游戏王残局简化版

Check-in [509545c0c8]
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Check-in [509545c0c8]

Overview
Comment:0.0.1172
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: 509545c0c88c5eeafcdaf7f06816beeba63a4308fbcf46b687ded233bcabe290
User & Date: 顽雨沉风 on 2023-07-11 06:46:34
Other Links: manifest | tags
Context
2023-07-11
06:46
0.0.1173 check-in: 15145e66b2 user: 顽雨沉风 tags: trunk
06:46
0.0.1172 check-in: 509545c0c8 user: 顽雨沉风 tags: trunk
06:44
0.0.1171 check-in: a7e2397f50 user: 顽雨沉风 tags: trunk
Changes

Modified script/c0.lua from [7962edb113] to [8f7550abb3].

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      end
    end
  effect_1:SetOperation(print_hand)
  str_1:RegisterEffect(effect_1)
  end
  
fun["全部回到卡组"] = function


  effect_1 = Effect.GlobalEffect()
  
  effect_1:SetType(EFFECT_TYPE_FIELD
  + EFFECT_TYPE_CONTINUOUS)
  
  effect_1:SetCode(EVENT_ADJUST)
  







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      end
    end
  effect_1:SetOperation(print_hand)
  str_1:RegisterEffect(effect_1)
  end
  
fun["全部回到卡组"] = function
  Debug.ShowHint("胜利条件:让对方回到卡组。")
  
  effect_1 = Effect.GlobalEffect()
  
  effect_1:SetType(EFFECT_TYPE_FIELD
  + EFFECT_TYPE_CONTINUOUS)
  
  effect_1:SetCode(EVENT_ADJUST)
  

Modified single/36.Deskbot Revolution.lua from [c9a9a9579a] to [fa06df088f].

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local e1=Effect.GlobalEffect()
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_ADJUST)
e1:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetFieldGroupCount(1,LOCATION_HAND+LOCATION_GRAVE+LOCATION_MZONE+LOCATION_SZONE+LOCATION_REMOVED,0)==0 end)
e1:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) Debug.ShowHint("目标已达成!") Duel.SetLP(1,0) end)
Duel.RegisterEffect(e1,0)
Debug.ReloadFieldEnd()
Debug.ShowHint("在这个回合使对方的所有卡回到卡组·额外卡组!")
aux.BeginPuzzle()







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local e1=Effect.GlobalEffect()
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_ADJUST)
e1:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetFieldGroupCount(1,LOCATION_HAND+LOCATION_GRAVE+LOCATION_MZONE+LOCATION_SZONE+LOCATION_REMOVED,0)==0 end)
e1:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) Debug.ShowHint("目标已达成!") Duel.SetLP(1,0) end)
Duel.RegisterEffect(e1,0)
Debug.ReloadFieldEnd()

aux.BeginPuzzle()