Overview
Comment: | 好 |
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Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA3-256: |
04eb86626034b8e1e92cf83bc87fa1c0 |
User & Date: | 顽雨沉风 on 2024-02-13 10:40:03 |
Other Links: | manifest | tags |
Context
2024-02-13
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10:41 | 好 check-in: 43ea8c8217 user: 顽雨沉风 tags: trunk | |
10:40 | 好 check-in: 04eb866260 user: 顽雨沉风 tags: trunk | |
10:36 | 好 check-in: f56b114da9 user: 顽雨沉风 tags: trunk | |
Changes
Modified script/c0.lua from [18ce3f21ef] to [2fc2c2ea28].
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162 163 164 165 166 167 168 | fun["Debug.ReloadFieldEnd"] = Debug.ReloadFieldEnd Debug.ReloadFieldEnd = function(u1) fun["Debug.ReloadFieldEnd"]() if u1 then fun["一_随机抽卡"](u1) end end | | | | | < | < < | 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 | fun["Debug.ReloadFieldEnd"] = Debug.ReloadFieldEnd Debug.ReloadFieldEnd = function(u1) fun["Debug.ReloadFieldEnd"]() if u1 then fun["一_随机抽卡"](u1) end end fun["二_印卡"] = function(u1, u2, u3) if u3 then else u3 = u2 end Debug.ShowHint( "点击对方额外卡组可以进行印卡。\n手卡只能印 " .. u2 .. " 张。\n最多可以印 " .. u3 .. " 张" ) str["效果"] = Effect.CreateEffect(u1) str["当前印卡数"] = 1 str["效果"]:SetType(EFFECT_TYPE_IGNITION) str["效果"]:SetProperty( EFFECT_FLAG_BOTH_SIDE + EFFECT_FLAG_UNCOPYABLE + EFFECT_FLAG_CANNOT_NEGATE + EFFECT_FLAG_CANNOT_DISABLE ) str["效果"]:SetTarget(fun["一_该效果不能被连锁"]) str["效果"]:SetRange(LOCATION_EXTRA) function print_hand(effect_event, player_who_activate_the_effect) announce_card = Duel.AnnounceCard(player_who_activate_the_effect) card = Duel.CreateToken(player_who_activate_the_effect, announce_card) if str["当前印卡数"] <= u2 then str["当前印卡数"] = str["当前印卡数"] + 1 Duel.SendtoHand(card, nil, REASON_RULE) else if str["当前印卡数"] <= u3 then str["当前印卡数"] = str["当前印卡数"] + 1 Duel.Remove(card, POS_FACEUP, REASON_RULE) Duel.SendtoDeck(card, player_who_activate_the_effect, 0, REASON_RULE) else Debug.ShowHint("印卡过多!") effect_event:Reset() end end end str["效果"]:SetOperation(print_hand) u1:RegisterEffect(str["效果"]) end fun["二_开局说明"] = function() str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"], 0, str["所有区域"], str["所有区域"], nil) str["超量素材组"] = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE) for k in aux.Next(str["超量素材组"]) do if fun["一_是否效果卡"](k) then str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1 end end str["开局说明"] = str["这个残局的效果卡数量"] .. "卡 " .. str["规则"] if str["不洗牌"] == 0 then else str["开局说明"] = str["开局说明"] .. "伪洗牌 " end if str["无BP"] == 0 then str["开局说明"] = str["开局说明"] .. "无BP " end if str["无AI"] == 0 then |
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