local str = {}
local fun = {}
local cache_1
local cache_2
local cache_3
_G["通关邀请"] = function()
local effect_1
effect_1 = Effect.GlobalEffect()
effect_1:SetType(EFFECT_TYPE_FIELD
+ EFFECT_TYPE_CONTINUOUS)
effect_1:SetCode(EVENT_DAMAGE)
function cache_1()
cache_1 = Duel.GetLP(1)
if cache_1 <= 0 then
cache_1 = true
else
cache_1 = false
end
return cache_1
end
effect_1:SetCondition(cache_1)
function cache_1()
Debug.ShowHint("残局群181175613")
return
end
effect_1:SetOperation(cache_1)
Duel.RegisterEffect(effect_1
, 0)
end
fun["是否效果卡"] = function(card)
local cache_1
local cache_2
local cache_3
cache_1 = Card.IsType(card, TYPE_SPELL)
cache_2 = Card.IsType(card, TYPE_TRAP)
cache_3 = Card.IsType(card, TYPE_EFFECT)
if cache_1
or cache_2
or cache_3 then
return true
end
return false
end
_G["开局说明"] = function()
str["我方卡组"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,LOCATION_DECK,0,nil)
str["我方墓地"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,LOCATION_GRAVE,0,nil)
str["我方怪兽区"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,LOCATION_MZONE,0,nil)
str["我方手卡"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,LOCATION_HAND,0,nil)
str["我方灵摆区"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,LOCATION_PZONE,0,nil)
str["我方除外区"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,LOCATION_REMOVED,0,nil)
str["我方额外卡组"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,LOCATION_EXTRA,0,nil)
str["我方魔陷区"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,LOCATION_SZONE,0,nil)
str["我方超量素材"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,LOCATION_OVERLAY,0,nil)
str["对方卡组"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,0,LOCATION_DECK,nil)
str["对方墓地"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,0,LOCATION_GRAVE,nil)
str["对方怪兽区"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,0,LOCATION_MZONE,nil)
str["对方手卡"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,0,LOCATION_HAND,nil)
str["对方灵摆区"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,0,LOCATION_PZONE,nil)
str["对方除外区"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,0,LOCATION_REMOVED,nil)
str["对方额外卡组"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,0,LOCATION_EXTRA,nil)
str["对方魔陷区"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,0,LOCATION_SZONE,nil)
str["对方超量素材"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,0,LOCATION_OVERLAY,nil)
--~ Debug.ShowHint(Duel.GetMatchingGroupCount(fun["是否效果卡"],0,LOCATION_GRAVE,0,nil))
--~ local cache_1 = {}
--~ cache_2 = Duel.GetFieldGroup(0,LOCATION_DECK,0)
--~ cache_1:insert(cache_2)
--~ cache_2 = Duel.GetFieldGroup(0,LOCATION_GRAVE,0)
--~ cache_1:insert(cache_2)
--~ cache_2 = Duel.GetFieldGroup(0,LOCATION_MZONE,0)
--~ cache_1:insert(cache_2)
--~ cache_2 = Duel.GetFieldGroup(0,LOCATION_HAND,0)
--~ cache_1:insert(cache_2)
--~ cache_2 = Duel.GetFieldGroup(0,LOCATION_PZONE,0)
--~ cache_1:insert(cache_2)
--~ cache_2 = Duel.GetFieldGroup(0,LOCATION_REMOVED,0)
--~ cache_1:insert(cache_2)
--~ cache_2 = Duel.GetFieldGroup(0,LOCATION_EXTRA,0)
--~ cache_1:insert(cache_2)
--~ cache_2 = Duel.GetFieldGroup(0,LOCATION_SZONE,0)
--~ cache_1:insert(cache_2)
--~ cache_2 = Duel.GetFieldGroup(0,0,LOCATION_DECK)
--~ cache_1:insert(cache_2)
--~ cache_2 = Duel.GetFieldGroup(0,0,LOCATION_GRAVE)
--~ cache_1:insert(cache_2)
--~ cache_2 = Duel.GetFieldGroup(0,0,LOCATION_MZONE)
--~ cache_1:insert(cache_2)
--~ cache_2 = Duel.GetFieldGroup(0,0,LOCATION_HAND)
--~ cache_1:insert(cache_2)
--~ cache_2 = Duel.GetFieldGroup(0,0,LOCATION_PZONE)
--~ cache_1:insert(cache_2)
--~ cache_2 = Duel.GetFieldGroup(0,0,LOCATION_REMOVED)
--~ cache_1:insert(cache_2)
--~ cache_2 = Duel.GetFieldGroup(0,0,LOCATION_EXTRA)
--~ cache_1:insert(cache_2)
--~ cache_2 = Duel.GetFieldGroup(0,0,LOCATION_SZONE)
--~ cache_1:insert(cache_2)
--~ cache_2 = Duel.GetOverlayGroup(0,LOCATION_MZONE,0)
--~ cache_1:insert(cache_2)
--~ cache_2 = Duel.GetOverlayGroup(0,0,LOCATION_SZONE)
--~ cache_1:insert(cache_2)
--~ for i=1, #cache_1 do
--~ end
str["这个残局的效果卡数量"] = 0
--~ str["我方卡组"] = Duel.GetFieldGroupCount(0,LOCATION_DECK,0)
--~ str["我方墓地"] = Duel.GetFieldGroupCount(0,LOCATION_GRAVE,0)
--~ str["我方怪兽区"] = Duel.GetFieldGroupCount(0,LOCATION_MZONE,0)
--~ str["我方手卡"] = Duel.GetFieldGroupCount(0,LOCATION_HAND,0)
--~ str["我方灵摆区"] = Duel.GetFieldGroupCount(0,LOCATION_PZONE,0)
--~ str["我方除外区"] = Duel.GetFieldGroupCount(0,LOCATION_REMOVED,0)
--~ str["我方额外卡组"] = Duel.GetFieldGroupCount(0,LOCATION_EXTRA,0)
--~ str["我方魔陷区"] = Duel.GetFieldGroupCount(0,LOCATION_SZONE,0)
--~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方卡组"]
--~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方墓地"]
--~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方怪兽区"]
--~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方手卡"]
--~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方灵摆区"]
--~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方除外区"]
--~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方额外卡组"]
--~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方魔陷区"]
--~ str["对方卡组"] = Duel.GetFieldGroupCount(0,0,LOCATION_DECK)
--~ str["对方墓地"] = Duel.GetFieldGroupCount(0,0,LOCATION_GRAVE)
--~ str["对方怪兽区"] = Duel.GetFieldGroupCount(0,0,LOCATION_MZONE)
--~ str["对方手卡"] = Duel.GetFieldGroupCount(0,0,LOCATION_HAND)
--~ str["对方灵摆区"] = Duel.GetFieldGroupCount(0,0,LOCATION_PZONE)
--~ str["对方除外区"] = Duel.GetFieldGroupCount(0,0,LOCATION_REMOVED)
--~ str["对方额外卡组"] = Duel.GetFieldGroupCount(0,0,LOCATION_EXTRA)
--~ str["对方魔陷区"] = Duel.GetFieldGroupCount(0,0,LOCATION_SZONE)
--~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方卡组"]
--~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方墓地"]
--~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方怪兽区"]
--~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方手卡"]
--~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方灵摆区"]
--~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方除外区"]
--~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方额外卡组"]
--~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方魔陷区"]
--~ str["我方超量素材"] = Duel.GetOverlayCount(0, LOCATION_MZONE, 0)
--~ str["对方超量素材"] = Duel.GetOverlayCount(0, 0, LOCATION_MZONE)
--~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方超量素材"]
--~ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方超量素材"]
--~ Debug.ShowHint(str["这个残局的效果卡数量"])
end