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User & Date: | 顽雨沉风 on 2023-10-07 11:54:13 |
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Context
2023-10-07
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11:58 | 0.0.2634 check-in: 990505c943 user: 顽雨沉风 tags: trunk | |
11:54 | 0.0.2633 check-in: 5ac154e2db user: 顽雨沉风 tags: trunk | |
11:50 | 0.0.2632 check-in: d7216b8978 user: 顽雨沉风 tags: trunk | |
Changes
Modified single_doc/场景.html from [da5bff0464] to [0523378284].
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48 49 50 51 52 53 54 55 56 57 | <li><a href="#section-12" id="toc-section-12"><span class="toc-section-number">1.1.13</span> </a></li> <li><a href="#section-13" id="toc-section-13"><span class="toc-section-number">1.1.14</span> </a></li> <li><a href="#section-14" id="toc-section-14"><span class="toc-section-number">1.1.15</span> </a></li> <li><a href="#section-15" id="toc-section-15"><span class="toc-section-number">1.1.16</span> </a></li> <li><a href="#section-16" id="toc-section-16"><span class="toc-section-number">1.1.17</span> </a></li> <li><a href="#section-17" id="toc-section-17"><span class="toc-section-number">1.1.18</span> </a></li> <li><a href="#section-18" id="toc-section-18"><span class="toc-section-number">1.1.19</span> </a></li> </ul></li> <li><a href="#异常" id="toc-异常"><span class="toc-section-number">1.2</span> 异常</a> <ul> | > < | | | | | | | | | | | | | | | | | | | | | | | | | > | 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 | <li><a href="#section-12" id="toc-section-12"><span class="toc-section-number">1.1.13</span> </a></li> <li><a href="#section-13" id="toc-section-13"><span class="toc-section-number">1.1.14</span> </a></li> <li><a href="#section-14" id="toc-section-14"><span class="toc-section-number">1.1.15</span> </a></li> <li><a href="#section-15" id="toc-section-15"><span class="toc-section-number">1.1.16</span> </a></li> <li><a href="#section-16" id="toc-section-16"><span class="toc-section-number">1.1.17</span> </a></li> <li><a href="#section-17" id="toc-section-17"><span class="toc-section-number">1.1.18</span> </a></li> <li><a href="#section-18" id="toc-section-18"><span class="toc-section-number">1.1.19</span> </a></li> <li><a href="#section-19" id="toc-section-19"><span class="toc-section-number">1.1.20</span> </a></li> </ul></li> <li><a href="#异常" id="toc-异常"><span class="toc-section-number">1.2</span> 异常</a> <ul> <li><a href="#section-20" id="toc-section-20"><span class="toc-section-number">1.2.1</span> </a></li> <li><a href="#section-21" id="toc-section-21"><span class="toc-section-number">1.2.2</span> </a></li> <li><a href="#section-22" id="toc-section-22"><span class="toc-section-number">1.2.3</span> </a></li> <li><a href="#section-23" id="toc-section-23"><span class="toc-section-number">1.2.4</span> </a></li> <li><a href="#section-24" id="toc-section-24"><span class="toc-section-number">1.2.5</span> </a></li> <li><a href="#section-25" id="toc-section-25"><span class="toc-section-number">1.2.6</span> </a></li> <li><a href="#section-26" id="toc-section-26"><span class="toc-section-number">1.2.7</span> </a></li> <li><a href="#section-27" id="toc-section-27"><span class="toc-section-number">1.2.8</span> </a></li> <li><a href="#section-28" id="toc-section-28"><span class="toc-section-number">1.2.9</span> </a></li> <li><a href="#section-29" id="toc-section-29"><span class="toc-section-number">1.2.10</span> </a></li> <li><a href="#section-30" id="toc-section-30"><span class="toc-section-number">1.2.11</span> </a></li> <li><a href="#section-31" id="toc-section-31"><span class="toc-section-number">1.2.12</span> </a></li> <li><a href="#section-32" id="toc-section-32"><span class="toc-section-number">1.2.13</span> </a></li> <li><a href="#section-33" id="toc-section-33"><span class="toc-section-number">1.2.14</span> </a></li> <li><a href="#section-34" id="toc-section-34"><span class="toc-section-number">1.2.15</span> </a></li> <li><a href="#section-35" id="toc-section-35"><span class="toc-section-number">1.2.16</span> </a></li> <li><a href="#section-36" id="toc-section-36"><span class="toc-section-number">1.2.17</span> </a></li> <li><a href="#section-37" id="toc-section-37"><span class="toc-section-number">1.2.18</span> </a></li> <li><a href="#section-38" id="toc-section-38"><span class="toc-section-number">1.2.19</span> </a></li> <li><a href="#section-39" id="toc-section-39"><span class="toc-section-number">1.2.20</span> </a></li> <li><a href="#section-40" id="toc-section-40"><span class="toc-section-number">1.2.21</span> </a></li> <li><a href="#section-41" id="toc-section-41"><span class="toc-section-number">1.2.22</span> </a></li> <li><a href="#section-42" id="toc-section-42"><span class="toc-section-number">1.2.23</span> </a></li> <li><a href="#section-43" id="toc-section-43"><span class="toc-section-number">1.2.24</span> </a></li> <li><a href="#section-44" id="toc-section-44"><span class="toc-section-number">1.2.25</span> </a></li> <li><a href="#section-45" id="toc-section-45"><span class="toc-section-number">1.2.26</span> </a></li> </ul></li> </ul></li> </ul> </nav> <h1 data-number="1" id="场景"><span class="header-section-number">1</span> 场景</h1> <h2 data-number="1.1" id="正常"><span class="header-section-number">1.1</span> 正常</h2> <h3 data-number="1.1.1" id="section"><span class="header-section-number">1.1.1</span> </h3> |
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726 727 728 729 730 731 732 733 734 | ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="1.2" id="异常"><span class="header-section-number">1.2</span> 异常</h2> | > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | | 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 | ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.1.20" id="section-19"><span class="header-section-number">1.1.20</span> </h3> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(84012625,0,0,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(29549364,0,0,LOCATION_SZONE,1,POS_FACEDOWN) Debug.AddCard(53129443,0,0,LOCATION_SZONE,2,POS_FACEDOWN) Debug.AddCard(44508094,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="1.2" id="异常"><span class="header-section-number">1.2</span> 异常</h2> <h3 data-number="1.2.1" id="section-20"><span class="header-section-number">1.2.1</span> </h3> <p>应该不能发动加速同调星尘龙。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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765 766 767 768 769 770 771 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.2" id="section-21"><span class="header-section-number">1.2.2</span> </h3> <p>应该不能特召火焰手。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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800 801 802 803 804 805 806 | ----------------- Debug.AddCard(95929069,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(3096468,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 | ----------------- Debug.AddCard(95929069,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(3096468,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.3" id="section-22"><span class="header-section-number">1.2.3</span> </h3> <p>应该可以发动痛苦伯劳效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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834 835 836 837 838 839 840 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.4" id="section-23"><span class="header-section-number">1.2.4</span> </h3> <p>应该可以自己选择适用哪只缺陷编译器的效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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867 868 869 870 871 872 873 | ----------------- Debug.AddCard(27053506,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 | ----------------- Debug.AddCard(27053506,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.5" id="section-24"><span class="header-section-number">1.2.5</span> </h3> <p>应该可以把连接 3 吹回去。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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906 907 908 909 910 911 912 | Debug.AddCard(6061630,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(6061630,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 | Debug.AddCard(6061630,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(6061630,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.6" id="section-25"><span class="header-section-number">1.2.6</span> </h3> <p>应该在对方受到伤害后也可以适用黑羽的效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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944 945 946 947 948 949 950 | Debug.AddCard(48202661,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(44430454,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(44430454,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 | Debug.AddCard(48202661,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(44430454,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(44430454,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.7" id="section-26"><span class="header-section-number">1.2.7</span> </h3> <p>应该在适用仪式的供物的效果后不需要再满足流星辉巧群的攻击力条件。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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984 985 986 987 988 989 990 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.8" id="section-27"><span class="header-section-number">1.2.8</span> </h3> <p>应该可以发动反骨王的效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1020 1021 1022 1023 1024 1025 1026 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.9" id="section-28"><span class="header-section-number">1.2.9</span> </h3> <p>应该否定企鹅会被永恒混沌限制。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1058 1059 1060 1061 1062 1063 1064 | ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 | ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.10" id="section-29"><span class="header-section-number">1.2.10</span> </h3> <p>应该可以特召海神。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1093 1094 1095 1096 1097 1098 1099 | Debug.AddCard(30241314,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 | Debug.AddCard(30241314,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.11" id="section-30"><span class="header-section-number">1.2.11</span> </h3> <p>应该仇恨裂缝可以发动。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1127 1128 1129 1130 1131 1132 1133 | Debug.AddCard(20721759,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(27240101,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 | Debug.AddCard(20721759,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(27240101,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.12" id="section-31"><span class="header-section-number">1.2.12</span> </h3> <p>锈龙不应该被召唤兽除外。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1163 1164 1165 1166 1167 1168 1169 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.13" id="section-32"><span class="header-section-number">1.2.13</span> </h3> <p>应该能特召冰水。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1198 1199 1200 1201 1202 1203 1204 | ----------------- Debug.AddCard(32623004,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | | | 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 | ----------------- Debug.AddCard(32623004,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.14" id="section-33"><span class="header-section-number">1.2.14</span> </h3> <p>应该英雄假面改名后不算剑斗兽怪兽了。</p> <pre><code>Debug.SetAIName("AI") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) Debug.AddCard(75141056,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(78868776,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(92373006,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) Debug.AddCard(89943724,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(41470137,0,0,LOCATION_DECK,1,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.15" id="section-34"><span class="header-section-number">1.2.15</span> </h3> <p>应该喷气龙不能特召。</p> <pre><code>Debug.SetAIName("AI") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) Debug.AddCard(89631139,0,0,LOCATION_GRAVE,0,POS_FACEUP) Debug.AddCard(46986414,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(88120966,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(30576089,0,0,LOCATION_MZONE,2,POS_FACEDOWN) Debug.AddCard(53129443,0,0,LOCATION_HAND,0,POS_FACEUP) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.16" id="section-35"><span class="header-section-number">1.2.16</span> </h3> <p>应该不能发动简易融合。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,1400,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1268 1269 1270 1271 1272 1273 1274 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.17" id="section-36"><span class="header-section-number">1.2.17</span> </h3> <p>应该不能羽衣精效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1302 1303 1304 1305 1306 1307 1308 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.18" id="section-37"><span class="header-section-number">1.2.18</span> </h3> <p>应该不能以被无效的双龙为代价。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1335 1336 1337 1338 1339 1340 1341 | ----------------- Debug.AddCard(25542642,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 | ----------------- Debug.AddCard(25542642,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.19" id="section-38"><span class="header-section-number">1.2.19</span> </h3> <p>应该不能以技能抽取为代价。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1368 1369 1370 1371 1372 1373 1374 | ----------------- Debug.AddCard(31178212,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 | ----------------- Debug.AddCard(31178212,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.20" id="section-39"><span class="header-section-number">1.2.20</span> </h3> <p>应该不能发动超银河。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1402 1403 1404 1405 1406 1407 1408 | ----------------- Debug.AddCard(9617996,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 | ----------------- Debug.AddCard(9617996,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.21" id="section-40"><span class="header-section-number">1.2.21</span> </h3> <p>应该不能发动六武众效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1436 1437 1438 1439 1440 1441 1442 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.22" id="section-41"><span class="header-section-number">1.2.22</span> </h3> <p>应该可以发动新宇融合。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1470 1471 1472 1473 1474 1475 1476 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.23" id="section-42"><span class="header-section-number">1.2.23</span> </h3> <p>应该对方恢复 1800 基本分。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1509 1510 1511 1512 1513 1514 1515 | Debug.AddCard(34002992,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(28120197,1,1,LOCATION_SZONE,5,POS_FACEUP) Debug.AddCard(31812496,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1543 1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 | Debug.AddCard(34002992,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(28120197,1,1,LOCATION_SZONE,5,POS_FACEUP) Debug.AddCard(31812496,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.24" id="section-43"><span class="header-section-number">1.2.24</span> </h3> <p>应该不是1000伤害。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,800,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1543 1544 1545 1546 1547 1548 1549 | Debug.AddCard(92481084,1,1,LOCATION_SZONE,5,POS_FACEUP) Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1577 1578 1579 1580 1581 1582 1583 1584 1585 1586 1587 1588 1589 1590 1591 | Debug.AddCard(92481084,1,1,LOCATION_SZONE,5,POS_FACEUP) Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.25" id="section-44"><span class="header-section-number">1.2.25</span> </h3> <p>应该我方不受伤害。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1578 1579 1580 1581 1582 1583 1584 | ----------------- Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1612 1613 1614 1615 1616 1617 1618 1619 1620 1621 1622 1623 1624 1625 1626 | ----------------- Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.26" id="section-45"><span class="header-section-number">1.2.26</span> </h3> <p>应该衍生物不被破坏。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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Modified single_doc/场景.md from [790b6fca2b] to [649a707e79].
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712 713 714 715 716 717 718 719 720 721 722 723 724 725 | ----------------- ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ## 异常 | > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 | ----------------- ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(84012625,0,0,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(29549364,0,0,LOCATION_SZONE,1,POS_FACEDOWN) Debug.AddCard(53129443,0,0,LOCATION_SZONE,2,POS_FACEDOWN) Debug.AddCard(44508094,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ## 异常 |
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