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Artifact [676fe88253]

Artifact 676fe882532b50f79f23f6213a8836c5a9bb7913711d5087710b9c28b90d54fe:


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<ul>
<li><a href="#异界共鸣-同调融合" id="toc-异界共鸣-同调融合"><span class="toc-section-number">1</span> 异界共鸣-同调融合</a>
<ul>
<li><a href="#效果" id="toc-效果"><span class="toc-section-number">1.1</span> 效果</a></li>
<li><a href="#相关" id="toc-相关"><span class="toc-section-number">1.2</span> 相关</a>
<ul>
<li><a href="#正常" id="toc-正常"><span class="toc-section-number">1.2.1</span> 正常</a></li>
<li><a href="#正常-1" id="toc-正常-1"><span class="toc-section-number">1.2.2</span> 正常</a></li>
<li><a href="#异常" id="toc-异常"><span class="toc-section-number">1.2.3</span> 异常</a></li>
</ul></li>
<li><a href="#无关" id="toc-无关"><span class="toc-section-number">1.3</span> 无关</a>
<ul>
<li><a href="#异常-1" id="toc-异常-1"><span class="toc-section-number">1.3.1</span> 异常</a></li>
<li><a href="#异常-2" id="toc-异常-2"><span class="toc-section-number">1.3.2</span> 异常</a></li>
<li><a href="#异常-3" id="toc-异常-3"><span class="toc-section-number">1.3.3</span> 异常</a></li>
<li><a href="#异常-4" id="toc-异常-4"><span class="toc-section-number">1.3.4</span> 异常</a></li>
<li><a href="#异常-5" id="toc-异常-5"><span class="toc-section-number">1.3.5</span> 异常</a></li>
<li><a href="#异常-6" id="toc-异常-6"><span class="toc-section-number">1.3.6</span> 异常</a></li>
<li><a href="#异常-7" id="toc-异常-7"><span class="toc-section-number">1.3.7</span> 异常</a></li>
<li><a href="#异常-8" id="toc-异常-8"><span class="toc-section-number">1.3.8</span> 异常</a></li>
<li><a href="#异常-9" id="toc-异常-9"><span class="toc-section-number">1.3.9</span> 异常</a></li>
<li><a href="#异常-10" id="toc-异常-10"><span class="toc-section-number">1.3.10</span> 异常</a></li>
<li><a href="#异常-11" id="toc-异常-11"><span class="toc-section-number">1.3.11</span> 异常</a></li>
<li><a href="#异常-12" id="toc-异常-12"><span class="toc-section-number">1.3.12</span> 异常</a></li>
<li><a href="#异常-13" id="toc-异常-13"><span class="toc-section-number">1.3.13</span> 异常</a></li>
<li><a href="#异常-14" id="toc-异常-14"><span class="toc-section-number">1.3.14</span> 异常</a></li>
<li><a href="#异常-15" id="toc-异常-15"><span class="toc-section-number">1.3.15</span> 异常</a></li>
<li><a href="#异常-16" id="toc-异常-16"><span class="toc-section-number">1.3.16</span> 异常</a></li>
<li><a href="#异常-17" id="toc-异常-17"><span class="toc-section-number">1.3.17</span> 异常</a></li>
<li><a href="#异常-18" id="toc-异常-18"><span class="toc-section-number">1.3.18</span> 异常</a></li>
</ul></li>
</ul></li>
</ul>
</nav>
<h1 data-number="1" id="异界共鸣-同调融合"><span class="header-section-number">1</span> 异界共鸣-同调融合</h1>
<h2 data-number="1.1" id="效果"><span class="header-section-number">1.1</span> 效果</h2>
<pre><code>这个卡名的卡在1回合只能发动1张,这张卡发动的回合,自己不是融合·同调怪兽不能从额外卡组特殊召唤。
①:把自己场上的表侧表示的调整和调整以外的怪兽各1只送去墓地才能发动。以下怪兽各1只从额外卡组特殊召唤。
●墓地的那2只怪兽为素材可以同调召唤的同调怪兽
●墓地的那2只怪兽为素材可以融合召唤的融合怪兽</code></pre>
<h2 data-number="1.2" id="相关"><span class="header-section-number">1.2</span> 相关</h2>
<h3 data-number="1.2.1" id="正常"><span class="header-section-number">1.2.1</span> 正常</h3>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

Debug.AddCard(7473735,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(67745632,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(45815891,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

Debug.AddCard(6631034,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(21615956,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()</code></pre>
<h3 data-number="1.2.2" id="正常-1"><span class="header-section-number">1.2.2</span> 正常</h3>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)


-----------------

Debug.AddCard(7473735,0,0,LOCATION_HAND,0,POS_FACEDOWN)

-----------------

Debug.AddCard(41517789,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(41209827,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

-----------------

Debug.AddCard(38955728,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(96005454,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.3" id="异常"><span class="header-section-number">1.2.3</span> 异常</h3>
<p>应该不能发动异界共鸣。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)


-----------------

Debug.AddCard(7473735,0,0,LOCATION_HAND,0,POS_FACEDOWN)

-----------------

Debug.AddCard(60465049,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(41209827,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

-----------------

Debug.AddCard(38955728,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(96005454,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="1.3" id="无关"><span class="header-section-number">1.3</span> 无关</h2>
<h3 data-number="1.3.1" id="异常-1"><span class="header-section-number">1.3.1</span> 异常</h3>
<p>应该不能发动加速同调星尘龙。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)


-----------------

Debug.AddCard(21251800,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(21615956,0,0,LOCATION_HAND,0,POS_FACEDOWN)

-----------------

Debug.AddCard(44508094,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(16172067,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

-----------------

Debug.AddCard(30983281,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
local m1 = Debug.AddCard(55863245,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.PreSummon(m1, SUMMON_TYPE_SYNCHRO)

-----------------


-----------------


-----------------

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.3.2" id="异常-2"><span class="header-section-number">1.3.2</span> 异常</h3>
<p>应该不能特召火焰手。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)


-----------------


-----------------


-----------------

Debug.AddCard(36975314,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(89631139,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

-----------------

Debug.AddCard(68535320,1,1,LOCATION_DECK,0,POS_FACEDOWN)

-----------------


-----------------

Debug.AddCard(95929069,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(3096468,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.3.3" id="异常-3"><span class="header-section-number">1.3.3</span> 异常</h3>
<p>应该可以发动痛苦伯劳效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)


-----------------

Debug.AddCard(46589034,0,0,LOCATION_HAND,0,POS_FACEDOWN)

-----------------


-----------------

Debug.AddCard(46589034,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(57043117,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(5405695,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.3.4" id="异常-4"><span class="header-section-number">1.3.4</span> 异常</h3>
<p>应该可以自己选择适用哪只缺陷编译器的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)


-----------------


-----------------


-----------------

Debug.AddCard(92327802,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(92327802,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------

Debug.AddCard(27053506,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.3.5" id="异常-5"><span class="header-section-number">1.3.5</span> 异常</h3>
<p>应该可以把连接3吹回去。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)


-----------------

Debug.AddCard(84257640,0,0,LOCATION_HAND,0,POS_FACEDOWN)

-----------------

Debug.AddCard(59120809,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

-----------------

Debug.AddCard(1362589,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(1362589,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(1362589,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

-----------------

Debug.AddCard(28570310,1,1,LOCATION_HAND,0,POS_FACEDOWN)

-----------------


-----------------

Debug.AddCard(6061630,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(6061630,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.3.6" id="异常-6"><span class="header-section-number">1.3.6</span> 异常</h3>
<p>应该在对方受到伤害后也可以适用黑羽的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)


-----------------


-----------------


-----------------

Debug.AddCard(46710683,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(48202661,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(48202661,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(5405695,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------

Debug.AddCard(48202661,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(44430454,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(44430454,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.3.7" id="异常-7"><span class="header-section-number">1.3.7</span> 异常</h3>
<p>应该在适用仪式的供物的效果后不需要再满足流星辉巧群的攻击力条件。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)


-----------------

Debug.AddCard(34334692,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(49064413,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(69035382,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(22398665,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(87322377,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(87322377,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(64631466,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(6400512,0,0,LOCATION_HAND,0,POS_FACEDOWN)

-----------------


-----------------

Debug.AddCard(74701381,0,0,LOCATION_SZONE,0,POS_FACEDOWN)

-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.3.8" id="异常-8"><span class="header-section-number">1.3.8</span> 异常</h3>
<p>应该可以发动反骨王的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)


-----------------

Debug.AddCard(40227329,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(92536468,0,0,LOCATION_DECK,0,POS_FACEDOWN)

-----------------

Debug.AddCard(9024198,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

-----------------

Debug.AddCard(19580308,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(19580308,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.3.9" id="异常-9"><span class="header-section-number">1.3.9</span> 异常</h3>
<p>应该否定企鹅会被永恒混沌限制。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)


-----------------

Debug.AddCard(22026707,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(3985011,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(32623004,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(5628232,0,0,LOCATION_GRAVE,0,POS_FACEUP)

-----------------


-----------------

Debug.AddCard(25750986,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(76442347,0,0,LOCATION_MZONE,0,POS_FACEDOWN_ATTACK)

-----------------


-----------------


-----------------

Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.3.10" id="异常-10"><span class="header-section-number">1.3.10</span> 异常</h3>
<p>应该可以特召海神。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)


-----------------

Debug.AddCard(55063751,0,0,LOCATION_HAND,0,POS_FACEDOWN)

-----------------

Debug.AddCard(86682165,0,0,LOCATION_GRAVE,0,POS_FACEDOWN,true)

-----------------


-----------------


-----------------


-----------------

Debug.AddCard(30241314,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.3.11" id="异常-11"><span class="header-section-number">1.3.11</span> 异常</h3>
<p>应该仇恨裂缝可以发动。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)


-----------------


-----------------


-----------------

Debug.AddCard(70902743,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------

Debug.AddCard(20721759,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(27240101,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.3.12" id="异常-12"><span class="header-section-number">1.3.12</span> 异常</h3>
<p>锈龙不应该被召唤兽除外。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)


-----------------

Debug.AddCard(90411554,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(5405695,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(5405695,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(5405695,0,0,LOCATION_GRAVE,0,POS_FACEUP)

-----------------


-----------------

Debug.AddCard(75286621,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.3.13" id="异常-13"><span class="header-section-number">1.3.13</span> 异常</h3>
<p>应该能特召冰水。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)


-----------------


-----------------

Debug.AddCard(86682165,0,0,LOCATION_GRAVE,0,POS_FACEUP,true)

-----------------

Debug.AddCard(93920745,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(93920745,0,0,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE)

-----------------


-----------------


-----------------

Debug.AddCard(32623004,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.3.14" id="异常-14"><span class="header-section-number">1.3.14</span> 异常</h3>
<p>应该英雄假面改名后不算剑斗兽怪兽了。</p>
<pre><code>Debug.SetAIName(&quot;AI&quot;)
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

Debug.AddCard(75141056,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(78868776,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(92373006,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)

Debug.AddCard(89943724,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(41470137,0,0,LOCATION_DECK,1,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.3.15" id="异常-15"><span class="header-section-number">1.3.15</span> 异常</h3>
<p>应该喷气龙不能特召。</p>
<pre><code>Debug.SetAIName(&quot;AI&quot;)
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

Debug.AddCard(89631139,0,0,LOCATION_GRAVE,0,POS_FACEUP)

Debug.AddCard(46986414,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.AddCard(88120966,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(30576089,0,0,LOCATION_MZONE,2,POS_FACEDOWN)

Debug.AddCard(53129443,0,0,LOCATION_HAND,0,POS_FACEUP)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.3.16" id="异常-16"><span class="header-section-number">1.3.16</span> 异常</h3>
<p>应该不能发动简易融合。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,1400,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------

Debug.AddCard(1845204,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(79323590,0,0,LOCATION_HAND,0,POS_FACEDOWN)

-----------------

Debug.AddCard(41578483,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

-----------------


-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.3.17" id="异常-17"><span class="header-section-number">1.3.17</span> 异常</h3>
<p>应该不能羽衣精效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------

Debug.AddCard(89538537,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(7672244,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(25533642,0,0,LOCATION_GRAVE,0,POS_FACEUP)

-----------------


-----------------

Debug.AddCard(35146019,0,0,LOCATION_SZONE,0,POS_FACEDOWN)

-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.3.18" id="异常-18"><span class="header-section-number">1.3.18</span> 异常</h3>
<p>应该不能以被无效的双龙为代价。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------


-----------------


-----------------

Debug.AddCard(65711558,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(65711558,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------

Debug.AddCard(25542642,1,1,LOCATION_SZONE,0,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
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