游戏王残局简化版

31.Cluster of Shark Offensive.lua at [d1d7e91f58]
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31.Cluster of Shark Offensive.lua at [d1d7e91f58]

File single/31.Cluster of Shark Offensive.lua artifact 07b87869f6 part of check-in d1d7e91f58


--[[message
卡数:43
规则:大师3
]]

Debug.SetAIName("四妹")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,1100,0,0)
Debug.SetPlayerInfo(1,51100,0,0)

Debug.AddCard(25067275,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(67675300,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(56747793,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(40916023,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(3972721,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(15893860,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(72355441,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(96947648,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(26400609,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(90303176,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(9952083,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(43138260,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(72355441,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(64319467,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(1845204,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(62023839,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(51282878,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(27174286,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(26708437,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(7092142,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(31320433,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(21044178,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(21044178,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(25853045,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(440556,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(65676461,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(65676461,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(49221191,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(52687916,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(80516007,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(12275533,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(82593786,1,1,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(30042158,1,1,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(39823987,1,1,LOCATION_GRAVE,0,POS_FACEDOWN,true)
Debug.AddCard(44155002,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK,true)
Debug.AddCard(94515289,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK,true)
Debug.AddCard(66818682,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK,true)
Debug.AddCard(93353691,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK,true)
Debug.AddCard(44508094,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK,true)
Debug.AddCard(80887714,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(20721759,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(84136000,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(96008713,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(75105429,1,1,LOCATION_SZONE,4,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()


local str = {}
local fun = {}

local cache_1
local cache_2

fun["通关邀请"] = function()
  local effect_1
  effect_1 = Effect.GlobalEffect()
  effect_1:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_1:SetCode(EVENT_DAMAGE)
  function cache_1()
    cache_1 = Duel.GetLP(1)
    if cache_1 <= 0 then
      cache_1 = true
    else
      cache_1 = false
      end
    return cache_1
    end
  effect_1:SetCondition(cache_1)
  function cache_1()
    Debug.ShowHint("残局群181175613")
    return
    end
  effect_1:SetOperation(cache_1)
  Duel.RegisterEffect(effect_1
    , 0)
  end

fun["开局添加手卡"] = function(str_1)
  local effect_1
  effect_1 = Effect.GlobalEffect()
  effect_1:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_1:SetCode(EVENT_ADJUST)
  effect_1:SetCountLimit(1)
  function cache_1()
    return true
    end
  effect_1:SetCondition(cache_1)
  function cache_1(effect_event
    , player_who_activate_the_effect)
    str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
       , Card.IsAbleToHand
       , player_who_activate_the_effect
       , LOCATION_DECK
       , 0
       , str_1
       , str_1
       , nil)
    Duel.SendtoHand(str["玩家选定的卡"]
      , nil
      , REASON_RULE)
    end
  effect_1:SetOperation(cache_1)
  Duel.RegisterEffect(effect_1
    , 0)
  end

fun["通关邀请"]()