游戏王残局简化版

Check-in [0ca660d211]
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Check-in [0ca660d211]

Overview
Comment:0.0.1070
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: 0ca660d211c3352db1f4b98a9bcc2ac16413033a15f08f51f26266acab3735ae
User & Date: 顽雨沉风 on 2023-07-10 09:40:58
Other Links: manifest | tags
Context
2023-07-10
09:47
0.0.1072 check-in: 8b4f62cde0 user: 顽雨沉风 tags: trunk
09:40
0.0.1070 check-in: 0ca660d211 user: 顽雨沉风 tags: trunk
09:37
0.0.1069 check-in: fee70f269d user: 顽雨沉风 tags: trunk
Changes

Modified single/X-LV-27.lua from [129e3a733f] to [0157afa158].

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Debug.SetPlayerInfo(0,51100,0,0)
Debug.SetPlayerInfo(1,34600,0,0)
Debug.AddCard(36736723,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(63977008,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(53855409,0,0,LOCATION_HAND,0,POS_FACEDOWN)
local g02=Debug.AddCard(13582837,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g12=Debug.AddCard(27134689,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

local m01=Debug.AddCard(26864586,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
--~ Debug.AddCard(61844784,0,0,LOCATION_GRAVE,0,POS_FACEUP)
local m02=Debug.AddCard(403847,0,0,LOCATION_SZONE,2,POS_FACEUP)
local m03=Debug.AddCard(8529136,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
local c1=Debug.AddCard(67616300,0,0,LOCATION_SZONE,5,POS_FACEUP)
Debug.PreAddCounter(c1,0x2a,1) local e1=Effect.CreateEffect(c1) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EFFECT_DESTROY_REPLACE) e1:SetTarget(function(e,tp,eg,ep,ev,re,r,rp,chk) 	if chk==0 then return bit.band(r,REASON_RULE)==0 		and e:GetHandler():GetCounter(0x2a)>0 end 	return true end) e1:SetOperation(function (e,tp,eg,ep,ev,re,r,rp,chk) 	e:GetHandler():RemoveCounter(tp,0x2a,1,REASON_EFFECT) end) e1:SetReset(RESET_EVENT+0x1fe0000) c1:RegisterEffect(e1)
Debug.AddCard(60800381,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.AddCard(53855409,0,0,LOCATION_GRAVE,0,POS_FACEUP)Debug.ReloadFieldEnd()
Debug.ShowHint("魔法防护器的效果已适用!")
aux.BeginPuzzle()
fun["开局说明"]()








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Debug.SetPlayerInfo(0,51100,0,0)
Debug.SetPlayerInfo(1,34600,0,0)
Debug.AddCard(36736723,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(63977008,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(53855409,0,0,LOCATION_HAND,0,POS_FACEDOWN)
local g02=Debug.AddCard(13582837,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g12=Debug.AddCard(27134689,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g12=Debug.AddCard(7153114,1,1,LOCATION_SZONE,2,POS_FACEUP_ATTACK)
local m01=Debug.AddCard(26864586,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
--~ Debug.AddCard(61844784,0,0,LOCATION_GRAVE,0,POS_FACEUP)
local m02=Debug.AddCard(403847,0,0,LOCATION_SZONE,2,POS_FACEUP)
local m03=Debug.AddCard(8529136,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
local c1=Debug.AddCard(67616300,0,0,LOCATION_SZONE,5,POS_FACEUP)

Debug.AddCard(60800381,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.AddCard(53855409,0,0,LOCATION_GRAVE,0,POS_FACEUP)Debug.ReloadFieldEnd()

aux.BeginPuzzle()
fun["开局说明"]()