游戏王残局简化版

Artifact [0bf8588598]
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Artifact [0bf8588598]

Artifact 0bf85885988722617b878925b307e1e3ac0a85a3aa1164bd9badc822e8ea9f31:



Debug.SetAIName("MH-ghostrick")
Debug.ReloadFieldBegin(DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
Debug.AddCard(29400787,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(29400787,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(29400787,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(7617062,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(7617062,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(7617062,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(99795159,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(99795159,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(99795159,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(84327329,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(21844576,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(58932615,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(79979666,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(29343734,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(29343734,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(29343734,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(22061412,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(22061412,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(22061412,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(40854197,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(28150174,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(68597372,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(64332231,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(17412721,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(17412721,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(17412721,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(3814632,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(53334641,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(33550694,0,0,LOCATION_SZONE,5,POS_FACEUP_ATTACK)
Debug.AddCard(39980304,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()