游戏王残局简化版

简化版_50_031_2.lua at [70bda739be]
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简化版_50_031_2.lua at [70bda739be]

File single/简化版_50_031_2.lua artifact 5ead12d619 part of check-in 70bda739be


--[[message
#z2001jx
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 11800, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(49036338, 1, 1, k1, 2, k2)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(60953949, 0, 0, k1, 0, k2)
Debug.AddCard(09350312, 0, 0, k1, 0, k2)
Debug.AddCard(81519836, 0, 0, k1, 0, k2)
Debug.AddCard(62133026, 0, 0, k1, 0, k2)
Debug.AddCard(10333641, 0, 0, k1, 0, k2)
Debug.AddCard(95500396, 0, 0, k1, 0, k2)
Debug.AddCard(34496660, 0, 0, k1, 0, k2)
Debug.AddCard(14624296, 0, 0, k1, 0, k2)
Debug.AddCard(56727340, 0, 0, k1, 0, k2)
Debug.AddCard(19510093, 0, 0, k1, 0, k2)
Debug.AddCard(82112494, 0, 0, k1, 0, k2)
Debug.AddCard(90361010, 0, 0, k1, 0, k2)
Debug.AddCard(10604644, 0, 0, k1, 0, k2)
Debug.AddCard(78391364, 0, 0, k1, 0, k2)
Debug.AddCard(61912252, 0, 0, k1, 0, k2)
Debug.AddCard(83334932, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(74586817, 0, 0, k1, 0, k2)
Debug.AddCard(10547580, 0, 0, k1, 0, k2)
Debug.AddCard(85692042, 0, 0, k1, 0, k2)
Debug.AddCard(52352005, 0, 0, k1, 0, k2)
Debug.AddCard(27381364, 0, 0, k1, 0, k2)
Debug.AddCard(33918636, 0, 0, k1, 0, k2)
Debug.AddCard(22423493, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(49036338, 0, 0, k1, 0, k2)
Debug.AddCard(49036338, 0, 0, k1, 0, k2)
Debug.AddCard(49036338, 0, 0, k1, 0, k2)
Debug.AddCard(49036338, 0, 0, k1, 0, k2)
Debug.AddCard(19665973, 1, 1, k1, 0, k2)
Debug.AddCard(19665973, 1, 1, k1, 0, k2)
Debug.AddCard(19665973, 1, 1, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)