陷编译器的效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(92327802,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(92327802,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.AddCard(27053506,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.3.5" id="异常-5"><span class="header-section-number">1.3.5</span> 异常</h3> <p>应该可以把连接3吹回去。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(84257640,0,0,LOCATION_HAND,0,POS_FACEDOWN) ----------------- Debug.AddCard(59120809,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ----------------- Debug.AddCard(1362589,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(1362589,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(1362589,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) ----------------- Debug.AddCard(28570310,1,1,LOCATION_HAND,0,POS_FACEDOWN) ----------------- ----------------- Debug.AddCard(6061630,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(6061630,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.3.6" id="异常-6"><span class="header-section-number">1.3.6</span> 异常</h3> <p>应该在对方受到伤害后也可以适用黑羽的效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(46710683,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(48202661,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(48202661,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(5405695,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.AddCard(48202661,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(44430454,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(44430454,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.3.7" id="异常-7"><span class="header-section-number">1.3.7</span> 异常</h3> <p>应该在适用仪式的供物的效果后不需要再满足流星辉巧群的攻击力条件。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(34334692,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(49064413,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(69035382,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(22398665,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(87322377,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(87322377,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(64631466,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(6400512,0,0,LOCATION_HAND,0,POS_FACEDOWN) ----------------- ----------------- Debug.AddCard(74701381,0,0,LOCATION_SZONE,0,POS_FACEDOWN) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.3.8" id="异常-8"><span class="header-section-number">1.3.8</span> 异常</h3> <p>应该可以发动反骨王的效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(40227329,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(92536468,0,0,LOCATION_DECK,0,POS_FACEDOWN) ----------------- Debug.AddCard(9024198,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ----------------- Debug.AddCard(19580308,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(19580308,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.3.9" id="异常-9"><span class="header-section-number">1.3.9</span> 异常</h3> <p>应该否定企鹅会被永恒混沌限制。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(22026707,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(3985011,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(32623004,0,0,LOCATION_GRAVE,0,POS_FACEUP) Debug.AddCard(5628232,0,0,LOCATION_GRAVE,0,POS_FACEUP) ----------------- ----------------- Debug.AddCard(25750986,0,0,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(76442347,0,0,LOCATION_MZONE,0,POS_FACEDOWN_ATTACK) ----------------- ----------------- ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.3.10" id="异常-10"><span class="header-section-number">1.3.10</span> 异常</h3> <p>应该可以特召海神。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(55063751,0,0,LOCATION_HAND,0,POS_FACEDOWN) ----------------- Debug.AddCard(86682165,0,0,LOCATION_GRAVE,0,POS_FACEDOWN,true) ----------------- ----------------- ----------------- ----------------- Debug.AddCard(30241314,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.3.11" id="异常-11"><span class="header-section-number">1.3.11</span> 异常</h3> <p>应该仇恨裂缝可以发动。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(70902743,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.AddCard(20721759,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(27240101,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.3.12" id="异常-12"><span class="header-section-number">1.3.12</span> 异常</h3> <p>锈龙不应该被召唤兽除外。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(90411554,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(5405695,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(5405695,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(5405695,0,0,LOCATION_GRAVE,0,POS_FACEUP) ----------------- ----------------- Debug.AddCard(75286621,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <script> document.onclick = function(event) { var target = event.target if (target.tagName == "PRE" |
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Modified script/异界共鸣-同调融合.md from [261c47f3ef] to [09e733ba20].
1 2 3 4 5 6 7 8 9 10 11 12 13 | # 异界共鸣-同调融合 ## 效果 ~~~ 这个卡名的卡在1回合只能发动1张,这张卡发动的回合,自己不是融合·同调怪兽不能从额外卡组特殊召唤。 ①:把自己场上的表侧表示的调整和调整以外的怪兽各1只送去墓地才能发动。以下怪兽各1只从额外卡组特殊召唤。 ●墓地的那2只怪兽为素材可以同调召唤的同调怪兽 ●墓地的那2只怪兽为素材可以融合召唤的融合怪兽 ~~~ ## 相关 | < < | < < | | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 | # 异界共鸣-同调融合 ## 效果 ~~~ 这个卡名的卡在1回合只能发动1张,这张卡发动的回合,自己不是融合·同调怪兽不能从额外卡组特殊召唤。 ①:把自己场上的表侧表示的调整和调整以外的怪兽各1只送去墓地才能发动。以下怪兽各1只从额外卡组特殊召唤。 ●墓地的那2只怪兽为素材可以同调召唤的同调怪兽 ●墓地的那2只怪兽为素材可以融合召唤的融合怪兽 ~~~ ## 相关 ### 正常 ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) Debug.AddCard(7473735,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(67745632,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(45815891,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(6631034,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(21615956,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### 正常 ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) |
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69 70 71 72 73 74 75 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ | | | 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### 异常 应该不能发动异界共鸣。 ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) |
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111 112 113 114 115 116 117 | Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ## 无关 | | | 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 | Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ## 无关 ### 异常 应该不能发动加速同调星尘龙。 ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) |
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153 154 155 156 157 158 159 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ | | | 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### 异常 应该不能特召火焰手。 ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) |
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193 194 195 196 197 198 199 | Debug.AddCard(95929069,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(3096468,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ | | | > | > > > | > | > | > | > > > > > > | < | | > > > | | > | > > > | > > > > | > | > | > > > | > | > | > > > | > > | > > > | > > | > > | > < > < < > < > > > > | > > | > | > > > > | > > | > < > > < > > > | > | > | > | > > > > > | > | < > | > > > > | > > | > > > | > > > | < > < > > > > > > > > > | > | > > | | > < < < > < < < > > > | > > | > > | > > | > | > > > | > | > > > | > | > | > | < < > > | > > | > > > > > | > | > > > > | > | > | > > > | | < > < > | > | > > > > | > > | > > > | > | < < < > > | > > | > | > | > | > > > > | > < > | > > | > > > | > | > | > | > > | < > < < > < > > | > > | > > | > > > | > > | > | > > > > | > | > > | > | > | < > > < > | 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 | Debug.AddCard(95929069,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(3096468,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### 异常 应该可以发动痛苦伯劳效果。 ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(46589034,0,0,LOCATION_HAND,0,POS_FACEDOWN) ----------------- ----------------- Debug.AddCard(46589034,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(57043117,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(5405695,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### 异常 应该可以自己选择适用哪只缺陷编译器的效果。 ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(92327802,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(92327802,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.AddCard(27053506,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### 异常 应该可以把连接3吹回去。 ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(84257640,0,0,LOCATION_HAND,0,POS_FACEDOWN) ----------------- Debug.AddCard(59120809,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ----------------- Debug.AddCard(1362589,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(1362589,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(1362589,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) ----------------- Debug.AddCard(28570310,1,1,LOCATION_HAND,0,POS_FACEDOWN) ----------------- ----------------- Debug.AddCard(6061630,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(6061630,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### 异常 应该在对方受到伤害后也可以适用黑羽的效果。 ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(46710683,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(48202661,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(48202661,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(5405695,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.AddCard(48202661,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(44430454,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(44430454,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### 异常 应该在适用仪式的供物的效果后不需要再满足流星辉巧群的攻击力条件。 ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(34334692,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(49064413,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(69035382,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(22398665,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(87322377,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(87322377,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(64631466,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(6400512,0,0,LOCATION_HAND,0,POS_FACEDOWN) ----------------- ----------------- Debug.AddCard(74701381,0,0,LOCATION_SZONE,0,POS_FACEDOWN) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### 异常 应该可以发动反骨王的效果。 ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(40227329,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(92536468,0,0,LOCATION_DECK,0,POS_FACEDOWN) ----------------- Debug.AddCard(9024198,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ----------------- Debug.AddCard(19580308,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(19580308,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### 异常 应该否定企鹅会被永恒混沌限制。 ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(22026707,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(3985011,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(32623004,0,0,LOCATION_GRAVE,0,POS_FACEUP) Debug.AddCard(5628232,0,0,LOCATION_GRAVE,0,POS_FACEUP) ----------------- ----------------- Debug.AddCard(25750986,0,0,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(76442347,0,0,LOCATION_MZONE,0,POS_FACEDOWN_ATTACK) ----------------- ----------------- ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### 异常 应该可以特召海神。 ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(55063751,0,0,LOCATION_HAND,0,POS_FACEDOWN) ----------------- Debug.AddCard(86682165,0,0,LOCATION_GRAVE,0,POS_FACEDOWN,true) ----------------- ----------------- ----------------- ----------------- Debug.AddCard(30241314,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### 异常 应该仇恨裂缝可以发动。 ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(70902743,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.AddCard(20721759,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(27240101,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE) Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### 异常 锈龙不应该被召唤兽除外。 ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(90411554,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(5405695,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(5405695,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(5405695,0,0,LOCATION_GRAVE,0,POS_FACEUP) ----------------- ----------------- Debug.AddCard(75286621,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ |