游戏王残局简化版

Artifact [5bd56352b0]
Login

Artifact [5bd56352b0]

Artifact 5bd56352b03f486f179aff42ce5f6f993ece5f01d6e20182900a8c6db4ba11b2:


<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml" lang xml:lang>
<head>
  <meta charset="utf-8" />
  <meta name="generator" content="pandoc" />
  <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes" />
  <title>卡组测试教程</title>
  <style>
code{white-space: pre-wrap;}
span.smallcaps{font-variant: small-caps;}
div.columns{display: flex; gap: min(4vw, 1.5em);}
div.column{flex: auto; overflow-x: auto;}
div.hanging-indent{margin-left: 1.5em; text-indent: -1.5em;}

ul.task-list[class]{list-style: none;}
ul.task-list li input[type="checkbox"] {
font-size: inherit;
width: 0.8em;
margin: 0 0.8em 0.2em -1.6em;
vertical-align: middle;
}
.display.math{display: block; text-align: center; margin: 0.5rem auto;}
</style>
  <style type="text/css">@media screen and (min-aspect-ratio:1/1) {html {background-color: f8f8f8;background-image:linear-gradient(45deg, #eee 25%, transparent 25%, transparent 75%, #eee 75%), linear-gradient(45deg, #eee 25%, transparent 25%, transparent 75%, #eee 75%);background-size: 8px 8px;background-position: 0 0, 16px 8px;}body {border: solid #a0a0a0 1px ;border-radius: 20px ;padding: 26px ;margin: 16px ;color: #101010 ;background-color: #efefef;padding: 2em 18%;}}h1,h2,h3,h4,h5,h6 {font-size: 1.5em;color: #3F5770;border-bottom: 0.1em solid #666666;margin: 1.2em 0em;}a {list-style: none;border-right: 0.3em solid #5183C466;border-left: 0.3em solid #5183C466;padding: 0.2em 0.4em;margin-bottom: 0.2em;margin-top: 0.3em;background-color: white;text-decoration-color: blue;}a:visited {color: blue;text-decoration-color: white;}a:active {color: red;}nav ul li {margin: 1.2em 0em;}p::before {content: "  ";}p {margin: 1.2em 0;}.title {background-color: white;font-size: 2em;text-align: center;}b {background-color: white;list-style: none;border-right: 0.3em solid #5183C466;border-left: 0.3em solid #5183C466;padding: 0.2em 0.4em;margin-bottom: 0.2em;margin-top: 0.3em;}details > summary {list-style: none;border-right: 0.3em solid #5183C466;border-left: 0.3em solid #5183C466;padding: 0.2em 0.4em;margin-bottom: 0.2em;margin-top: 0.3em;}details > summary:active {color: red;}pre {background: #f6f6f6;border-left: 0.5em solid #ccc;padding: 0.4em;border-radius: 0.2em;overflow-wrap:break-word;}pre:active {color: red;}code {font-family: "Verdana";}button {background: #ffffff;color: #20894d;}button:active {color: red;}</style>
  <!--[if lt IE 9]>
    <script src="//cdnjs.cloudflare.com/ajax/libs/html5shiv/3.7.3/html5shiv-printshiv.min.js"></script>
  <![endif]-->
</head>
<body>
<header id="title-block-header">
<h1 class="title">卡组测试教程</h1>
</header>
<nav id="TOC" role="doc-toc">
<ul>
<li><a href="#前言" id="toc-前言"><span class="toc-section-number">1</span> 前言</a></li>
<li><a href="#开局添加手卡" id="toc-开局添加手卡"><span class="toc-section-number">2</span> 开局添加手卡</a></li>
<li><a href="#开启多回合" id="toc-开启多回合"><span class="toc-section-number">3</span> 开启多回合</a></li>
<li><a href="#完全操控-ai" id="toc-完全操控-ai"><span class="toc-section-number">4</span> 完全操控 AI</a></li>
<li><a href="#控制抽卡数量" id="toc-控制抽卡数量"><span class="toc-section-number">5</span> 控制抽卡数量</a></li>
<li><a href="#伪洗牌" id="toc-伪洗牌"><span class="toc-section-number">6</span> 伪洗牌</a></li>
</ul>
</nav>
<h1 data-number="1" id="前言"><span class="header-section-number">1</span> 前言</h1>
<p>有人想用残局,进行卡组<b>测试</b>。</p>
<p>鄙人在此提供些微帮助。</p>
<h1 data-number="2" id="开局添加手卡"><span class="header-section-number">2</span> 开局添加手卡</h1>
<pre><code>--~ 必须位于残局文件顶部
--~ 加载残局函数库
Debug.AddCard(0
, 0
, 0
, LOCATION_MZONE
, -1
, POS_FACEUP)
</code></pre>
<p>这段加载代码应放于残局文件顶部,才可使用所有功能。</p>
<pre><code>--~ 必须位于残局文件底部
fun[&quot;开局添加手卡&quot;](6)
</code></pre>
<p>数字可改。</p>
<p><b>注意:这项功能依赖于残局函数库。</b></p>
<p><b>具体来说,就是要安装「游戏王残局简化版」。</b></p>
<p><b>☞ 以下内容不够重要,可以忽略</b></p>
<h1 data-number="3" id="开启多回合"><span class="header-section-number">3</span> 开启多回合</h1>
<pre><code>aux.BeginPuzzle()
</code></pre>
<p>它注册了三个效果:</p>
<ol type="1">
<li>跳过抽卡阶段</li>
<li>跳过准备阶段</li>
<li>结束阶段时,玩家血量<b>归零</b></li>
</ol>
<p>去掉这一代码,便可开启多回合。</p>
<h1 data-number="4" id="完全操控-ai"><span class="header-section-number">4</span> 完全操控 AI</h1>
<pre><code>Debug.ReloadFieldBegin(
DUEL_ATTACK_FIRST_TURN
+ DUEL_SIMPLE_AI
, 5)
</code></pre>
<p><b>去除</b>特定参数即可。</p>
<pre><code>Debug.ReloadFieldBegin(
DUEL_ATTACK_FIRST_TURN
, 5)
</code></pre>
<p><b>☞ 以下内容不够重要,可以忽略</b></p>
<h1 data-number="5" id="控制抽卡数量"><span class="header-section-number">5</span> 控制抽卡数量</h1>
<pre><code>Debug.SetPlayerInfo(0,0,0,0)
</code></pre>
<p>最后一个参数控制<b>每</b>回合抽卡数量。</p>
<h1 data-number="6" id="伪洗牌"><span class="header-section-number">6</span> 伪洗牌</h1>
<pre><code>Debug.ReloadFieldBegin(
DUEL_ATTACK_FIRST_TURN
+ DUEL_SIMPLE_AI
, 5)
</code></pre>
<p><b>添加</b>特定参数即可。</p>
<pre><code>Debug.ReloadFieldBegin(
DUEL_ATTACK_FIRST_TURN
+ DUEL_SIMPLE_AI
+ DUEL_PSEUDO_SHUFFLE
, 5)
</code></pre>
<script>

document.onclick = function(event) {

  var target = event.target

  if (target.tagName == "PRE"
  || target.tagName == "CODE") {
    if (window.getSelection().toString() !== "") {
      return
      }
    var range = document.createRange();
    range.selectNodeContents(target);
    window.getSelection().removeAllRanges();
    window.getSelection().addRange(range);
    var successful = document.execCommand("copy");
    target.removeAttribute("contenteditable");
    window.getSelection().removeAllRanges();
    }

  }


目录列表 = document.getElementsByTagName("details")

function 展开或收起() {
  if (目录列表[0].open == true) {
    for (i = 0;
      i < 目录列表.length;
      i++) {
      目录列表[i].open = false;
      }
    }
  else  {
    for (i = 0;
      i < 目录列表.length;
      i++) {
      目录列表[i].open = true;
      }
    }
  }

</script>
</body>
</html>