游戏王残局简化版

Check-in [0ecf00697f]
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Check-in [0ecf00697f]

Overview
Comment:0
Downloads: Tarball | ZIP archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: 0ecf00697fc6ea72838b17bb8bf1e5ca5aede117431011eefc88a1234c34a9a7
User & Date: 顽雨沉风 on 2024-07-18 02:36:41.090
Other Links: manifest | tags
Context
2024-07-18
02:38
0 check-in: b047672e79 user: 顽雨沉风 tags: trunk
02:36
0 check-in: 0ecf00697f user: 顽雨沉风 tags: trunk
02:35
0 check-in: 9a50d08eb8 user: 顽雨沉风 tags: trunk
Changes
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  k1:SetCode(EFFECT_UPDATE_ATTACK)
  k1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  k1:SetValue(o2)
  o1:RegisterEffect(k1)
  end
d["卡_印卡源"] = Debug.AddCard(5758500, 1, 1, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK)


--怪兽区域
local k1 = Debug.AddCard(79182538, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k1, 1156)
local k1 = Debug.AddCard(77603950, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k1, 1252)
local k1 = Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k1, 1698)
local k1 = Debug.AddCard(6367785, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k1, 652)
local k1 = Debug.AddCard(26268488, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k1, 254)
local k1 = Debug.AddCard(27134689, 1, 1, LOCATION_MZONE, 5, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k1, 800)
local k1 = Debug.AddCard(99645428, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k1, -21565)
local k1 = Debug.AddCard(46986414, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k1, -56546)
local k1 = Debug.AddCard(52367652, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k1, -65415)
local k1 = Debug.AddCard(57662975, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k1, -45212)
local k1 = Debug.AddCard(7562372, 0, 0, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k1, -32215)
local k1 = Debug.AddCard(66889139, 0, 0, LOCATION_MZONE, 5, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k1, -801)












--魔陷区域
Debug.AddCard(77622396, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK)
Debug.AddCard(49658464, 0, 0, LOCATION_SZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(22205600, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK)
Debug.AddCard(13758665, 1, 1, LOCATION_SZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(51452091, 1, 1, LOCATION_SZONE, 3, POS_FACEUP_ATTACK)
--卡组区域
Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN)
Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN)
Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN)
Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN)
Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN)
Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN)

--外组区域
--墓地区域
--除外区域
--手卡区域

Debug.ReloadFieldEnd("天邪鬼")
aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 1)







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  k1:SetCode(EFFECT_UPDATE_ATTACK)
  k1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  k1:SetValue(o2)
  o1:RegisterEffect(k1)
  end
d["卡_印卡源"] = Debug.AddCard(5758500, 1, 1, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK)


--怪兽区域












local k1 = Debug.AddCard(99645428, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k1, -21565)
local k1 = Debug.AddCard(46986414, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k1, -56546)
local k1 = Debug.AddCard(52367652, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k1, -65415)
local k1 = Debug.AddCard(57662975, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k1, -45212)
local k1 = Debug.AddCard(7562372, 0, 0, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k1, -32215)
local k1 = Debug.AddCard(66889139, 0, 0, LOCATION_MZONE, 5, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k1, -801)
local k1 = Debug.AddCard(79182538, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k1, 1156)
local k1 = Debug.AddCard(77603950, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k1, 1252)
local k1 = Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k1, 1698)
local k1 = Debug.AddCard(6367785, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k1, 652)
local k1 = Debug.AddCard(26268488, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k1, 254)
local k1 = Debug.AddCard(27134689, 1, 1, LOCATION_MZONE, 5, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k1, 800)
--魔陷区域
Debug.AddCard(77622396, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK)
Debug.AddCard(49658464, 0, 0, LOCATION_SZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(22205600, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK)
Debug.AddCard(13758665, 1, 1, LOCATION_SZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(51452091, 1, 1, LOCATION_SZONE, 3, POS_FACEUP_ATTACK)
--卡组区域
Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
--外组区域
--墓地区域
--除外区域
--手卡区域

Debug.ReloadFieldEnd("天邪鬼")
aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 1)