游戏王残局简化版

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Check-in [1f987b52de]

Overview
Comment:0.0.955
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: 1f987b52de770fe6a4b4ae2bc9bd57c929c5db821d78a10ebb53911a37983f57
User & Date: 顽雨沉风 on 2023-07-08 15:00:47
Other Links: manifest | tags
Context
2023-07-08
15:07
0.0.956 check-in: 39412d41e1 user: 顽雨沉风 tags: trunk
15:00
0.0.955 check-in: 1f987b52de user: 顽雨沉风 tags: trunk
14:52
0.0.954 check-in: cad4af481d user: 顽雨沉风 tags: trunk
Changes

Modified single/QB20171101.lua from [2e6817c2b8] to [25c55af96d].

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--[[message

卡数:26

规则:新大师

简介:基于《气象报告员》
]]
Debug.SetAIName("QB20171101")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,3100,0,0)
Debug.SetPlayerInfo(1,13100,0,0)
--自己的怪兽区
Debug.AddCard(23851033,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK):CompleteProcedure() --异色眼重力龙
Debug.AddCard(58242947,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --废品收集者

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--[[message
]]

--~ 必须位于残局文件顶部
--~ 加载残局函数库
Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP)


Debug.SetAIName("QB20171101")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,3100,0,0)
Debug.SetPlayerInfo(1,13100,0,0)
--自己的怪兽区
Debug.AddCard(23851033,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK):CompleteProcedure() --异色眼重力龙
Debug.AddCard(58242947,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --废品收集者
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Debug.AddCard(23995346,1,1,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --科技属 戟炮手
Debug.AddCard(23995346,1,1,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --科技属 戟炮手
Debug.AddCard(23995346,1,1,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --科技属 戟炮手
Debug.AddCard(23995346,1,1,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --科技属 戟炮手

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)



local e1=Effect.GlobalEffect()
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE_START+PHASE_END)
e1:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()==0 end)
e1:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("提示:自己的所有卡都要用上") end)
Duel.RegisterEffect(e1,0)








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Debug.AddCard(23995346,1,1,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --科技属 戟炮手
Debug.AddCard(23995346,1,1,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --科技属 戟炮手
Debug.AddCard(23995346,1,1,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --科技属 戟炮手
Debug.AddCard(23995346,1,1,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --科技属 戟炮手

Debug.ReloadFieldEnd()
aux.BeginPuzzle()









fun["开局说明"]()