游戏王残局简化版

Artifact [f627aae5d4]
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Artifact [f627aae5d4]

Artifact f627aae5d4a59a3b1625545dc4e1416029090dbdc22a5556374c91cda18fc058:


--[[message
#不死海王星 #28.The Undead Neptune
#四妹
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 500, 0, 0)
Debug.SetPlayerInfo(1, 18500, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(89631139, 1, 1, k1, 2, POS_FACEUP_DEFENSE)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(22047978, 1, 1, k1, 2, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(7953868, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(14785765, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(4064256, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(88071625, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(7953868, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(43040603, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(12247206, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(12014404, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(34086406, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(34086406, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(68597372, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(28150174, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(11398059, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(76067258, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(3897065, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(17259470, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(92826944, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(65422840, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(7953868, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(73776643, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(89631139, 1, 1, k1, 0, POS_FACEUP)
Debug.AddCard(89631139, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(48976825, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(14644902, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)