游戏王残局简化版

Artifact [7250224869]
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Artifact [7250224869]

Artifact 72502248694fad73d01920b88fe8c12b5960d00557c06de3f4b949ee4af3e31b:


--[[message
卡数:13
规则:大师3
星圣vs入魔
]]
Debug.SetAIName("四妹")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,3250,0,0)
Debug.AddCard(70908596,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(78358521,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(78364470,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(57103969,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(2091298,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(98012938,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(33420078,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(16906241,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(41269771,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(94634433,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(359563,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENSE,true)
Debug.AddCard(77542832,1,1,LOCATION_MZONE,1,POS_FACEUP)
Debug.AddCard(91279700,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK,true)
Debug.AddCard(77542832,1,1,LOCATION_MZONE,2,POS_FACEUP)
Debug.AddCard(37926346,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK,true)
Debug.AddCard(77542832,1,1,LOCATION_MZONE,3,POS_FACEUP)
--~ Debug.AddCard(9999961,1,1,LOCATION_MZONE,3,POS_FACEUP)
--~ Debug.AddCard(0,1,1,LOCATION_MZONE,3,POS_FACEUP)
Debug.AddCard(0,1,1,LOCATION_MZONE,3,POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local str = {}
local fun = {}

local cache_1

fun["通关邀请"] = function()
  local effect_100
  effect_100 = Effect.GlobalEffect()
  effect_100:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_100:SetCode(EVENT_DAMAGE)
  function cache_1()

    cache_1 = Duel.GetLP(1)

    if cache_1 <= 0 then
      cache_1 = true
    else
      cache_1 = false
      end

    return cache_1
    end
  effect_100:SetCondition(cache_1)
  function cache_1()
    Debug.ShowHint("残局群181175613")
    return
    end
  effect_100:SetOperation(cache_1)
  Duel.RegisterEffect(effect_100
    , 0)
  end

fun["通关邀请"]()
--~ aux.GetID()
--~ Debug.ShowHint(GetID())
--~ fun()
_G.fun()