游戏王残局简化版

Artifact [89ae4d8c4a]
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Artifact [89ae4d8c4a]

Artifact 89ae4d8c4acab19b4498e61d07e8fd9e93c0ada49cf7d75c97d4c5742ba96ecf:


--[[message
#编号卡斗争 #12.Number Battle
#四妹
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 32000, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(64554883, 1, 1, k1, 1, POS_FACEUP_ATTACK)
Debug.AddCard(13140300, 1, 1, k1, 1, POS_FACEUP_ATTACK)
Debug.AddCard(01992816, 1, 1, k1, 2, POS_FACEUP_ATTACK)
Debug.AddCard(13140300, 1, 1, k1, 2, POS_FACEUP_ATTACK)
Debug.AddCard(64554883, 1, 1, k1, 3, POS_FACEUP_ATTACK)
Debug.AddCard(13140300, 1, 1, k1, 3, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(65703851, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(78474168, 1, 1, k1, 1, POS_FACEDOWN)
Debug.AddCard(78474168, 1, 1, k1, 2, POS_FACEDOWN)
Debug.AddCard(78474168, 1, 1, k1, 3, POS_FACEDOWN)
Debug.AddCard(30585393, 1, 1, k1, 4, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(00674561, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(10275411, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(00674561, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(72355441, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(64034255, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(45458027, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(51630558, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(45458027, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(39139935, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(91949988, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(88120966, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(73445448, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(39272762, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(33776843, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(26593852, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(41517789, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(94220427, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(94693857, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(23571046, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(01992816, 1, 1, k1, 0, POS_FACEUP, true)
Debug.AddCard(01992816, 1, 1, k1, 0, POS_FACEUP, true)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(42851643, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(51630558, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(45458027, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(12247206, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(64034255, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(72355441, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(97268402, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(97268402, 1, 1, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()