游戏王残局简化版

Check-in [5c230c8d28]
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Check-in [5c230c8d28]

Overview
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Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: 5c230c8d28cda96b123ab6598ae89b2b3780986047d95e508868e1765b49295a
User & Date: 顽雨沉风 on 2024-07-21 05:36:49
Other Links: manifest | tags
Context
2024-07-21
05:37
0 check-in: 3a90a2cfac user: 顽雨沉风 tags: trunk
05:36
0 check-in: 5c230c8d28 user: 顽雨沉风 tags: trunk
05:35
0 check-in: 114ecf69e5 user: 顽雨沉风 tags: trunk
Changes

Deleted single/简化版_0510_16.lua version [0d3e01e0c1].

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--[[message
Multiple attackers are fun when you can abuse them. Even funnier if they can attack directly.
#Naim_Lyrilusc
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 14900, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(46986414, 1, 1, k1, 2, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(45452224, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(43422537, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(85431040, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(85431040, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(60954556, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(60954556, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(8491961, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(8491961, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(48608796, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(97949165, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(34550857, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(85431040, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("抒情歌鸲-青玉燕")
aux.BeginPuzzle(2)
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Added single/简化版_52_010_2.lua version [f8e6bcbb7e].









































































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--[[message
#悠悠王
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 5)
Debug.SetPlayerInfo(0, 1700, 0, 0)
Debug.SetPlayerInfo(1, 10800, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(41248270, 1, 1, k1, 2, k2)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(27288416, 0, 0, k1, 0, k2)
Debug.AddCard(27288416, 0, 0, k1, 0, k2)
Debug.AddCard(27288416, 0, 0, k1, 0, k2)
Debug.AddCard(99910751, 0, 0, k1, 0, k2)
Debug.AddCard(96383838, 0, 0, k1, 0, k2)
Debug.AddCard(85138716, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(33909817, 0, 0, k1, 0, k2)
Debug.AddCard(77637979, 0, 0, k1, 0, k2)
Debug.AddCard(86750474, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(80825553, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(96383838, 0, 0, k1, 0, k2)
Debug.AddCard(1965724, 0, 0, k1, 0, k2)
Debug.AddCard(96765646, 0, 0, k1, 0, k2)
Debug.AddCard(911883, 0, 0, k1, 0, k2)
Debug.AddCard(96383838, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("云魔物-小烟球")
aux.BeginPuzzle(1)

Modified single/简化版_53_010_1.lua from [f8e6bcbb7e] to [653a9c8409].

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--[[message
#悠悠王


]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 5)
Debug.SetPlayerInfo(0, 1700, 0, 0)
Debug.SetPlayerInfo(1, 10800, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(41248270, 1, 1, k1, 2, k2)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(27288416, 0, 0, k1, 0, k2)
Debug.AddCard(27288416, 0, 0, k1, 0, k2)
Debug.AddCard(27288416, 0, 0, k1, 0, k2)
Debug.AddCard(99910751, 0, 0, k1, 0, k2)
Debug.AddCard(96383838, 0, 0, k1, 0, k2)
Debug.AddCard(85138716, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(33909817, 0, 0, k1, 0, k2)
Debug.AddCard(77637979, 0, 0, k1, 0, k2)
Debug.AddCard(86750474, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(80825553, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(96383838, 0, 0, k1, 0, k2)
Debug.AddCard(1965724, 0, 0, k1, 0, k2)
Debug.AddCard(96765646, 0, 0, k1, 0, k2)
Debug.AddCard(911883, 0, 0, k1, 0, k2)
Debug.AddCard(96383838, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("云魔物-小烟球")
aux.BeginPuzzle(1)

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--[[message

Multiple attackers are fun when you can abuse them. Even funnier if they can attack directly.
#Naim_Lyrilusc
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 14900, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(46986414, 1, 1, k1, 2, k2)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(45452224, 0, 0, k1, 0, k2)
Debug.AddCard(43422537, 0, 0, k1, 0, k2)
Debug.AddCard(85431040, 0, 0, k1, 0, k2)
Debug.AddCard(85431040, 0, 0, k1, 0, k2)
Debug.AddCard(60954556, 0, 0, k1, 0, k2)
Debug.AddCard(60954556, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(8491961, 0, 0, k1, 0, k2)
Debug.AddCard(8491961, 0, 0, k1, 0, k2)
Debug.AddCard(48608796, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地

local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(97949165, 0, 0, k1, 0, k2)
Debug.AddCard(34550857, 0, 0, k1, 0, k2)

Debug.AddCard(85431040, 0, 0, k1, 0, k2)


Debug.ReloadFieldEnd("抒情歌鸲-青玉燕")
aux.BeginPuzzle(2)