游戏王残局简化版

枯岳说书人_a47 5_24_600.lua at [f1ca92f97c]
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枯岳说书人_a47 5_24_600.lua at [f1ca92f97c]

File single/枯岳说书人_a47 5_24_600.lua artifact fe7a48b4b5 part of check-in f1ca92f97c


--[[message
维护:2024-02-12
简语:This Puzzle is made by 闪光的白日梦 and optimized by Eroldin.
原局:Dragonmaids vs Dragons
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 1100, 0, 0)
Debug.SetPlayerInfo(1, 24700, 0, 0)

Debug.AddCard(40110009, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(42055234, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(49575521, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(32600024, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(15848542, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(24799107, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(41232647, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(14625090, 0, 0, LOCATION_SZONE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(62256492, 0, 0, LOCATION_SZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(62256492, 0, 0, LOCATION_SZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(77515704, 0, 0, LOCATION_SZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(56051086, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(40398073, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK)
Debug.AddCard(76782778, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK)
Debug.AddCard(13171876, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK)
Debug.AddCard(80161395, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK)
Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK)
Debug.AddCard(99267151, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(86780027, 1, 1, LOCATION_SZONE, 1, POS_FACEUP_ATTACK)

Debug.AddCard(50913601, 1, 1, LOCATION_SZONE, 5, POS_FACEUP_ATTACK)
Debug.AddCard(99267151, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(99267151, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(77910045, 1, 1, LOCATION_SZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(10669138, 1, 1, LOCATION_MZONE, 6, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()