游戏王残局简化版

简化版_23.lua at [6d6d337289]
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简化版_23.lua at [6d6d337289]

File single/简化版_23.lua artifact 72b14b038f part of check-in 6d6d337289


--[[message
维护:2024-06-26
标签:#枯岳说书人 #风魔女 #音响 #风
简语:大风起兮云飞扬!
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 3100, 0, 0)
Debug.SetPlayerInfo(1, 120500, 0, 0)

Debug.AddCard(66156348, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

Debug.AddCard(7198399, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(99666430, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK, true)
Debug.AddCard(68815132, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(46247516, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
--~ Debug.AddCard(96945958,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(17658803, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(17658803, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(96945958, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(71007216, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(56585883, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(5399521, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(70117860, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(98867329, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(56747793, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(37011715, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(73356503, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(7044562, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(76812113, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
--~ Debug.AddCard(68815132,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(14785765, 0, 0, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
--~ Debug.AddCard(70117860,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(70117860, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
--~ Debug.AddCard(7608148,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
c = Debug.AddCard(21516908, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
c:CompleteProcedure()
Debug.AddCard(80208158, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
c = Debug.AddCard(14577226, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
c:CompleteProcedure()
Debug.AddCard(98506199, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK, true)
Debug.AddCard(70939418, 0, 0, LOCATION_REMOVED, 0, POS_FACEUP_ATTACK)
Debug.AddCard(82044279, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(64880894, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(42110604, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(14816688, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK)
Debug.AddCard(52503575, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK)
Debug.AddCard(19162134, 0, 0, LOCATION_SZONE, 5, POS_FACEUP_ATTACK)
Debug.AddCard(79333300, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK)
Debug.AddCard(79333300, 0, 0, LOCATION_SZONE, 4, POS_FACEDOWN_ATTACK)
Debug.AddCard(67775894, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK)
Debug.AddCard(43722862, 0, 0, LOCATION_DECK, 1, POS_FACEUP_ATTACK)
Debug.AddCard(12525049, 0, 0, LOCATION_DECK, 2, POS_FACEUP_ATTACK)
--~ Debug.AddCard(56585883,0,0,LOCATION_DECK,3,POS_FACEUP_ATTACK)
Debug.AddCard(12247206, 0, 0, LOCATION_DECK, 4, POS_FACEUP_ATTACK)
--~ Debug.AddCard(88392300,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(49267971, 0, 0, LOCATION_DECK, 4, POS_FACEUP_ATTACK)
Debug.AddCard(27753563, 0, 0, LOCATION_DECK, 4, POS_FACEUP_ATTACK)
--~ Debug.AddCard(56585883,0,0,LOCATION_DECK,3,POS_FACEUP_ATTACK)
--~ Debug.AddCard(67775894,0,0,LOCATION_DECK,5,POS_FACEUP_ATTACK)
Debug.AddCard(80161395, 0, 0, LOCATION_DECK, 6, POS_FACEUP_ATTACK)
Debug.AddCard(31178212, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(33776734, 1, 1, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
Debug.AddCard(60643553, 1, 1, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
--~ Debug.AddCard(24731453,1,1,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(64554883, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(1929294, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(12247206, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK)
--~ Debug.AddCard(5833312,1,1,LOCATION_SZONE,5,POS_FACEUP_ATTACK)
Debug.AddCard(71829750, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(14342283, 1, 1, LOCATION_SZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(67616300, 1, 1, LOCATION_SZONE, 5, POS_FACEUP_ATTACK)
Debug.AddCard(44405066, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(46247516, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(29401950, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK)

Debug.AddCard(64554883, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(7198399, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(67949763, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN_ATTACK)
Debug.AddCard(67949763, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle(8)

--[[
这一局,细节繁复,风格多变,恍若微风横空、小雨点滴,步进风雨交加,渐趋狂风暴雨。
有些人喜欢以血量来反推残局阵容,但在这一局里是做不到的。
以这局的多变加攻、多变加血、多变减攻的错综复杂,谈血量,只能落于下乘。
以这一局的抽卡引擎之强劲,纵使卡组里再多几十张卡,也依然能抽净,但是娱乐决斗的抽卡是强制的,这就注定我方需要留几张卡来供给娱乐决斗。
这里埋了几个陷阱,若我方强行拆除娱乐决斗,则杀伤力不足。
很明显,我方需要星尘来进行多次攻击以获取胜利。
为了提高血量杀伤,还需要提升星尘的攻击力,降低对方的攻击力。
死角可以捕获对方守备力,而对方的栗子球是变守的,因此我方需要供养对方栗子球。
为了养栗子球,还需要魂之卡,这就需要我方把卡组怪兽的攻守全部算一遍,并且主动解除对方对我方的保护。
我方以风系杀伤为主,暗系不能享受风系加攻,应腾出位置,同时,暗系也不应影响对方,因为星尘还需要对手。
风魔女与鹰身的连结点在雪铃,为此需要把鹰身舞者从超量素材送到墓地、送到场上、送到手卡、送到场上、送到手卡、送到墓地、送到场上,总之是不愧「舞者」之名了。
风魔女直面真红眼时,不应贪效果。
为了激活疾行机人,所以并不能以比剑作为战斗力。
星尘不能攻击摄影机,所以可以将摄影机作为幻透翼的燃料。
麦克风不受摄影机影响,可以用来诱发一次效果。
绿宝石龙、鹰身可以配合暴走召唤,很明显绿宝石龙能造成的伤害最多,并且不受水木影响,但是绿宝石龙的位置具有战略意义,不能动,只能选鹰身了。
并且因为绿宝石龙位置的战略意义,还需要在选卡时把被它阻隔的卡尽量救出。
洗牌回收的卡会被绿宝石阻隔,故,此局局内无解。
局内无解,求向局外,更改回卡组默认设置,此局得解。
结界像可以封印对方少女的反击,但我方需要适时解除。
由于我方场上怪兽极其多变,而对方怪兽数量有限且大部分需要分配给星尘,所以有些我方怪兽是不能进攻的,一旦进攻,伤害就低了。
一句话,这局不能无脑攻击。
因为双重罪键之法的滞后性,所以我方需要转让优先权,诱使对方特召衍生物。
由于罪键之法的攻击力是在特召时判定的,所以我方需要在此之前补全空位,以灾厄将对方攻击力拖为零。
为了诱出对方的罗宾,只能消耗我方的一次攻击。
麒麟是幻透翼的燃料,而麒麟需要对象,所以在星尘进攻最后一只怪兽前,需要点燃麒麟。
至于水木嘛,很多人对水木忧心忡忡,被她压得动都不敢动,走一步还得想多步。
其实根本没必要,直接无视水木,以战略目标为重即可。
战略目标之下,没有太多辗转腾挪的余地,自然也就顾不上水木了。
]]