游戏王残局简化版

简化版_432_06.lua at [e113d5731c]
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简化版_432_06.lua at [e113d5731c]

File single/简化版_432_06.lua artifact 4fc96609fc part of check-in e113d5731c


--[[message
维护:2024-06-24
标签:#有人打不过 #28.The Undead Neptune #四妹 #枯岳说书人
简语:不死海王星
]]

--puzzle1
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)
Debug.SetPlayerInfo(0, 500, 0, 0)
Debug.SetPlayerInfo(1, 18500, 0, 0)

Debug.AddCard(7953868, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(14785765, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(4064256, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(88071625, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(7953868, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(12247206, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(43040603, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(48976825, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(17259470, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
Debug.AddCard(92826944, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
Debug.AddCard(65422840, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
Debug.AddCard(7953868, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
Debug.AddCard(14644902, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)

Debug.AddCard(73776643, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(12014404, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(34086406, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(34086406, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(68597372, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(28150174, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(11398059, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(76067258, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(3897065, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(89631139, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE)
Debug.AddCard(22047978, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle(3)