--[[message
您能帮助「悠悠」渡过难关吗?
]]
--created by puzzle editor
--~ 必须位于残局文件顶部
--~ 加载残局函数库
Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP)
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,5950,0,0)
local c1=Debug.AddCard(5758500,1,1,LOCATION_EXTRA,0,POS_FACEUP_ATTACK)
local c16=Debug.AddCard(27288416,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
--~ e16=Effect.CreateEffect(c16)
--~ e16:SetType(EFFECT_TYPE_SINGLE)
--~ e16:SetCode(EFFECT_UPDATE_ATTACK)
--~ e16:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
--~ e16:SetValue(-29700)
--~ c16:RegisterEffect(e16)
local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
--~ local c16=Debug.AddCard(7902349,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
--~ local c16=Debug.AddCard(8124921,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
--~ local c16=Debug.AddCard(44519536,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
--~ local c16=Debug.AddCard(70903634,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
--~ local c16=Debug.AddCard(33396948,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
Debug.AddCard(20129614,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
fun["印卡"](c1,1)
fun["开局说明"]()
Debug.ShowHint("这是一个印卡残局,点击对方额外卡组可以发动「魂之解放」打印任意卡!\n只能打印 1 张卡到手卡或额外卡组!")
--~ Debug.ShowHint("只能打印1张卡到手卡或额外卡组!")
--~ Debug.ShowHint("场上的怪兽攻击力已改变!")