游戏王残局简化版

简化版_40_031_1.lua at [c969a96fce]
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简化版_40_031_1.lua at [c969a96fce]

File single/简化版_40_031_1.lua artifact 3e8fdea328 part of check-in c969a96fce


--[[message
#地狱秘旋谍
#爆裂兽
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE, 4)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 44800, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(72291078, 0, 0, k1, 2, k2)
Debug.AddCard(896311391, 0, 0, k1, 6, k2)
Debug.AddCard(72402069, 1, 1, k1, 0, k2)
Debug.AddCard(84569886, 1, 1, k1, 4, k2)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(95132338, 1, 1, k1, 2, k2)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(9212051, 0, 0, k1, 0, k2)
Debug.AddCard(9212051, 0, 0, k1, 0, k2)
Debug.AddCard(30979619, 0, 0, k1, 0, k2)
Debug.AddCard(54631665, 0, 0, k1, 0, k2)
Debug.AddCard(73828446, 0, 0, k1, 0, k2)
Debug.AddCard(4474060, 0, 0, k1, 0, k2)
Debug.AddCard(4474060, 0, 0, k1, 0, k2)
Debug.AddCard(89631139, 0, 0, k1, 0, k2)
Debug.AddCard(78080961, 0, 0, k1, 0, k2)
Debug.AddCard(94096018, 0, 0, k1, 0, k2)
Debug.AddCard(41091257, 0, 0, k1, 0, k2)
Debug.AddCard(91258852, 0, 0, k1, 0, k2)
Debug.AddCard(9212051, 0, 0, k1, 0, k2)
Debug.AddCard(35699, 0, 0, k1, 0, k2)
Debug.AddCard(4483598, 0, 0, k1, 0, k2)
Debug.AddCard(37310367, 1, 1, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(41999284, 0, 0, k1, 0, k2)
Debug.AddCard(896311392, 0, 0, k1, 0, k2)
Debug.AddCard(32617464, 0, 0, k1, 0, k2)
Debug.AddCard(1322368, 0, 0, k1, 0, k2)
Debug.AddCard(1322368, 0, 0, k1, 0, k2)
Debug.AddCard(65330383, 0, 0, k1, 0, k2)
Debug.AddCard(38342335, 0, 0, k1, 0, k2)
Debug.AddCard(39064822, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(36637374, 1, 1, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(27354732, 0, 0, k1, 0, k2)
Debug.AddCard(34016756, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)