游戏王残局简化版

Artifact [cc8f1e5b3b]
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Artifact [cc8f1e5b3b]

Artifact cc8f1e5b3bb6653aec0b066836042924fed083519a34365c3b1529fc24c34784:


--[[message
#奥米伽无限三次方
]]
--created by puzzle editor
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 3800, 0, 0)
Debug.SetPlayerInfo(1, 8200, 0, 0)

Debug.AddCard(4334811, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(37300735, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(29172562, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(92176681, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(34408491, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(13117073, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(30606547, 1, 1, LOCATION_SZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(56049970, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(59687381, 1, 1, LOCATION_SZONE, 5, POS_FACEUP_ATTACK)
Debug.AddCard(29838323, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(55326322, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(21893603, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(22916281, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(99674361, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(82012319, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(94693857, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(72291078, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(9888196, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(89544521, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(94677445, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(29071332, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(44097050, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(47363932, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(50588353, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(85243784, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()