游戏王残局简化版

Egg-26.lua at [b0d40f3f29]
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Egg-26.lua at [b0d40f3f29]

File single/Egg-26.lua artifact 843e2feaa9 part of check-in b0d40f3f29


--[[message
]]

--created by puzzle editor
Debug.SetAIName("蛋总")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,3200,0,0)

--自己的怪兽区
--对方的怪兽区
Debug.AddCard(38601126,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --破坏剑-武器破坏之剑
--自己的魔陷区
Debug.AddCard(59344077,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) --魔力抽取
Debug.AddCard(69402394,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --暗黑的谋略
Debug.AddCard(38167722,0,0,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK) --暗灵术-「欲」
Debug.AddCard(5037726,0,0,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK) --光灵术-「圣」
--对方的魔陷区
Debug.AddCard(78348934,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --破坏剑士的宿命
--自己的手卡
Debug.AddCard(5645210,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) --华丽金星
Debug.AddCard(86937530,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --妖精传姬-辉夜
Debug.AddCard(55428242,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --阿特拉之虫惑魔
Debug.AddCard(86825483,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --神星领域
--对方的手卡
Debug.AddCard(33280639,1,1,LOCATION_HAND,4,POS_FACEUP_ATTACK) --破坏剑士的摇篮
Debug.AddCard(6853254,1,1,LOCATION_HAND,3,POS_FACEUP_ATTACK) --复活之福音
--自己的墓地
--对方的墓地
--自己除外的卡
Debug.AddCard(41224658,0,0,LOCATION_REMOVED,0,POS_FACEUP_ATTACK) --野望之高弗
--对方除外的卡
--自己的卡组
Debug.AddCard(9622164,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --异次元复活
Debug.AddCard(41356846,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --蓄积硫酸的落穴
Debug.AddCard(95993388,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --地帝家臣 兰罗布
Debug.AddCard(83764718,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --死者苏生
--对方的卡组
Debug.AddCard(38601126,1,1,LOCATION_DECK,0,POS_FACEUP_ATTACK) --破坏剑-武器破坏之剑
Debug.AddCard(32104431,1,1,LOCATION_DECK,0,POS_FACEUP_ATTACK) --破坏剑的追忆
Debug.AddCard(41940225,1,1,LOCATION_DECK,0,POS_FACEUP_ATTACK) --破坏剑士融合
Debug.AddCard(38601126,1,1,LOCATION_DECK,0,POS_FACEUP_ATTACK) --破坏剑-武器破坏之剑
--自己的额外
Debug.AddCard(80764541,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --No.44 白天马

Debug.ReloadFieldEnd()
aux.BeginPuzzle()