游戏王残局简化版

场景.md at [cf2a03d2c0]
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场景.md at [cf2a03d2c0]

File 残局文料/场景.md artifact fccf780095 part of check-in cf2a03d2c0


# 场景

## 正常

###

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)


-----------------


-----------------


-----------------

Debug.AddCard(39454112,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(39454112,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(82308875,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(43096270,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

###

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------

Debug.AddCard(47870325,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(213326,0,0,LOCATION_GRAVE,0,POS_FACEUP)

-----------------

Debug.AddCard(41524885,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

-----------------

Debug.AddCard(79858629,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

-----------------

Debug.AddCard(96540,1,1,LOCATION_GRAVE,0,POS_FACEUP)

-----------------

Debug.AddCard(5530780,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)

-----------------

Debug.AddCard(79858629,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

###

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------

Debug.AddCard(24094653,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(95286165,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(5405695,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(89631139,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(29491031,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(27279764,0,0,LOCATION_HAND,0,POS_FACEDOWN)

-----------------

Debug.AddCard(11321089,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

-----------------


-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

###

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------

Debug.AddCard(15150371,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(33846209,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(40619825,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(69884162,0,0,LOCATION_HAND,0,POS_FACEDOWN)

-----------------


-----------------


-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

###

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------

Debug.AddCard(77449773,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(5183693,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(24154052,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(40619825,0,0,LOCATION_HAND,0,POS_FACEDOWN)

-----------------


-----------------


-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

###

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------

Debug.AddCard(57143342,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(20758643,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(48202661,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(48202661,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(86498013,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(48202661,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(57308711,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(57308711,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(32012842,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(97843505,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(32012841,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(27094595,0,0,LOCATION_HAND,0,POS_FACEDOWN)

-----------------


-----------------


-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

###

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------

Debug.AddCard(89631141,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(89631141,1,1,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(42338879,0,0,LOCATION_GRAVE,0,POS_FACEUP)

-----------------


-----------------

Debug.AddCard(79266769,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
Debug.AddCard(79176962,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
--~ aux.BeginPuzzle()

~~~

###

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------

Debug.AddCard(5405695,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(54447022,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(34250214,0,0,LOCATION_GRAVE,0,POS_FACEUP)

-----------------

Debug.AddCard(37129797,0,0,LOCATION_GRAVE,0,POS_FACEUP,true)

-----------------


-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

###

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------

Debug.AddCard(14558127,0,0,LOCATION_HAND,0,POS_FACEDOWN)

-----------------


-----------------

Debug.AddCard(46820049,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(89631139,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

-----------------

Debug.AddCard(37160778,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(11021521,1,1,LOCATION_HAND,0,POS_FACEDOWN)

-----------------


-----------------

Debug.AddCard(83011277,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

###

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------

Debug.AddCard(93332803,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(48770333,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(9720537,0,0,LOCATION_HAND,0,POS_FACEDOWN)

-----------------


-----------------


-----------------


-----------------


-----------------

Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

###

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------


-----------------


-----------------

Debug.AddCard(5405695,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(12652643,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------

Debug.AddCard(24207889,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(82065276,1,1,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

###

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------


-----------------


-----------------

Debug.AddCard(52503575,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(3136426,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(5405695,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

###

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------


-----------------


-----------------

Debug.AddCard(73578229,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(31423101,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(12307878,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(67273917,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

-----------------

Debug.AddCard(9159938,1,1,LOCATION_HAND,0,POS_FACEDOWN)

-----------------


-----------------


Debug.ReloadFieldEnd()
--~ aux.BeginPuzzle()

~~~

###

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------


-----------------


-----------------

Debug.AddCard(9547962,0,0,LOCATION_SZONE,5,POS_FACEUP)
Debug.AddCard(11375683,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
--~ aux.BeginPuzzle()

~~~

###

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,800,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------


-----------------


-----------------

Debug.AddCard(22046459,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(5405695,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------

Debug.AddCard(92481084,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

###

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------


-----------------


-----------------

Debug.AddCard(61127349,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(41927278,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(55410871,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------

Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

###

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------


-----------------


-----------------

Debug.AddCard(24207889,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(69884162,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

###

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------


-----------------


-----------------

Debug.AddCard(5405695,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

-----------------

Debug.AddCard(9433350,1,1,LOCATION_GRAVE,0,POS_FACEUP,true)

-----------------


-----------------

Debug.AddCard(2732323,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

###

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------

Debug.AddCard(21495657,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(5405695,0,0,LOCATION_HAND,0,POS_FACEDOWN)

-----------------


-----------------

Debug.AddCard(81489939,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(5972394,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(21495657,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(58990362,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------

Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

###

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------


-----------------


-----------------

Debug.AddCard(84012625,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(29549364,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(53129443,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(44508094,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

###

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------

Debug.AddCard(61488417,0,0,LOCATION_HAND,0,POS_FACEDOWN)

-----------------

Debug.AddCard(97489701,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

-----------------

Debug.AddCard(80666118,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
local c = Debug.AddCard(55863245,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.PreSummon(c, SUMMON_TYPE_SYNCHRO)
--~ Debug.AddCard(77783947,0,0,LOCATION_SZONE,1,POS_FACEUP)

-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

###

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------

Debug.AddCard(89631143,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(8240199,0,0,LOCATION_HAND,0,POS_FACEDOWN)

-----------------


-----------------

Debug.AddCard(53309998,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(5402805,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

###

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------

Debug.AddCard(94142993,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(5405695,0,0,LOCATION_HAND,0,POS_FACEDOWN)

-----------------


-----------------

Debug.AddCard(74937659,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

###

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------


-----------------


-----------------

Debug.AddCard(36975314,0,0,LOCATION_SZONE,0,POS_FACEDOWN)

-----------------


-----------------


-----------------

Debug.AddCard(8842266,1,1,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(44155002,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
--~ aux.BeginPuzzle()

~~~

###

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------

Debug.AddCard(44874522,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(44874522,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(44874522,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(7171149,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(7171149,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(7171149,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(18486927,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(18486927,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(18486927,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(42878636,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(42878636,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(60953949,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(60953949,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(60953949,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(80045583,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(39303359,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(10509340,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(39303359,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(10509340,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(17663375,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(1278431,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(17663375,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(1278431,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(39303359,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(10509340,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(80045583,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(50933533,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(31557782,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(81269231,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(81269231,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(1953925,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(81269231,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(50933533,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(50933533,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(31557782,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(31557782,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(80045583,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(42878636,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(1953925,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(56094445,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(56094445,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(17663375,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(1278431,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(56094445,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(1953925,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(86321248,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(86321248,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(86321248,0,0,LOCATION_DECK,0,POS_FACEDOWN)

-----------------

Debug.AddCard(51788412,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(51788412,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(51788412,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(12652643,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(12652643,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(12652643,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(37663536,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(37663536,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(37663536,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(87182127,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(87182127,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(87182127,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

-----------------

Debug.AddCard(64061284,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(83104731,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(83104731,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(83104731,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(95735217,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(95735217,0,0,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(95735217,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

###

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------


-----------------

Debug.AddCard(45815891,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

-----------------

Debug.AddCard(87170768,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(21615956,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(6631034,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

###

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------

Debug.AddCard(53485634,0,0,LOCATION_HAND,0,POS_FACEDOWN)

-----------------


-----------------

Debug.AddCard(74677426,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(74677426,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(74677426,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------

Debug.AddCard(34302287,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(34302287,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(34302287,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(5318639,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

###

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------

Debug.AddCard(5818294,0,0,LOCATION_GRAVE,0,POS_FACEUP)

-----------------


-----------------

Debug.AddCard(61740673,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(5318639,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(94096616,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(3897065,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

###

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------


-----------------


-----------------

Debug.AddCard(7165085,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(25542642,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(23288411,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

###

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------


-----------------


-----------------

Debug.AddCard(58820923,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(5405695,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(5405695,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(5405695,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)


-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

###

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------


-----------------


-----------------

Debug.AddCard(68396121,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(88177324,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(5405695,0,0,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(5405695,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(5405695,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(89631139,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

###

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------

Debug.AddCard(50287060,0,0,LOCATION_DECK,0,POS_FACEDOWN)

-----------------


-----------------

Debug.AddCard(95515060,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(81439173,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(5405695,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

###

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------


-----------------


-----------------

Debug.AddCard(1621413,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(16195942,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(16195942,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------

Debug.AddCard(86937530,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(86937530,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

###

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------


-----------------


-----------------

Debug.AddCard(54693926,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(94793422,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(92481084,0,0,LOCATION_SZONE,5,POS_FACEDOWN)
Debug.AddCard(5405695,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------

Debug.AddCard(44287299,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(99267150,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

###

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------

Debug.AddCard(5405695,0,0,LOCATION_DECK,0,POS_FACEDOWN)

-----------------


-----------------

Debug.AddCard(82003859,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(82199284,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(5405695,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------

Debug.AddCard(16762927,1,1,LOCATION_SZONE,0,POS_FACEUP)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

###

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,500,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------

Debug.AddCard(5405695,0,0,LOCATION_DECK,0,POS_FACEDOWN)

-----------------


-----------------

Debug.AddCard(82003859,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(61127349,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(32919136,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(82199284,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(5405695,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------

Debug.AddCard(16762927,1,1,LOCATION_SZONE,0,POS_FACEUP)
Debug.AddCard(13945283,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(70781055,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

###

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------


-----------------


-----------------

Debug.AddCard(28016193,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(2061963,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

-----------------

Debug.AddCard(572850,1,1,LOCATION_DECK,0,POS_FACEDOWN)

-----------------

Debug.AddCard(81612598,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)

-----------------

Debug.AddCard(77693536,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

## 异常

###

应该不能发动加速同调星尘龙。

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)


-----------------

Debug.AddCard(21251800,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(21615956,0,0,LOCATION_HAND,0,POS_FACEDOWN)

-----------------

Debug.AddCard(44508094,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(16172067,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

-----------------

Debug.AddCard(30983281,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
local m1 = Debug.AddCard(55863245,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.PreSummon(m1, SUMMON_TYPE_SYNCHRO)

-----------------


-----------------


-----------------

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

###

应该不能特召火焰手。

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)


-----------------


-----------------


-----------------

Debug.AddCard(36975314,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(89631139,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

-----------------

Debug.AddCard(68535320,1,1,LOCATION_DECK,0,POS_FACEDOWN)

-----------------


-----------------

Debug.AddCard(95929069,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(3096468,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

###

应该可以发动痛苦伯劳效果。

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)


-----------------

Debug.AddCard(46589034,0,0,LOCATION_HAND,0,POS_FACEDOWN)

-----------------


-----------------

Debug.AddCard(46589034,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(57043117,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(5405695,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

###

应该可以自己选择适用哪只缺陷编译器的效果。

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)


-----------------


-----------------


-----------------

Debug.AddCard(92327802,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(92327802,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------

Debug.AddCard(27053506,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

###

应该可以把连接 3 吹回去。

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)


-----------------

Debug.AddCard(84257640,0,0,LOCATION_HAND,0,POS_FACEDOWN)

-----------------

Debug.AddCard(59120809,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

-----------------

Debug.AddCard(1362589,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(1362589,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(1362589,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

-----------------

Debug.AddCard(28570310,1,1,LOCATION_HAND,0,POS_FACEDOWN)

-----------------


-----------------

Debug.AddCard(6061630,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(6061630,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

###

应该在对方受到伤害后也可以适用黑羽的效果。

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)


-----------------


-----------------


-----------------

Debug.AddCard(46710683,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(48202661,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(48202661,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(5405695,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------

Debug.AddCard(48202661,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(44430454,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(44430454,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

###

应该在适用仪式的供物的效果后不需要再满足流星辉巧群的攻击力条件。

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)


-----------------

Debug.AddCard(34334692,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(49064413,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(69035382,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(22398665,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(87322377,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(87322377,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(64631466,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(6400512,0,0,LOCATION_HAND,0,POS_FACEDOWN)

-----------------


-----------------

Debug.AddCard(74701381,0,0,LOCATION_SZONE,0,POS_FACEDOWN)

-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

###

应该可以发动反骨王的效果。

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)


-----------------

Debug.AddCard(40227329,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(92536468,0,0,LOCATION_DECK,0,POS_FACEDOWN)

-----------------

Debug.AddCard(9024198,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

-----------------

Debug.AddCard(19580308,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(19580308,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

###

应该否定企鹅会被永恒混沌限制。

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)


-----------------

Debug.AddCard(22026707,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(3985011,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(32623004,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(5628232,0,0,LOCATION_GRAVE,0,POS_FACEUP)

-----------------


-----------------

Debug.AddCard(25750986,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(76442347,0,0,LOCATION_MZONE,0,POS_FACEDOWN_ATTACK)

-----------------


-----------------


-----------------

Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

###

应该可以特召海神。

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)


-----------------

Debug.AddCard(55063751,0,0,LOCATION_HAND,0,POS_FACEDOWN)

-----------------

Debug.AddCard(86682165,0,0,LOCATION_GRAVE,0,POS_FACEDOWN,true)

-----------------


-----------------


-----------------


-----------------

Debug.AddCard(30241314,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

###

应该仇恨裂缝可以发动。

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)


-----------------


-----------------


-----------------

Debug.AddCard(70902743,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------

Debug.AddCard(20721759,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(27240101,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

###

锈龙不应该被召唤兽除外。

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)


-----------------

Debug.AddCard(90411554,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(5405695,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(5405695,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(5405695,0,0,LOCATION_GRAVE,0,POS_FACEUP)

-----------------


-----------------

Debug.AddCard(75286621,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

###

应该能特召冰水。

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)


-----------------


-----------------

Debug.AddCard(86682165,0,0,LOCATION_GRAVE,0,POS_FACEUP,true)

-----------------

Debug.AddCard(93920745,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(93920745,0,0,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE)

-----------------


-----------------


-----------------

Debug.AddCard(32623004,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

###

应该英雄假面改名后不算剑斗兽怪兽了。

~~~
Debug.SetAIName("AI")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

Debug.AddCard(75141056,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(78868776,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(92373006,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)

Debug.AddCard(89943724,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(41470137,0,0,LOCATION_DECK,1,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

###

应该喷气龙不能特召。

~~~
Debug.SetAIName("AI")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

Debug.AddCard(89631139,0,0,LOCATION_GRAVE,0,POS_FACEUP)

Debug.AddCard(46986414,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.AddCard(88120966,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(30576089,0,0,LOCATION_MZONE,2,POS_FACEDOWN)

Debug.AddCard(53129443,0,0,LOCATION_HAND,0,POS_FACEUP)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

###

应该不能发动简易融合。

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,1400,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------

Debug.AddCard(1845204,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(79323590,0,0,LOCATION_HAND,0,POS_FACEDOWN)

-----------------

Debug.AddCard(41578483,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

-----------------


-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

###

应该不能羽衣精效果。

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------

Debug.AddCard(89538537,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(7672244,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(25533642,0,0,LOCATION_GRAVE,0,POS_FACEUP)

-----------------


-----------------

Debug.AddCard(35146019,0,0,LOCATION_SZONE,0,POS_FACEDOWN)

-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

###

应该不能以被无效的双龙为代价。

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------


-----------------


-----------------

Debug.AddCard(65711558,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(65711558,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------

Debug.AddCard(25542642,1,1,LOCATION_SZONE,0,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

###

应该不能以技能抽取为代价。

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------


-----------------


-----------------

Debug.AddCard(82732705,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(65711558,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------

Debug.AddCard(31178212,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

###

应该不能发动超银河。

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------

Debug.AddCard(83512285,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(93717133,0,0,LOCATION_HAND,0,POS_FACEDOWN)

-----------------


-----------------

Debug.AddCard(5405695,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------

Debug.AddCard(9617996,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

###

应该不能发动六武众效果。

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------


-----------------


-----------------

Debug.AddCard(86780027,0,0,LOCATION_SZONE,0,POS_FACEUP)
Debug.AddCard(6579928,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(1828513,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(44430454,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

###

应该可以发动新宇融合。

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------


-----------------

Debug.AddCard(90307498,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

-----------------

Debug.AddCard(14088859,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(89943723,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(6205579,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

###

应该对方恢复 1800 基本分。

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------


-----------------


-----------------

Debug.AddCard(94793422,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(91665064,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(17285476,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(17285476,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(36211150,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

-----------------

Debug.AddCard(5405695,1,1,LOCATION_HAND,0,POS_FACEDOWN)

-----------------


-----------------

Debug.AddCard(34002992,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(28120197,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.AddCard(31812496,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

###

应该不是 1000 伤害。

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,800,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------


-----------------


-----------------

Debug.AddCard(41927278,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(5405695,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------

Debug.AddCard(92481084,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

###

应该我方不受伤害。

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------


-----------------


-----------------

Debug.AddCard(41927278,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
--~ Debug.AddCard(5405695,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
--~ Debug.AddCard(55998462,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(17016362,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------

Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

###

应该衍生物不被破坏。

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------


-----------------


-----------------

Debug.AddCard(5318639,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(24081957,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(53451824,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(64631466,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(90884403,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

###

应该有一次特召机会。

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------

Debug.AddCard(76145933,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(49928686,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(49928686,0,0,LOCATION_HAND,0,POS_FACEDOWN)

-----------------

Debug.AddCard(94977269,0,0,LOCATION_GRAVE,0,POS_FACEUP,true)
Debug.AddCard(94977269,0,0,LOCATION_GRAVE,0,POS_FACEUP,true)

-----------------

Debug.AddCard(30312361,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(32295838,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
--~ aux.BeginPuzzle()

~~~

###

应该不回到卡组。

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------


-----------------

Debug.AddCard(40080312,0,0,LOCATION_GRAVE,0,POS_FACEUP,true)

-----------------

Debug.AddCard(30312361,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

###

应该要用龙星作为素材。

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------

Debug.AddCard(99946920,0,0,LOCATION_HAND,0,POS_FACEDOWN)

-----------------

Debug.AddCard(80666118,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

-----------------

Debug.AddCard(95004025,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
local c = Debug.AddCard(55863245,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.PreSummon(c, SUMMON_TYPE_SYNCHRO)
Debug.AddCard(77783947,0,0,LOCATION_SZONE,1,POS_FACEUP)

-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

###

应该不能召唤魔王。

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------

Debug.AddCard(29424328,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(68005187,0,0,LOCATION_HAND,0,POS_FACEDOWN)

-----------------


-----------------

Debug.AddCard(18108166,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(18108166,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------

Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

###

应该不能特召野鸭。

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------

Debug.AddCard(68005187,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(54813225,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(12958919,0,0,LOCATION_HAND,0,POS_FACEDOWN)

-----------------


-----------------


-----------------


-----------------


-----------------

Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

###

应该不能解放古怪恶魔。

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------

Debug.AddCard(68005187,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(57624336,0,0,LOCATION_HAND,0,POS_FACEDOWN)

-----------------


-----------------


-----------------


-----------------


-----------------

Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

###

应该能发轰炸龙的效果。

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------


-----------------


-----------------

Debug.AddCard(4031928,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(46247282,0,0,LOCATION_HAND,0,POS_FACEDOWN)

-----------------


-----------------


-----------------

Debug.AddCard(80770678,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(5821478,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

###

应该可以连续攻击。

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------


-----------------

Debug.AddCard(68934651,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(42632209,0,0,LOCATION_GRAVE,0,POS_FACEUP,true)

-----------------

Debug.AddCard(52497105,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(73178098,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(72529749,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(72529749,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(72529749,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

-----------------

Debug.AddCard(60643553,1,1,LOCATION_HAND,0,POS_FACEDOWN)

-----------------


-----------------

Debug.AddCard(62279055,1,1,LOCATION_SZONE,0,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

###

应该可以特召紫翠玉龙。

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------

Debug.AddCard(43096270,0,0,LOCATION_HAND,0,POS_FACEDOWN)

-----------------

Debug.AddCard(11765832,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(37675907,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

-----------------

Debug.AddCard(22888900,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(24094653,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(38982356,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(5265750,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(93665266,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
--~ aux.BeginPuzzle()

~~~

###

应该可以发动特洛伊炸弹。

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------


-----------------


-----------------

Debug.AddCard(45986603,0,0,LOCATION_SZONE,0,POS_FACEDOWN)

-----------------


-----------------


-----------------

Debug.AddCard(63323539,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

###

应该不能发动废品收集者效果。

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------

Debug.AddCard(97168905,0,0,LOCATION_GRAVE,0,POS_FACEUP)

-----------------


-----------------

Debug.AddCard(58242947,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

-----------------

Debug.AddCard(5405695,1,1,LOCATION_DECK,0,POS_FACEDOWN)

-----------------


-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

###

应该可以选择适用神殿还是适用狂时钟的效果。

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------

Debug.AddCard(2511,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(3244563,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(3244563,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(29762407,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(73632127,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(94192409,0,0,LOCATION_HAND,0,POS_FACEDOWN)

-----------------

Debug.AddCard(71594310,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

-----------------

Debug.AddCard(2347656,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(43096270,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(43096270,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------

Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------

Debug.AddCard(2511,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(3244563,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(3244563,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(29762407,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(73632127,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(94192409,0,0,LOCATION_HAND,0,POS_FACEDOWN)

-----------------

Debug.AddCard(71594310,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

-----------------

Debug.AddCard(2347656,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(43096270,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(43096270,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------

Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

###

应该游戏不崩溃。

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------


-----------------


-----------------

Debug.AddCard(11510448,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(20155904,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(20155904,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------

Debug.AddCard(86937530,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(86937530,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

###

应该可以选择适用顺序。

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,500,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------


-----------------


-----------------

Debug.AddCard(82003859,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(82199284,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

###

应该不是如此分别计算。

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------


-----------------

Debug.AddCard(23995347,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(23995347,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(23995347,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(27134689,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(27134689,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(27134689,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(3544583,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(1641882,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(1641882,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(3544583,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(1641882,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(3544583,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

-----------------

Debug.AddCard(48814566,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(48814566,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(68073522,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(68073522,0,0,LOCATION_SZONE,3,POS_FACEDOWN)

-----------------


-----------------

Debug.AddCard(23995347,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(23995347,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(23995347,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(27134689,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(27134689,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(27134689,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(3544583,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(1641882,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(1641882,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(3544583,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(1641882,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(3544583,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

###

应该可以正常处理骚灵效果。

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------

Debug.AddCard(47355498,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(52927340,0,0,LOCATION_GRAVE,0,POS_FACEUP)

-----------------


-----------------

Debug.AddCard(49032236,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(5405695,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(53143898,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

###

应该不能发动时钟蜥蜴的效果。

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------

Debug.AddCard(5405695,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(5405695,0,0,LOCATION_GRAVE,0,POS_FACEUP)

-----------------

Debug.AddCard(10817524,0,0,LOCATION_GRAVE,0,POS_FACEUP,true)

-----------------

Debug.AddCard(30398342,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(51476410,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

###

应该不能发动莫忘骨头派对的效果。

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------

Debug.AddCard(80722024,0,0,LOCATION_GRAVE,0,POS_FACEUP)

-----------------


-----------------

Debug.AddCard(81945676,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

## 小结

异常出现的原因主要有:

1. 预测能力的缺失

    1. 比如「异界共鸣-同调融合」,无法预测墓地
    
    1. 比如「战华盟将-双龙」,无法预测对象
    
1. 适用顺序的缺失

    1. 比如多个同级效果代价,应该可以选择先适用哪个效果代价

    1. 比如「缺陷编译器」,应该可以选择适用的卡
    
1. 统一结算与分开结算的混淆

    1. 比如「魂吸收」,把应该统一结算的效果进行分开结算了
    
1. 效果执行过程中的判定区域改变

    1. 比如「魔导兽 迦楼罗」
    
1. 效果的不固定

    1. 比如「十二兽 鸡拳」
    
1. 素材范围的扩大

    1. 比如「龙子」,帮其他卡也扩大了素材范围
    
1. 字段的不变

    1. 比如「英雄假面」,应该改变字段

1. 条件未附加

    1. 比如「灵魂交错」,应该为其他卡增加一个强制条件

暂时先小结这些吧。

## 原因

### 召唤时的卡名提示

#### 分析

(在残局模式中)

当我方召唤「悠悠」时,会有一个关于「悠悠」的卡名提示。

当对方召唤「悠悠」时,<b>不会有</b>一个关于「悠悠」的卡名提示。

在我方召唤「悠悠」时,会产生 MSG_HINT 和 MSG_SELECT_PLACE 。

但在对方召唤「悠悠」时,只会产生 MSG_SELECT_PLACE 。

这是因为 single_mode.cpp 的 SinglePlayAnalyze 在进行 MSG_HINT 的消息转发时会做一个多余的玩家判断。

#### 「悠悠」

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)

Debug.SetPlayerInfo(0,8000,0,0)

Debug.SetPlayerInfo(1,8000,0,0)


-----------------

Debug.AddCard(27288416,0,0,LOCATION_HAND,0,POS_FACEDOWN)

-----------------


-----------------


-----------------

Debug.AddCard(27288416,1,1,LOCATION_HAND,0,POS_FACEDOWN)

-----------------


-----------------


Debug.ReloadFieldEnd()

--~ aux.BeginPuzzle()

~~~

### 料理对决类的失误

#### 分析

「糕冷的料理对决」<b>应该可以</b>把「圣菓使 考维曲天使」特殊召唤到对方的额外怪兽区域,但现在,虽然出现了代表可选的背景线,但是却不能选择那个区域。

同样的事情,也发生在残局模式中,比如当我方控制对方要特殊召唤怪兽到额外怪兽区域时,就也出现了代表可选的背景线,但是却不能选择那个区域。

通过对残局模式的追踪,可以发现,当我方控制对方要特殊召唤怪兽到额外怪兽区域时, MSG_SELECT_PLACE 有两个值是异常的:

1. hovered_controler

1. selectable_field

当要确定 selectable_field 时, hovered_controler 的值会影响到 selectable_field 的值,主要是让 selectable_field 的高 16 位与低 16 位进行互换。

也就是说,低 16 位用来表示我方可选区域,高 16 位用来表示对方可选区域。

之所以要用互换,而不是用直接移位,估计是因为我方与对方的视角不同。

那么为什么 hovered_controler 的值会出现异常?

这是因为 event_handler.cpp 在处理额外怪兽区域悬停消息的时候,只考虑到了这个区域是否有卡,而没有考虑到 selectable_field 。

#### 「糕冷的料理对决」

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)

Debug.SetPlayerInfo(1,8000,0,0)


-----------------

Debug.AddCard(46485778,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(14283055,0,0,LOCATION_HAND,0,POS_FACEDOWN)

-----------------

Debug.AddCard(26435595,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

-----------------


-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()

aux.BeginPuzzle()


~~~

#### 「连接蜘蛛」

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)

Debug.SetPlayerInfo(0,8000,0,0)

Debug.SetPlayerInfo(1,8000,0,0)


-----------------


-----------------


-----------------

Debug.AddCard(45815891,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

-----------------


-----------------

Debug.AddCard(98978921,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)

-----------------

Debug.AddCard(27288416,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()

--~ aux.BeginPuzzle()


~~~

#### 「连接蜘蛛」

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)

Debug.SetPlayerInfo(0,8000,0,0)

Debug.SetPlayerInfo(1,8000,0,0)


-----------------


-----------------


-----------------

Debug.AddCard(45815891,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK)

-----------------


-----------------

Debug.AddCard(98978921,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)

-----------------

Debug.AddCard(27288416,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()

--~ aux.BeginPuzzle()


~~~

#### 「连接蜘蛛」

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)

Debug.SetPlayerInfo(0,8000,0,0)

Debug.SetPlayerInfo(1,8000,0,0)


-----------------


-----------------


-----------------

Debug.AddCard(45815891,0,0,LOCATION_MZONE,6,POS_FACEUP_ATTACK)

-----------------


-----------------

Debug.AddCard(98978921,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)

-----------------

Debug.AddCard(27288416,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()

--~ aux.BeginPuzzle()


~~~

### 残局模式的 act.png 问题

#### 分析

当我方在残局模式控制对方并且到了对方回合时, act.png 并没有显示到对方区域,而是显示到了我方区域。

这是由于 drawing.cpp 在绘制 act.png 时并<b>没有考虑到</b>残局模式的这一情况。

也就是说,一般情况下是遇不到这个失误的。

#### 额外卡组区域

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)

Debug.SetPlayerInfo(0,8000,0,0)

Debug.SetPlayerInfo(1,8000,0,0)


-----------------


-----------------


-----------------

--~ Debug.AddCard(45815891,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK)

-----------------


-----------------

Debug.AddCard(98978921,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(98978921,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

-----------------

Debug.AddCard(27288416,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(27288416,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()

--~ aux.BeginPuzzle()

~~~

#### 墓地区域

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)

Debug.SetPlayerInfo(0,8000,0,0)

Debug.SetPlayerInfo(1,8000,0,0)


-----------------

Debug.AddCard(95448692,0,0,LOCATION_GRAVE,0,POS_FACEUP)

-----------------


-----------------


-----------------

Debug.AddCard(95448692,1,1,LOCATION_GRAVE,0,POS_FACEUP)

-----------------


-----------------


Debug.ReloadFieldEnd()

--~ aux.BeginPuzzle()


~~~

#### 除外区域

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)

Debug.SetPlayerInfo(0,8000,0,0)

Debug.SetPlayerInfo(1,8000,0,0)


-----------------

Debug.AddCard(28297833,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(49088914,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(34447918,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(4928565,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(94801854,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(62038047,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(75500286,0,0,LOCATION_HAND,0,POS_FACEDOWN)

-----------------


-----------------


-----------------

Debug.AddCard(28297833,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(49088914,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(34447918,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(4928565,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(94801854,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(62038047,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(75500286,1,1,LOCATION_HAND,0,POS_FACEDOWN)

-----------------


-----------------


Debug.ReloadFieldEnd()

--~ aux.BeginPuzzle()


~~~

#### 卡组区域

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)

Debug.SetPlayerInfo(0,8000,0,0)

Debug.SetPlayerInfo(1,8000,0,0)


-----------------

Debug.AddCard(68881650,0,0,LOCATION_DECK,0,POS_FACEDOWN)

-----------------


-----------------

Debug.AddCard(74364659,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(53776525,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

-----------------

Debug.AddCard(68881650,1,1,LOCATION_DECK,0,POS_FACEDOWN)

-----------------


-----------------

Debug.AddCard(74364659,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(53776525,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()

--~ aux.BeginPuzzle()


~~~