游戏王残局简化版

简化版1_510_45.lua at [8e5e9cd04d]
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简化版1_510_45.lua at [8e5e9cd04d]

File single/简化版1_510_45.lua artifact 3f291fd177 part of check-in 8e5e9cd04d


--[[message
#[WCS2006]11_remove
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 600, 0, 0)
Debug.SetPlayerInfo(1, 100, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(61528025, 0, 0, k1, 2, POS_FACEUP_DEFENSE)
Debug.AddCard(27408609, 0, 0, k1, 3, POS_FACEUP_ATTACK)
local m1 = Debug.AddCard(99267150, 1, 1, k1, 2, POS_FACEUP_DEFENSE)
Debug.AddCard(81843628, 1, 1, k1, 3, POS_FACEDOWN_DEFENSE)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(05758500, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(08628798, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(08628798, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(08628798, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(89631139, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(80887952, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(42703248, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(54493213, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("魂之解放")
aux.BeginPuzzle(1)