游戏王残局简化版

简化版_30_030_3.lua at [ecf78e4b10]
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简化版_30_030_3.lua at [ecf78e4b10]

File single/简化版_30_030_3.lua artifact f984b6f83b part of check-in ecf78e4b10


--[[message
维护:2024-07-03
简语:yanxing
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 9200, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(68075840, 1, 1, k1, 0, k2)
Debug.AddCard(68075840, 1, 1, k1, 1, k2)
Debug.AddCard(68075840, 1, 1, k1, 2, k2)
Debug.AddCard(68075840, 1, 1, k1, 3, k2)
Debug.AddCard(68075840, 1, 1, k1, 4, k2)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(29762407, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(57103969, 0, 0, k1, 1, POS_FACEUP)
Debug.AddCard(57103969, 0, 0, k1, 2, POS_FACEUP)
Debug.AddCard(57103969, 0, 0, k1, 3, POS_FACEUP)
Debug.AddCard(66518841, 1, 1, k1, 2, k2)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(06713443, 0, 0, k1, 0, k2)
Debug.AddCard(10719350, 0, 0, k1, 0, k2)
Debug.AddCard(10719350, 0, 0, k1, 0, k2)
Debug.AddCard(19059929, 0, 0, k1, 0, k2)
Debug.AddCard(36499284, 0, 0, k1, 0, k2)
Debug.AddCard(30929786, 0, 0, k1, 0, k2)
Debug.AddCard(43748308, 0, 0, k1, 0, k2)
Debug.AddCard(44860890, 0, 0, k1, 0, k2)
Debug.AddCard(66084673, 0, 0, k1, 0, k2)
Debug.AddCard(92572371, 0, 0, k1, 0, k2)
Debug.AddCard(1662004, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(58504745, 0, 0, k1, 0, k2)
Debug.AddCard(96381979, 0, 0, k1, 0, k2)
Debug.AddCard(74168099, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(30929786, 0, 0, k1, 0, k2)
Debug.AddCard(66762372, 0, 0, k1, 0, k2)
Debug.AddCard(10719350, 0, 0, k1, 0, k2)
Debug.AddCard(34710660, 1, 1, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(5288597, 0, 0, k1, 0, k2)
Debug.AddCard(2521011, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)