local str = {}
local cache_1
local cache_2
_G["通关邀请"] = function()
local effect_1
effect_1 = Effect.GlobalEffect()
effect_1:SetType(EFFECT_TYPE_FIELD
+ EFFECT_TYPE_CONTINUOUS)
effect_1:SetCode(EVENT_DAMAGE)
function cache_1()
cache_1 = Duel.GetLP(1)
if cache_1 <= 0 then
cache_1 = true
else
cache_1 = false
end
return cache_1
end
effect_1:SetCondition(cache_1)
function cache_1()
Debug.ShowHint("残局群181175613")
return
end
effect_1:SetOperation(cache_1)
Duel.RegisterEffect(effect_1
, 0)
end
_G["开局说明"] = function()
str["这个残局的效果卡数量"] = 0
str["我方墓地"] = Duel.GetFieldGroupCount(0,LOCATION_GRAVE,0)
str["我方怪兽区"] = Duel.GetFieldGroupCount(0,LOCATION_MZONE,0)
str["我方手卡"] = Duel.GetFieldGroupCount(0,LOCATION_HAND,0)
str["我方灵摆区"] = Duel.GetFieldGroupCount(0,LOCATION_PZONE,0)
str["我方魔陷区"] = Duel.GetFieldGroupCount(0,LOCATION_SZONE,0)
str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方怪兽区"]
str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方墓地"]
Debug.ShowHint(str["这个残局的效果卡数量"])
end