Overview
Comment: | 0.0.2648 |
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Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA3-256: |
323b2e5da3d7607eb4959c634d586026 |
User & Date: | 顽雨沉风 on 2023-10-08 07:26:50 |
Other Links: | manifest | tags |
Context
2023-10-08
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07:34 | 0.0.2649 check-in: 7021b02082 user: 顽雨沉风 tags: trunk | |
07:26 | 0.0.2648 check-in: 323b2e5da3 user: 顽雨沉风 tags: trunk | |
07:19 | 0.0.2647 check-in: 636b190da0 user: 顽雨沉风 tags: trunk | |
Changes
Modified single_doc/场景.html from [b8930fc1b3] to [e8fa3dc709].
︙ | ︙ | |||
54 55 56 57 58 59 60 61 62 63 | <li><a href="#section-17" id="toc-section-17"><span class="toc-section-number">1.18</span> </a></li> <li><a href="#section-18" id="toc-section-18"><span class="toc-section-number">1.19</span> </a></li> <li><a href="#section-19" id="toc-section-19"><span class="toc-section-number">1.20</span> </a></li> <li><a href="#section-20" id="toc-section-20"><span class="toc-section-number">1.21</span> </a></li> <li><a href="#section-21" id="toc-section-21"><span class="toc-section-number">1.22</span> </a></li> <li><a href="#section-22" id="toc-section-22"><span class="toc-section-number">1.23</span> </a></li> <li><a href="#section-23" id="toc-section-23"><span class="toc-section-number">1.24</span> </a></li> </ul></li> <li><a href="#异常" id="toc-异常"><span class="toc-section-number">2</span> 异常</a> <ul> | > < | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | > | 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 | <li><a href="#section-17" id="toc-section-17"><span class="toc-section-number">1.18</span> </a></li> <li><a href="#section-18" id="toc-section-18"><span class="toc-section-number">1.19</span> </a></li> <li><a href="#section-19" id="toc-section-19"><span class="toc-section-number">1.20</span> </a></li> <li><a href="#section-20" id="toc-section-20"><span class="toc-section-number">1.21</span> </a></li> <li><a href="#section-21" id="toc-section-21"><span class="toc-section-number">1.22</span> </a></li> <li><a href="#section-22" id="toc-section-22"><span class="toc-section-number">1.23</span> </a></li> <li><a href="#section-23" id="toc-section-23"><span class="toc-section-number">1.24</span> </a></li> <li><a href="#section-24" id="toc-section-24"><span class="toc-section-number">1.25</span> </a></li> </ul></li> <li><a href="#异常" id="toc-异常"><span class="toc-section-number">2</span> 异常</a> <ul> <li><a href="#section-25" id="toc-section-25"><span class="toc-section-number">2.1</span> </a></li> <li><a href="#section-26" id="toc-section-26"><span class="toc-section-number">2.2</span> </a></li> <li><a href="#section-27" id="toc-section-27"><span class="toc-section-number">2.3</span> </a></li> <li><a href="#section-28" id="toc-section-28"><span class="toc-section-number">2.4</span> </a></li> <li><a href="#section-29" id="toc-section-29"><span class="toc-section-number">2.5</span> </a></li> <li><a href="#section-30" id="toc-section-30"><span class="toc-section-number">2.6</span> </a></li> <li><a href="#section-31" id="toc-section-31"><span class="toc-section-number">2.7</span> </a></li> <li><a href="#section-32" id="toc-section-32"><span class="toc-section-number">2.8</span> </a></li> <li><a href="#section-33" id="toc-section-33"><span class="toc-section-number">2.9</span> </a></li> <li><a href="#section-34" id="toc-section-34"><span class="toc-section-number">2.10</span> </a></li> <li><a href="#section-35" id="toc-section-35"><span class="toc-section-number">2.11</span> </a></li> <li><a href="#section-36" id="toc-section-36"><span class="toc-section-number">2.12</span> </a></li> <li><a href="#section-37" id="toc-section-37"><span class="toc-section-number">2.13</span> </a></li> <li><a href="#section-38" id="toc-section-38"><span class="toc-section-number">2.14</span> </a></li> <li><a href="#section-39" id="toc-section-39"><span class="toc-section-number">2.15</span> </a></li> <li><a href="#section-40" id="toc-section-40"><span class="toc-section-number">2.16</span> </a></li> <li><a href="#section-41" id="toc-section-41"><span class="toc-section-number">2.17</span> </a></li> <li><a href="#section-42" id="toc-section-42"><span class="toc-section-number">2.18</span> </a></li> <li><a href="#section-43" id="toc-section-43"><span class="toc-section-number">2.19</span> </a></li> <li><a href="#section-44" id="toc-section-44"><span class="toc-section-number">2.20</span> </a></li> <li><a href="#section-45" id="toc-section-45"><span class="toc-section-number">2.21</span> </a></li> <li><a href="#section-46" id="toc-section-46"><span class="toc-section-number">2.22</span> </a></li> <li><a href="#section-47" id="toc-section-47"><span class="toc-section-number">2.23</span> </a></li> <li><a href="#section-48" id="toc-section-48"><span class="toc-section-number">2.24</span> </a></li> <li><a href="#section-49" id="toc-section-49"><span class="toc-section-number">2.25</span> </a></li> <li><a href="#section-50" id="toc-section-50"><span class="toc-section-number">2.26</span> </a></li> <li><a href="#section-51" id="toc-section-51"><span class="toc-section-number">2.27</span> </a></li> <li><a href="#section-52" id="toc-section-52"><span class="toc-section-number">2.28</span> </a></li> <li><a href="#section-53" id="toc-section-53"><span class="toc-section-number">2.29</span> </a></li> <li><a href="#section-54" id="toc-section-54"><span class="toc-section-number">2.30</span> </a></li> <li><a href="#section-55" id="toc-section-55"><span class="toc-section-number">2.31</span> </a></li> <li><a href="#section-56" id="toc-section-56"><span class="toc-section-number">2.32</span> </a></li> <li><a href="#section-57" id="toc-section-57"><span class="toc-section-number">2.33</span> </a></li> <li><a href="#section-58" id="toc-section-58"><span class="toc-section-number">2.34</span> </a></li> </ul></li> </ul> </nav> <h1 data-number="1" id="正常"><span class="header-section-number">1</span> 正常</h1> <h2 data-number="1.1" id="section"><span class="header-section-number">1.1</span> </h2> <pre><code>Debug.SetAIName("base-2") |
︙ | ︙ | |||
903 904 905 906 907 908 909 910 911 912 | ----------------- Debug.AddCard(8842266,1,1,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(44155002,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() --~ aux.BeginPuzzle() </code></pre> <h1 data-number="2" id="异常"><span class="header-section-number">2</span> 异常</h1> | > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | | 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 | ----------------- Debug.AddCard(8842266,1,1,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(44155002,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() --~ aux.BeginPuzzle() </code></pre> <h2 data-number="1.25" id="section-24"><span class="header-section-number">1.25</span> </h2> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(44874522,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(44874522,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(44874522,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(7171149,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(7171149,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(7171149,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(18486927,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(18486927,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(18486927,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(42878636,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(42878636,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(60953949,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(60953949,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(60953949,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(80045583,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(39303359,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(10509340,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(39303359,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(10509340,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(17663375,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(1278431,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(17663375,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(1278431,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(39303359,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(10509340,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(80045583,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(50933533,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(31557782,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(81269231,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(81269231,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(1953925,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(81269231,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(50933533,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(50933533,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(31557782,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(31557782,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(80045583,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(42878636,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(1953925,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(56094445,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(56094445,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(17663375,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(1278431,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(56094445,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(1953925,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(86321248,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(86321248,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(86321248,0,0,LOCATION_DECK,0,POS_FACEDOWN) ----------------- Debug.AddCard(51788412,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(51788412,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(51788412,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(12652643,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(12652643,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(12652643,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(37663536,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(37663536,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(37663536,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(87182127,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(87182127,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(87182127,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ----------------- Debug.AddCard(64061284,0,0,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(83104731,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(83104731,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(83104731,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(95735217,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) Debug.AddCard(95735217,0,0,LOCATION_MZONE,4,POS_FACEUP_ATTACK) Debug.AddCard(95735217,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h1 data-number="2" id="异常"><span class="header-section-number">2</span> 异常</h1> <h2 data-number="2.1" id="section-25"><span class="header-section-number">2.1</span> </h2> <p>应该不能发动加速同调星尘龙。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
943 944 945 946 947 948 949 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.2" id="section-26"><span class="header-section-number">2.2</span> </h2> <p>应该不能特召火焰手。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
978 979 980 981 982 983 984 | ----------------- Debug.AddCard(95929069,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(3096468,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 | ----------------- Debug.AddCard(95929069,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(3096468,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.3" id="section-27"><span class="header-section-number">2.3</span> </h2> <p>应该可以发动痛苦伯劳效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1012 1013 1014 1015 1016 1017 1018 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.4" id="section-28"><span class="header-section-number">2.4</span> </h2> <p>应该可以自己选择适用哪只缺陷编译器的效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1045 1046 1047 1048 1049 1050 1051 | ----------------- Debug.AddCard(27053506,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 | ----------------- Debug.AddCard(27053506,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.5" id="section-29"><span class="header-section-number">2.5</span> </h2> <p>应该可以把连接 3 吹回去。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1084 1085 1086 1087 1088 1089 1090 | Debug.AddCard(6061630,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(6061630,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 | Debug.AddCard(6061630,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(6061630,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.6" id="section-30"><span class="header-section-number">2.6</span> </h2> <p>应该在对方受到伤害后也可以适用黑羽的效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1122 1123 1124 1125 1126 1127 1128 | Debug.AddCard(48202661,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(44430454,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(44430454,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 | Debug.AddCard(48202661,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(44430454,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(44430454,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.7" id="section-31"><span class="header-section-number">2.7</span> </h2> <p>应该在适用仪式的供物的效果后不需要再满足流星辉巧群的攻击力条件。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1162 1163 1164 1165 1166 1167 1168 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.8" id="section-32"><span class="header-section-number">2.8</span> </h2> <p>应该可以发动反骨王的效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1198 1199 1200 1201 1202 1203 1204 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.9" id="section-33"><span class="header-section-number">2.9</span> </h2> <p>应该否定企鹅会被永恒混沌限制。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1236 1237 1238 1239 1240 1241 1242 | ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 | ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.10" id="section-34"><span class="header-section-number">2.10</span> </h2> <p>应该可以特召海神。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1271 1272 1273 1274 1275 1276 1277 | Debug.AddCard(30241314,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 | Debug.AddCard(30241314,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.11" id="section-35"><span class="header-section-number">2.11</span> </h2> <p>应该仇恨裂缝可以发动。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1305 1306 1307 1308 1309 1310 1311 | Debug.AddCard(20721759,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(27240101,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 | Debug.AddCard(20721759,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(27240101,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.12" id="section-36"><span class="header-section-number">2.12</span> </h2> <p>锈龙不应该被召唤兽除外。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1341 1342 1343 1344 1345 1346 1347 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.13" id="section-37"><span class="header-section-number">2.13</span> </h2> <p>应该能特召冰水。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1376 1377 1378 1379 1380 1381 1382 | ----------------- Debug.AddCard(32623004,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | | | 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 | ----------------- Debug.AddCard(32623004,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.14" id="section-38"><span class="header-section-number">2.14</span> </h2> <p>应该英雄假面改名后不算剑斗兽怪兽了。</p> <pre><code>Debug.SetAIName("AI") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) Debug.AddCard(75141056,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(78868776,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(92373006,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) Debug.AddCard(89943724,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(41470137,0,0,LOCATION_DECK,1,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.15" id="section-39"><span class="header-section-number">2.15</span> </h2> <p>应该喷气龙不能特召。</p> <pre><code>Debug.SetAIName("AI") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) Debug.AddCard(89631139,0,0,LOCATION_GRAVE,0,POS_FACEUP) Debug.AddCard(46986414,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(88120966,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(30576089,0,0,LOCATION_MZONE,2,POS_FACEDOWN) Debug.AddCard(53129443,0,0,LOCATION_HAND,0,POS_FACEUP) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.16" id="section-40"><span class="header-section-number">2.16</span> </h2> <p>应该不能发动简易融合。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,1400,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1446 1447 1448 1449 1450 1451 1452 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1542 1543 1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.17" id="section-41"><span class="header-section-number">2.17</span> </h2> <p>应该不能羽衣精效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1480 1481 1482 1483 1484 1485 1486 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1576 1577 1578 1579 1580 1581 1582 1583 1584 1585 1586 1587 1588 1589 1590 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.18" id="section-42"><span class="header-section-number">2.18</span> </h2> <p>应该不能以被无效的双龙为代价。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1513 1514 1515 1516 1517 1518 1519 | ----------------- Debug.AddCard(25542642,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1609 1610 1611 1612 1613 1614 1615 1616 1617 1618 1619 1620 1621 1622 1623 | ----------------- Debug.AddCard(25542642,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.19" id="section-43"><span class="header-section-number">2.19</span> </h2> <p>应该不能以技能抽取为代价。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1546 1547 1548 1549 1550 1551 1552 | ----------------- Debug.AddCard(31178212,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1642 1643 1644 1645 1646 1647 1648 1649 1650 1651 1652 1653 1654 1655 1656 | ----------------- Debug.AddCard(31178212,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.20" id="section-44"><span class="header-section-number">2.20</span> </h2> <p>应该不能发动超银河。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1580 1581 1582 1583 1584 1585 1586 | ----------------- Debug.AddCard(9617996,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1676 1677 1678 1679 1680 1681 1682 1683 1684 1685 1686 1687 1688 1689 1690 | ----------------- Debug.AddCard(9617996,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.21" id="section-45"><span class="header-section-number">2.21</span> </h2> <p>应该不能发动六武众效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1614 1615 1616 1617 1618 1619 1620 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1710 1711 1712 1713 1714 1715 1716 1717 1718 1719 1720 1721 1722 1723 1724 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.22" id="section-46"><span class="header-section-number">2.22</span> </h2> <p>应该可以发动新宇融合。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1648 1649 1650 1651 1652 1653 1654 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1744 1745 1746 1747 1748 1749 1750 1751 1752 1753 1754 1755 1756 1757 1758 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.23" id="section-47"><span class="header-section-number">2.23</span> </h2> <p>应该对方恢复 1800 基本分。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1687 1688 1689 1690 1691 1692 1693 | Debug.AddCard(34002992,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(28120197,1,1,LOCATION_SZONE,5,POS_FACEUP) Debug.AddCard(31812496,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1783 1784 1785 1786 1787 1788 1789 1790 1791 1792 1793 1794 1795 1796 1797 | Debug.AddCard(34002992,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(28120197,1,1,LOCATION_SZONE,5,POS_FACEUP) Debug.AddCard(31812496,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.24" id="section-48"><span class="header-section-number">2.24</span> </h2> <p>应该不是1000伤害。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,800,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1721 1722 1723 1724 1725 1726 1727 | Debug.AddCard(92481084,1,1,LOCATION_SZONE,5,POS_FACEUP) Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1817 1818 1819 1820 1821 1822 1823 1824 1825 1826 1827 1828 1829 1830 1831 | Debug.AddCard(92481084,1,1,LOCATION_SZONE,5,POS_FACEUP) Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.25" id="section-49"><span class="header-section-number">2.25</span> </h2> <p>应该我方不受伤害。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1756 1757 1758 1759 1760 1761 1762 | ----------------- Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1852 1853 1854 1855 1856 1857 1858 1859 1860 1861 1862 1863 1864 1865 1866 | ----------------- Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.26" id="section-50"><span class="header-section-number">2.26</span> </h2> <p>应该衍生物不被破坏。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1791 1792 1793 1794 1795 1796 1797 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1887 1888 1889 1890 1891 1892 1893 1894 1895 1896 1897 1898 1899 1900 1901 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.27" id="section-51"><span class="header-section-number">2.27</span> </h2> <p>应该有一次特召机会。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1828 1829 1830 1831 1832 1833 1834 | ----------------- Debug.ReloadFieldEnd() --~ aux.BeginPuzzle() </code></pre> | | | 1924 1925 1926 1927 1928 1929 1930 1931 1932 1933 1934 1935 1936 1937 1938 | ----------------- Debug.ReloadFieldEnd() --~ aux.BeginPuzzle() </code></pre> <h2 data-number="2.28" id="section-52"><span class="header-section-number">2.28</span> </h2> <p>应该不回到卡组。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1860 1861 1862 1863 1864 1865 1866 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1956 1957 1958 1959 1960 1961 1962 1963 1964 1965 1966 1967 1968 1969 1970 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.29" id="section-53"><span class="header-section-number">2.29</span> </h2> <p>应该要用龙星作为素材。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1896 1897 1898 1899 1900 1901 1902 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.30" id="section-54"><span class="header-section-number">2.30</span> </h2> <p>应该不能召唤魔王。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1931 1932 1933 1934 1935 1936 1937 | ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 2027 2028 2029 2030 2031 2032 2033 2034 2035 2036 2037 2038 2039 2040 2041 | ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.31" id="section-55"><span class="header-section-number">2.31</span> </h2> <p>应该不能特召野鸭。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1965 1966 1967 1968 1969 1970 1971 | ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 2061 2062 2063 2064 2065 2066 2067 2068 2069 2070 2071 2072 2073 2074 2075 | ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.32" id="section-56"><span class="header-section-number">2.32</span> </h2> <p>应该不能解放古怪恶魔。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1998 1999 2000 2001 2002 2003 2004 | ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 2094 2095 2096 2097 2098 2099 2100 2101 2102 2103 2104 2105 2106 2107 2108 | ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.33" id="section-57"><span class="header-section-number">2.33</span> </h2> <p>应该能发轰炸龙的效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
2032 2033 2034 2035 2036 2037 2038 | Debug.AddCard(80770678,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(5821478,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 2128 2129 2130 2131 2132 2133 2134 2135 2136 2137 2138 2139 2140 2141 2142 | Debug.AddCard(80770678,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(5821478,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.34" id="section-58"><span class="header-section-number">2.34</span> </h2> <p>应该可以连续攻击。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ |
Modified single_doc/场景.md from [e7cb2d06ff] to [8cc53053f6].
︙ | ︙ | |||
901 902 903 904 905 906 907 908 909 910 911 912 913 914 | Debug.AddCard(8842266,1,1,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(44155002,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() --~ aux.BeginPuzzle() ~~~ ## 异常 ### | > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 | Debug.AddCard(8842266,1,1,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(44155002,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() --~ aux.BeginPuzzle() ~~~ ### ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(44874522,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(44874522,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(44874522,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(7171149,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(7171149,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(7171149,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(18486927,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(18486927,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(18486927,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(42878636,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(42878636,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(60953949,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(60953949,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(60953949,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(80045583,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(39303359,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(10509340,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(39303359,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(10509340,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(17663375,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(1278431,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(17663375,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(1278431,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(39303359,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(10509340,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(80045583,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(50933533,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(31557782,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(81269231,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(81269231,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(1953925,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(81269231,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(50933533,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(50933533,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(31557782,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(31557782,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(80045583,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(42878636,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(1953925,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(56094445,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(56094445,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(17663375,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(1278431,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(56094445,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(1953925,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(86321248,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(86321248,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(86321248,0,0,LOCATION_DECK,0,POS_FACEDOWN) ----------------- Debug.AddCard(51788412,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(51788412,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(51788412,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(12652643,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(12652643,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(12652643,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(37663536,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(37663536,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(37663536,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(87182127,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(87182127,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(87182127,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ----------------- Debug.AddCard(64061284,0,0,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(83104731,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(83104731,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(83104731,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(95735217,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) Debug.AddCard(95735217,0,0,LOCATION_MZONE,4,POS_FACEUP_ATTACK) Debug.AddCard(95735217,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ## 异常 ### |
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