游戏王残局简化版

特殊局_1.lua at [fff8afc84b]
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特殊局_1.lua at [fff8afc84b]

File single/特殊局_1.lua artifact 5508ed6654 part of check-in fff8afc84b


--[[message
步骤过多,谨慎玩耍。
#MH-ghostrick
#棉花
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 8000, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(39980304, 0, 0, k1, 2, k2)
Debug.AddCard(33550694, 0, 0, k1, 5, POS_FACEUP)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(29400787, 0, 0, k1, 0, k2)
Debug.AddCard(29400787, 0, 0, k1, 0, k2)
Debug.AddCard(29400787, 0, 0, k1, 0, k2)
Debug.AddCard(7617062, 0, 0, k1, 0, k2)
Debug.AddCard(7617062, 0, 0, k1, 0, k2)
Debug.AddCard(7617062, 0, 0, k1, 0, k2)
Debug.AddCard(99795159, 0, 0, k1, 0, k2)
Debug.AddCard(99795159, 0, 0, k1, 0, k2)
Debug.AddCard(99795159, 0, 0, k1, 0, k2)
Debug.AddCard(84327329, 0, 0, k1, 0, k2)
Debug.AddCard(21844576, 0, 0, k1, 0, k2)
Debug.AddCard(58932615, 0, 0, k1, 0, k2)
Debug.AddCard(79979666, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(29343734, 0, 0, k1, 0, k2)
Debug.AddCard(29343734, 0, 0, k1, 0, k2)
Debug.AddCard(29343734, 0, 0, k1, 0, k2)
Debug.AddCard(22061412, 0, 0, k1, 0, k2)
Debug.AddCard(22061412, 0, 0, k1, 0, k2)
Debug.AddCard(22061412, 0, 0, k1, 0, k2)
Debug.AddCard(40854197, 0, 0, k1, 0, k2)
Debug.AddCard(28150174, 0, 0, k1, 0, k2)
Debug.AddCard(68597372, 0, 0, k1, 0, k2)
Debug.AddCard(64332231, 0, 0, k1, 0, k2)
Debug.AddCard(17412721, 0, 0, k1, 0, k2)
Debug.AddCard(17412721, 0, 0, k1, 0, k2)
Debug.AddCard(17412721, 0, 0, k1, 0, k2)
Debug.AddCard(3814632, 0, 0, k1, 0, k2)
Debug.AddCard(53334641, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(89631139, 1, 1, k1, 0, k2)

Debug.ReloadFieldEnd("2024-08-07 11:49 版")
aux.BeginPuzzle()