Overview
Comment: | 0.0.1800 |
---|---|
Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA3-256: |
238fefb05d3b9dad11da229c28b035f9 |
User & Date: | 顽雨沉风 on 2023-07-19 07:18:34 |
Other Links: | manifest | tags |
Context
2023-07-19
| ||
07:19 | 0.0.1801 check-in: 86c59a1603 user: 顽雨沉风 tags: trunk | |
07:18 | 0.0.1800 check-in: 238fefb05d user: 顽雨沉风 tags: trunk | |
07:15 | 0.0.1799 check-in: 0e8cea3d39 user: 顽雨沉风 tags: trunk | |
Changes
Added single/02.Maxx C Draw.lua version [1868c64d7d].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 | --[[message 增殖的G抽 ]] --puzzle1 Debug.SetAIName("四妹") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI) Debug.SetPlayerInfo(0,1200,0,0) Debug.SetPlayerInfo(1,4000,0,0) Debug.AddCard(7902349,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(35112613,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(8124921,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(44519536,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(70903634,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(23434538,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(33396948,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(7526150,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(65737274,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(51630558,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(74440055,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) Debug.AddCard(34002992,0,0,LOCATION_SZONE,1,POS_FACEDOWN) Debug.AddCard(30834988,0,0,LOCATION_SZONE,2,POS_FACEUP) Debug.AddCard(55465441,0,0,LOCATION_SZONE,3,POS_FACEDOWN) Debug.AddCard(7902349,1,1,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(8124921,1,1,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(44519536,1,1,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(70903634,1,1,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(33396948,1,1,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(80036543,1,1,LOCATION_SZONE,2,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() |