游戏王残局简化版

[WCS2008]02.lua at [5f9c2f6f9c]
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[WCS2008]02.lua at [5f9c2f6f9c]

File single/[WCS2008]02.lua artifact 9dff2fb5eb part of check-in 5f9c2f6f9c


--[[message
卡数:7
规则:大师3
]]

Debug.SetAIName("[WCS2008]02")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,5300,0,0)
Debug.AddCard(53582587,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
Debug.AddCard(32710364,0,0,LOCATION_SZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(89631141,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(89631141,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(89631141,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(35486099,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(95326659,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(21698716,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(7093411,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(7093411,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()

aux.BeginPuzzle()
local str = {}
local fun = {}

local cache1

fun["通关邀请"]=function()
  local e100
  e100=Effect.GlobalEffect()
  e100:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
  e100:SetCode(EVENT_DAMAGE)
  function cache1(e,tp,eg,ep,ev,re,r,rp)
    return Duel.GetLP(1)<=0
    end
  e100:SetCondition(cache1)
  function cache1(e,tp,eg,ep,ev,re,r,rp)
    Debug.ShowHint("残局群181175613")
    return
    end
  e100:SetOperation(cache1)
  Duel.RegisterEffect(e100,0)
  end

fun["通关邀请"]()