游戏王残局简化版

32.Enemy Controlled Heraldry.lua at [a696849afe]
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32.Enemy Controlled Heraldry.lua at [a696849afe]

File single/32.Enemy Controlled Heraldry.lua artifact 4eb7af8f99 part of check-in a696849afe


--[[message
控敌的纹章
]]

Debug.SetAIName("四妹")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,113400,0,0)

Debug.AddCard(87255382,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(37011715,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(60316373,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(19310321,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(98045062,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(76862289,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(73048641,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(45705025,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(60316373,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(47660516,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(12247206,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(82293134,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(9622164,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(89399912,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(45725480,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(90411554,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(81385346,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(53804307,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(90470931,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(98045062,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(94770493,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(96146814,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(26400609,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(23649496,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(2061963,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(66970002,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(11522979,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(80117527,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(34853266,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE)
Debug.AddCard(45869829,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(46652477,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(74519184,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(4392470,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(12510878,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(40640059,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(37742478,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(82593786,1,1,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(34710660,1,1,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(86039057,1,1,LOCATION_GRAVE,0,POS_FACEDOWN)
local g1=Debug.AddCard(47017574,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
local g1=Debug.AddCard(97403510,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
local g1=Debug.AddCard(87911394,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
local g1=Debug.AddCard(84013237,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
local g1=Debug.AddCard(77205367,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
local g1=Debug.AddCard(55727845,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
local g1=Debug.AddCard(11522979,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
local g1=Debug.AddCard(2407234,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
local g1=Debug.AddCard(6165656,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
local g1=Debug.AddCard(8783685,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
Debug.AddCard(00473469,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(79997591,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(57115864,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(29389368,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(26708437,1,1,LOCATION_SZONE,4,POS_FACEDOWN)
Debug.AddCard(56433456,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()