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<h1 class="title">NH-04</h1>
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<ul>
<li><a href="#核心理念" id="toc-核心理念"><span class="toc-section-number">1</span> 核心理念</a></li>
<li><a href="#核心推演法" id="toc-核心推演法"><span class="toc-section-number">2</span> 核心推演法</a></li>
<li><a href="#全面封锁" id="toc-全面封锁"><span class="toc-section-number">3</span> 全面封锁</a></li>
<li><a href="#效果分类" id="toc-效果分类"><span class="toc-section-number">4</span> 效果分类</a></li>
<li><a href="#误导性封锁" id="toc-误导性封锁"><span class="toc-section-number">5</span> 误导性封锁</a></li>
<li><a href="#成败同源" id="toc-成败同源"><span class="toc-section-number">6</span> 成败同源</a></li>
<li><a href="#预知-ai-行为" id="toc-预知-ai-行为"><span class="toc-section-number">7</span> 预知 AI 行为</a></li>
<li><a href="#连锁管道" id="toc-连锁管道"><span class="toc-section-number">8</span> 连锁管道</a></li>
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<h1 data-number="1" id="核心理念"><span class="header-section-number">1</span> 核心理念</h1>
<p>烈烈炎火<b>燃九幽</b></p>
<h1 data-number="2" id="核心推演法"><span class="header-section-number">2</span> 核心推演法</h1>
<p>先确定最重要的几张<b>核心卡</b>。</p>
<p>其中,需要印卡的核心卡,数量不宜多,不然难以推演。</p>
<p>然后围绕着这几张核心卡进行检查,通过增加辅助卡的方法来把意料之外的情况全数排除。</p>
<p>最终形成全卡池只有少数几种解法,甚至唯一解的局面。</p>
<h1 data-number="3" id="全面封锁"><span class="header-section-number">3</span> 全面封锁</h1>
<p>越是大流的效果,比如墓地类效果,比如召唤类效果,比如攻守类效果,越应当在设计阶段予以一定的规避。</p>
<p>召唤类效果必须<b>彻底封死</b>。因为它们太强了。</p>
<p>墓地类效果无效化即可。</p>
<p>魔法类效果可经由特定卡进行开启。</p>
<h1 data-number="4" id="效果分类"><span class="header-section-number">4</span> 效果分类</h1>
<p>将各效果划分为少数几个大类,要够粗放。</p>
<p>将效果分类与当前局面进行比较,以求条件缩小至具体的名词术语。</p>
<p>利用这些被筛选后的名词术语去进行查找,重点关注效果的<b>副作用</b>。</p>
<h1 data-number="5" id="误导性封锁"><span class="header-section-number">5</span> 误导性封锁</h1>
<p>把胜利方法以「次要封锁」的方式表达出来,形成<b>贼喊捉贼</b>的局面,干扰玩家判断。</p>
<h1 data-number="6" id="成败同源"><span class="header-section-number">6</span> 成败同源</h1>
<p>成功与失败来自于<b>同一张卡</b>。</p>
<h1 data-number="7" id="预知-ai-行为"><span class="header-section-number">7</span> 预知 AI 行为</h1>
<p>玩家需预知 AI 行为,将其<b>导向渣操</b>。</p>
<h1 data-number="8" id="连锁管道"><span class="header-section-number">8</span> 连锁管道</h1>
<p>前一个连锁点的处理结果成为下一个连锁点的<b>适用条件</b>,如同管道运输一般。</p>
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