游戏王残局简化版

特殊局_2.lua at [a4d0329797]
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特殊局_2.lua at [a4d0329797]

File single/特殊局_2.lua artifact 5f3b8eaaf1 part of check-in a4d0329797


--[[message
维护:2024-06-26
简语:个十百千万?
标签:#枯岳说书人 #暗之侯爵贝利亚
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 621543, 0, 0)
Debug.SetPlayerInfo(1, 231370, 0, 0)
local s = {}
-- 提攻
--~ 卡
--~ 攻
function s.gnkl_jltw(u1, u2)
  local h1
  --~ 效果
  h1 = Effect.CreateEffect(u1)
  h1:SetType(EFFECT_TYPE_SINGLE)
  h1:SetCode(EFFECT_UPDATE_ATTACK)
  h1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  h1:SetValue(u2)
  u1:RegisterEffect(h1)
end
s["印卡源"] = Debug.AddCard(5758500, 1, 1, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK)

Debug.AddCard(77622396, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK)
Debug.AddCard(49658464, 0, 0, LOCATION_SZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(22205600, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK)

Debug.AddCard(13758665, 1, 1, LOCATION_SZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(51452091, 1, 1, LOCATION_SZONE, 3, POS_FACEUP_ATTACK)
local h1 = Debug.AddCard(79182538, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
s.gnkl_jltw(h1, 1156)
local h1 = Debug.AddCard(77603950, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
s.gnkl_jltw(h1, 1252)
local h1 = Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
s.gnkl_jltw(h1, 1698)
local h1 = Debug.AddCard(6367785, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
s.gnkl_jltw(h1, 652)
local h1 = Debug.AddCard(26268488, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
s.gnkl_jltw(h1, 254)
local h1 = Debug.AddCard(27134689, 1, 1, LOCATION_MZONE, 5, POS_FACEUP_ATTACK)
s.gnkl_jltw(h1, 800)
local h1 = Debug.AddCard(99645428, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
s.gnkl_jltw(h1, -21565)
local h1 = Debug.AddCard(46986414, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
s.gnkl_jltw(h1, -56546)
local h1 = Debug.AddCard(52367652, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
s.gnkl_jltw(h1, -65415)
local h1 = Debug.AddCard(57662975, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
s.gnkl_jltw(h1, -45212)
local h1 = Debug.AddCard(7562372, 0, 0, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
s.gnkl_jltw(h1, -32215)
local h1 = Debug.AddCard(66889139, 0, 0, LOCATION_MZONE, 5, POS_FACEUP_ATTACK)
s.gnkl_jltw(h1, -801)

Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN)
Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN)
Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN)
Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN)
Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN)
Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(nil, nil, s["印卡源"], 1)
Debug.ShowHint("场上怪兽攻击力已改变")

--[[
你以为这局是拼百位数、十位数、个位数?
试了之后,发现不行,于是想发动《天邪鬼的诅咒》配合《无千干扰》。
但想来想去就是起效不了。
遍翻卡池后终于找到了能让《天邪鬼的诅咒》起效的卡。
咦?!
怎么《天邪鬼的诅咒》不能和《无千干扰》配合呢?
哈哈哈!
这就中圈套了!
]]