游戏王残局简化版

印卡局_4.lua at [e678da0c4d]
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印卡局_4.lua at [e678da0c4d]

File single/印卡局_4.lua artifact af03ccff95 part of check-in e678da0c4d


--[[message
#比鸭累
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 500, 0, 0)
Debug.SetPlayerInfo(1, 30000, 0, 0)

local d = {}

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(81035362, 0, 0, k1, 1, k2)
local m1 = Debug.AddCard(65403020, 0, 0, k1, 2, k2)
Debug.AddCard(17016362, 1, 1, k1, 0, k2)
Debug.AddCard(26268488, 1, 1, k1, 1, k2)
Debug.AddCard(41147577, 1, 1, k1, 2, k2)
Debug.AddCard(11366199, 1, 1, k1, 3, k2)
Debug.AddCard(86099788, 1, 1, k1, 4, k2)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local s1 = Debug.AddCard(19508728, 0, 0, k1, 2, POS_FACEUP)
Debug.AddCard(68462976, 1, 1, k1, 5, POS_FACEUP)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
d["卡_印卡源"] = Debug.AddCard(55948544, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(67441435, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(14558127, 1, 1, k1, 0, k2)

Debug.ReloadFieldEnd("异星的最终战士")
aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 2)

Debug.PreEquip(s1, m1)